mirror of
https://github.com/Ryujinx/Ryujinx.git
synced 2024-12-18 21:32:01 +00:00
Fix modulo operator
Support sample offsets Include FragmentIn as additional arg Always declare frag output struct SubgroupLaneId
This commit is contained in:
parent
fad653c12e
commit
efb7baf15c
7 changed files with 61 additions and 12 deletions
|
@ -9,7 +9,7 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Msl
|
|||
public const string Tab = " ";
|
||||
|
||||
// The number of additional arguments that every function (except for the main one) must have (for instance support_buffer)
|
||||
public const int additionalArgCount = 1;
|
||||
public const int AdditionalArgCount = 2;
|
||||
|
||||
public StructuredFunction CurrentFunction { get; set; }
|
||||
|
||||
|
|
|
@ -220,7 +220,7 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Msl
|
|||
}
|
||||
}
|
||||
|
||||
private static void DeclareOutputAttributes(CodeGenContext context, IEnumerable<IoDefinition> inputs)
|
||||
private static void DeclareOutputAttributes(CodeGenContext context, IEnumerable<IoDefinition> outputs)
|
||||
{
|
||||
if (context.Definitions.IaIndexing)
|
||||
{
|
||||
|
@ -228,7 +228,7 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Msl
|
|||
}
|
||||
else
|
||||
{
|
||||
if (inputs.Any())
|
||||
if (outputs.Any() || context.Definitions.Stage == ShaderStage.Fragment)
|
||||
{
|
||||
string prefix = "";
|
||||
|
||||
|
@ -247,7 +247,7 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Msl
|
|||
|
||||
context.EnterScope();
|
||||
|
||||
foreach (var ioDefinition in inputs.OrderBy(x => x.Location))
|
||||
foreach (var ioDefinition in outputs.OrderBy(x => x.Location))
|
||||
{
|
||||
string type = ioDefinition.IoVariable switch
|
||||
{
|
||||
|
|
|
@ -13,12 +13,13 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Msl.Instructions
|
|||
var functon = context.GetFunction(funcId.Value);
|
||||
|
||||
int argCount = operation.SourcesCount - 1;
|
||||
string[] args = new string[argCount + CodeGenContext.additionalArgCount];
|
||||
string[] args = new string[argCount + CodeGenContext.AdditionalArgCount];
|
||||
|
||||
// Additional arguments
|
||||
args[0] = "support_buffer";
|
||||
args[0] = "in";
|
||||
args[1] = "support_buffer";
|
||||
|
||||
int argIndex = CodeGenContext.additionalArgCount;
|
||||
int argIndex = CodeGenContext.AdditionalArgCount;
|
||||
for (int i = 0; i < argCount; i++)
|
||||
{
|
||||
args[argIndex++] = GetSourceExpr(context, operation.GetSource(i + 1), functon.GetArgumentType(i));
|
||||
|
|
|
@ -98,7 +98,7 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Msl.Instructions
|
|||
Add(Instruction.MemoryBarrier, InstType.Special);
|
||||
Add(Instruction.Minimum, InstType.CallBinary, "min");
|
||||
Add(Instruction.MinimumU32, InstType.CallBinary, "min");
|
||||
Add(Instruction.Modulo, InstType.CallBinary, "%");
|
||||
Add(Instruction.Modulo, InstType.CallBinary, "fmod");
|
||||
Add(Instruction.Multiply, InstType.OpBinaryCom, "*", 1);
|
||||
Add(Instruction.MultiplyHighS32, InstType.CallBinary, "mulhi");
|
||||
Add(Instruction.MultiplyHighU32, InstType.CallBinary, "mulhi");
|
||||
|
|
|
@ -1,3 +1,4 @@
|
|||
using Ryujinx.Common.Logging;
|
||||
using Ryujinx.Graphics.Shader.IntermediateRepresentation;
|
||||
using Ryujinx.Graphics.Shader.StructuredIr;
|
||||
using Ryujinx.Graphics.Shader.Translation;
|
||||
|
@ -193,11 +194,15 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Msl.Instructions
|
|||
AstTextureOperation texOp = (AstTextureOperation)operation;
|
||||
|
||||
bool isGather = (texOp.Flags & TextureFlags.Gather) != 0;
|
||||
bool isShadow = (texOp.Type & SamplerType.Shadow) != 0;
|
||||
bool hasDerivatives = (texOp.Flags & TextureFlags.Derivatives) != 0;
|
||||
bool intCoords = (texOp.Flags & TextureFlags.IntCoords) != 0;
|
||||
bool hasLodBias = (texOp.Flags & TextureFlags.LodBias) != 0;
|
||||
bool hasLodLevel = (texOp.Flags & TextureFlags.LodLevel) != 0;
|
||||
bool hasOffset = (texOp.Flags & TextureFlags.Offset) != 0;
|
||||
bool hasOffsets = (texOp.Flags & TextureFlags.Offsets) != 0;
|
||||
|
||||
bool isArray = (texOp.Type & SamplerType.Array) != 0;
|
||||
bool isShadow = (texOp.Type & SamplerType.Shadow) != 0;
|
||||
|
||||
bool colorIsVector = isGather || !isShadow;
|
||||
|
||||
|
@ -291,6 +296,16 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Msl.Instructions
|
|||
Append(Src(AggregateType.S32));
|
||||
}
|
||||
|
||||
if (hasDerivatives)
|
||||
{
|
||||
Logger.Warning?.PrintMsg(LogClass.Gpu, "Unused sampler derivatives!");
|
||||
}
|
||||
|
||||
if (hasLodBias)
|
||||
{
|
||||
Logger.Warning?.PrintMsg(LogClass.Gpu, "Unused sample LOD bias!");
|
||||
}
|
||||
|
||||
if (hasLodLevel)
|
||||
{
|
||||
if (intCoords)
|
||||
|
@ -303,7 +318,37 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Msl.Instructions
|
|||
}
|
||||
}
|
||||
|
||||
// TODO: Support offsets
|
||||
string AssembleOffsetVector(int count)
|
||||
{
|
||||
if (count > 1)
|
||||
{
|
||||
string[] elems = new string[count];
|
||||
|
||||
for (int index = 0; index < count; index++)
|
||||
{
|
||||
elems[index] = Src(AggregateType.S32);
|
||||
}
|
||||
|
||||
return "int" + count + "(" + string.Join(", ", elems) + ")";
|
||||
}
|
||||
else
|
||||
{
|
||||
return Src(AggregateType.S32);
|
||||
}
|
||||
}
|
||||
|
||||
// TODO: Support reads with offsets
|
||||
if (!intCoords)
|
||||
{
|
||||
if (hasOffset)
|
||||
{
|
||||
Append(AssembleOffsetVector(coordsCount));
|
||||
}
|
||||
else if (hasOffsets)
|
||||
{
|
||||
Logger.Warning?.PrintMsg(LogClass.Gpu, "Multiple offsets on gathers are not yet supported!");
|
||||
}
|
||||
}
|
||||
|
||||
texCall += ")" + (colorIsVector ? GetMaskMultiDest(texOp.Index) : "");
|
||||
|
||||
|
|
|
@ -33,6 +33,7 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Msl.Instructions
|
|||
IoVariable.PrimitiveId => ("primitive_id", AggregateType.S32),
|
||||
IoVariable.UserDefined => GetUserDefinedVariableName(definitions, location, component, isOutput, isPerPatch),
|
||||
IoVariable.ThreadId => ("thread_position_in_threadgroup", AggregateType.Vector3 | AggregateType.U32),
|
||||
IoVariable.SubgroupLaneId => ("thread_index_in_simdgroup", AggregateType.U32),
|
||||
IoVariable.VertexId => ("vertex_id", AggregateType.S32),
|
||||
// gl_VertexIndex does not have a direct equivalent in MSL
|
||||
IoVariable.VertexIndex => ("vertex_id", AggregateType.U32),
|
||||
|
|
|
@ -63,14 +63,15 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Msl
|
|||
ShaderStage stage,
|
||||
bool isMainFunc = false)
|
||||
{
|
||||
int additionalArgCount = isMainFunc ? 0 : CodeGenContext.additionalArgCount;
|
||||
int additionalArgCount = isMainFunc ? 0 : CodeGenContext.AdditionalArgCount;
|
||||
|
||||
string[] args = new string[additionalArgCount + function.InArguments.Length + function.OutArguments.Length];
|
||||
|
||||
// All non-main functions need to be able to access the support_buffer as well
|
||||
if (!isMainFunc)
|
||||
{
|
||||
args[0] = "constant Struct_support_buffer* support_buffer";
|
||||
args[0] = "FragmentIn in";
|
||||
args[1] = "constant Struct_support_buffer* support_buffer";
|
||||
}
|
||||
|
||||
int argIndex = additionalArgCount;
|
||||
|
@ -135,6 +136,7 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Msl
|
|||
args = args.Append("uint3 threadgroup_position_in_grid [[threadgroup_position_in_grid]]").ToArray();
|
||||
args = args.Append("uint3 thread_position_in_grid [[thread_position_in_grid]]").ToArray();
|
||||
args = args.Append("uint3 thread_position_in_threadgroup [[thread_position_in_threadgroup]]").ToArray();
|
||||
args = args.Append("uint thread_index_in_simdgroup [[thread_index_in_simdgroup]]").ToArray();
|
||||
}
|
||||
|
||||
foreach (var constantBuffer in context.Properties.ConstantBuffers.Values)
|
||||
|
|
Loading…
Reference in a new issue