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https://github.com/Ryujinx/Ryujinx.git
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One encoder at a time
This commit is contained in:
parent
e269d1605d
commit
f4aea9b7ec
3 changed files with 135 additions and 31 deletions
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@ -15,14 +15,11 @@ namespace Ryujinx.Graphics.Metal
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private readonly MTLCommandQueue _mtlCommandQueue;
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private MTLCommandBuffer _commandBuffer;
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private MTLRenderCommandEncoder _renderCommandEncoder;
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private MTLRenderPipelineState _renderPipelineState;
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private MTLBlitCommandEncoder _blitCommandEncoder;
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private MTLCommandEncoder _currentEncoder;
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public MTLRenderCommandEncoder RenderCommandEncoder => _renderCommandEncoder;
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public MTLBlitCommandEncoder BlitCommandEncoder => _blitCommandEncoder;
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public MTLCommandEncoder CurrentEncoder;
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private PrimitiveTopology _topology;
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private RenderEncoderState _renderEncoderState;
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private MTLBuffer _indexBuffer;
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private MTLIndexType _indexType;
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@ -35,35 +32,57 @@ namespace Ryujinx.Graphics.Metal
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var renderPipelineDescriptor = new MTLRenderPipelineDescriptor();
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var error = new NSError(IntPtr.Zero);
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_renderPipelineState = _device.NewRenderPipelineState(renderPipelineDescriptor, ref error);
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_renderEncoderState = new(_device.NewRenderPipelineState(renderPipelineDescriptor, ref error));
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if (error != IntPtr.Zero)
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{
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// throw new Exception($"Failed to create render pipeline state! {StringHelp}");
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throw new Exception($"Failed to create render pipeline state!");
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}
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CreateCommandBuffer();
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_commandBuffer = _mtlCommandQueue.CommandBuffer();
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}
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public void EndCurrentPass()
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{
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if (_currentEncoder != null)
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{
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_currentEncoder.EndEncoding();
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_currentEncoder = null;
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}
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}
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public MTLRenderCommandEncoder BeginRenderPass()
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{
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EndCurrentPass();
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var descriptor = new MTLRenderPassDescriptor { };
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var renderCommandEncoder = _commandBuffer.RenderCommandEncoder(descriptor);
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_renderEncoderState.SetEncoderState(renderCommandEncoder);
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_currentEncoder = renderCommandEncoder;
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return renderCommandEncoder;
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}
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public MTLBlitCommandEncoder BeginBlitPass()
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{
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EndCurrentPass();
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var descriptor = new MTLBlitPassDescriptor { };
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var blitCommandEncoder = _commandBuffer.BlitCommandEncoder(descriptor);
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_currentEncoder = blitCommandEncoder;
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return blitCommandEncoder;
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}
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public void Present()
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{
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_renderCommandEncoder.EndEncoding();
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_blitCommandEncoder.EndEncoding();
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EndCurrentPass();
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// TODO: Give command buffer a valid MTLDrawable
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// _commandBuffer.PresentDrawable();
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_commandBuffer.Commit();
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CreateCommandBuffer();
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}
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public void CreateCommandBuffer()
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{
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_commandBuffer = _mtlCommandQueue.CommandBuffer();
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_renderCommandEncoder = _commandBuffer.RenderCommandEncoder(new MTLRenderPassDescriptor());
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_renderCommandEncoder.SetRenderPipelineState(_renderPipelineState);
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_blitCommandEncoder = _commandBuffer.BlitCommandEncoder(new MTLBlitPassDescriptor());
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}
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public void Barrier()
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@ -104,18 +123,40 @@ namespace Ryujinx.Graphics.Metal
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public void Draw(int vertexCount, int instanceCount, int firstVertex, int firstInstance)
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{
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// TODO: Support topology re-indexing to provide support for TriangleFans
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var _primitiveType = _topology.Convert();
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MTLRenderCommandEncoder renderCommandEncoder;
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_renderCommandEncoder.DrawPrimitives(_primitiveType, (ulong)firstVertex, (ulong)vertexCount, (ulong)instanceCount, (ulong)firstInstance);
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if (_currentEncoder is MTLRenderCommandEncoder encoder)
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{
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renderCommandEncoder = encoder;
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}
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else
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{
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renderCommandEncoder = BeginRenderPass();
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}
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// TODO: Support topology re-indexing to provide support for TriangleFans
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var primitiveType = _renderEncoderState.Topology.Convert();
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renderCommandEncoder.DrawPrimitives(primitiveType, (ulong)firstVertex, (ulong)vertexCount, (ulong)instanceCount, (ulong)firstInstance);
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}
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public void DrawIndexed(int indexCount, int instanceCount, int firstIndex, int firstVertex, int firstInstance)
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{
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// TODO: Support topology re-indexing to provide support for TriangleFans
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var _primitiveType = _topology.Convert();
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MTLRenderCommandEncoder renderCommandEncoder;
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_renderCommandEncoder.DrawIndexedPrimitives(_primitiveType, (ulong)indexCount, _indexType, _indexBuffer, _indexBufferOffset, (ulong)instanceCount, firstVertex, (ulong)firstInstance);
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if (_currentEncoder is MTLRenderCommandEncoder encoder)
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{
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renderCommandEncoder = encoder;
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}
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else
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{
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renderCommandEncoder = BeginRenderPass();
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}
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// TODO: Support topology re-indexing to provide support for TriangleFans
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var primitiveType = _renderEncoderState.Topology.Convert();
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renderCommandEncoder.DrawIndexedPrimitives(primitiveType, (ulong)indexCount, _indexType, _indexBuffer, _indexBufferOffset, (ulong)instanceCount, firstVertex, (ulong)firstInstance);
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}
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public void DrawIndexedIndirect(BufferRange indirectBuffer)
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@ -180,12 +221,26 @@ namespace Ryujinx.Graphics.Metal
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public void SetFaceCulling(bool enable, Face face)
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{
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_renderCommandEncoder.SetCullMode(enable ? face.Convert() : MTLCullMode.None);
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var cullMode = enable ? face.Convert() : MTLCullMode.None;
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if (_currentEncoder is MTLRenderCommandEncoder renderCommandEncoder)
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{
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renderCommandEncoder.SetCullMode(cullMode);
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}
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_renderEncoderState.CullMode = cullMode;
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}
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public void SetFrontFace(FrontFace frontFace)
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{
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_renderCommandEncoder.SetFrontFacingWinding(frontFace.Convert());
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var winding = frontFace.Convert();
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if (_currentEncoder is MTLRenderCommandEncoder renderCommandEncoder)
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{
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renderCommandEncoder.SetFrontFacingWinding(winding);
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}
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_renderEncoderState.Winding = winding;
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}
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public void SetIndexBuffer(BufferRange buffer, IndexType type)
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@ -244,7 +299,7 @@ namespace Ryujinx.Graphics.Metal
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public void SetPrimitiveTopology(PrimitiveTopology topology)
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{
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_topology = topology;
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_renderEncoderState.Topology = topology;
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}
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public void SetProgram(IProgram program)
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27
src/Ryujinx.Graphics.Metal/RenderEncoderState.cs
Normal file
27
src/Ryujinx.Graphics.Metal/RenderEncoderState.cs
Normal file
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@ -0,0 +1,27 @@
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using Ryujinx.Graphics.GAL;
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using SharpMetal.Metal;
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using System.Runtime.Versioning;
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namespace Ryujinx.Graphics.Metal
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{
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[SupportedOSPlatform("macos")]
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struct RenderEncoderState
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{
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public MTLRenderPipelineState RenderPipelineState;
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public PrimitiveTopology Topology = PrimitiveTopology.Triangles;
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public MTLCullMode CullMode = MTLCullMode.None;
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public MTLWinding Winding = MTLWinding.Clockwise;
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public RenderEncoderState(MTLRenderPipelineState renderPipelineState)
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{
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RenderPipelineState = renderPipelineState;
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}
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public void SetEncoderState(MTLRenderCommandEncoder renderCommandEncoder)
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{
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renderCommandEncoder.SetRenderPipelineState(RenderPipelineState);
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renderCommandEncoder.SetCullMode(CullMode);
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renderCommandEncoder.SetFrontFacingWinding(Winding);
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}
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}
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}
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@ -46,9 +46,20 @@ namespace Ryujinx.Graphics.Metal
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public void CopyTo(ITexture destination, int firstLayer, int firstLevel)
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{
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MTLBlitCommandEncoder blitCommandEncoder;
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if (_pipeline.CurrentEncoder is MTLBlitCommandEncoder encoder)
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{
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blitCommandEncoder = encoder;
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}
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else
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{
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blitCommandEncoder = _pipeline.BeginBlitPass();
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}
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if (destination is Texture destinationTexture)
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{
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_pipeline.BlitCommandEncoder.CopyFromTexture(
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blitCommandEncoder.CopyFromTexture(
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MTLTexture,
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(ulong)firstLayer,
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(ulong)firstLevel,
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@ -62,9 +73,20 @@ namespace Ryujinx.Graphics.Metal
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public void CopyTo(ITexture destination, int srcLayer, int dstLayer, int srcLevel, int dstLevel)
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{
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MTLBlitCommandEncoder blitCommandEncoder;
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if (_pipeline.CurrentEncoder is MTLBlitCommandEncoder encoder)
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{
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blitCommandEncoder = encoder;
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}
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else
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{
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blitCommandEncoder = _pipeline.BeginBlitPass();
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}
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if (destination is Texture destinationTexture)
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{
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_pipeline.BlitCommandEncoder.CopyFromTexture(
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blitCommandEncoder.CopyFromTexture(
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MTLTexture,
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(ulong)srcLayer,
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(ulong)srcLevel,
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