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Vulkan: Implement multisample <-> non-multisample copies and depth-stencil resolve (#3723)

* Vulkan: Implement multisample <-> non-multisample copies and depth-stencil resolve

* FramebufferParams is no longer required there

* Implement Specialization Constants and merge CopyMS Shaders (#15)

* Vulkan: Initial Specialization Constants

* Replace with specialized helper shader

* Reimplement everything

Fix nonexistant interaction with Ryu pipeline caching
Decouple specialization info from data and relocate them
Generalize mapping and add type enum to better match spv types
Use local fixed scopes instead of global unmanaged allocs

* Fix misses in initial implementation

Use correct info variable in Create2DLayerView
Add ShaderStorageImageMultisample to required feature set

* Use texture for source image

* No point in using ReadOnlyMemory

* Apply formatting feedback

Co-authored-by: gdkchan <gab.dark.100@gmail.com>

* Apply formatting suggestions on shader source

Co-authored-by: gdkchan <gab.dark.100@gmail.com>

Co-authored-by: gdkchan <gab.dark.100@gmail.com>

* Support conversion with samples count that does not match the requested count, other minor changes

Co-authored-by: mageven <62494521+mageven@users.noreply.github.com>
This commit is contained in:
gdkchan 2022-11-02 18:17:19 -03:00 committed by GitHub
parent 7d8e198c33
commit f82309fa2d
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GPG key ID: 4AEE18F83AFDEB23
14 changed files with 997 additions and 222 deletions

View file

@ -710,7 +710,12 @@ namespace Ryujinx.Graphics.Gpu.Image
break;
case Target.Texture2DMultisample:
case Target.Texture2DMultisampleArray:
if (rhs.Target == Target.Texture2D || rhs.Target == Target.Texture2DArray)
// We don't support copy between multisample and non-multisample depth-stencil textures
// because there's no way to emulate that since most GPUs don't support writing a
// custom stencil value into the texture, among several other API limitations.
if ((rhs.Target == Target.Texture2D || rhs.Target == Target.Texture2DArray) &&
!rhs.FormatInfo.Format.IsDepthOrStencil())
{
return TextureViewCompatibility.CopyOnly;
}

View file

@ -139,7 +139,7 @@ namespace Ryujinx.Graphics.OpenGL.Image
if (!destinationView.Target.IsMultisample() && Target.IsMultisample())
{
_renderer.TextureCopyMS.CopyMSToNonMS(this, destinationView, srcLayer, dstLayer,1);
_renderer.TextureCopyMS.CopyMSToNonMS(this, destinationView, srcLayer, dstLayer, 1);
}
else if (destinationView.Target.IsMultisample() && !Target.IsMultisample())
{

View file

@ -18,6 +18,7 @@ namespace Ryujinx.Graphics.Vulkan
private readonly IProgram _programColorBlitClearAlpha;
private readonly IProgram _programColorClear;
private readonly IProgram _programStrideChange;
private readonly IProgram _programColorCopyBetweenMsNonMs;
public HelperShader(VulkanRenderer gd, Device device)
{
@ -73,6 +74,20 @@ namespace Ryujinx.Graphics.Vulkan
{
new ShaderSource(ShaderBinaries.ChangeBufferStrideShaderSource, strideChangeBindings, ShaderStage.Compute, TargetLanguage.Spirv),
});
var colorCopyMSBindings = new ShaderBindings(
new[] { 0 },
Array.Empty<int>(),
new[] { 0 },
new[] { 0 });
_programColorCopyBetweenMsNonMs = gd.CreateProgramWithMinimalLayout(new[]
{
new ShaderSource(ShaderBinaries.ColorCopyBetweenMsNonMs, colorCopyMSBindings, ShaderStage.Compute, TargetLanguage.Spirv),
}, new[]
{
new SpecDescription((0, SpecConstType.Int32))
});
}
public void Blit(
@ -136,11 +151,7 @@ namespace Ryujinx.Graphics.Vulkan
gd.BufferManager.SetData<float>(bufferHandle, 0, region);
Span<BufferRange> bufferRanges = stackalloc BufferRange[1];
bufferRanges[0] = new BufferRange(bufferHandle, 0, RegionBufferSize);
_pipeline.SetUniformBuffers(1, bufferRanges);
_pipeline.SetUniformBuffers(1, stackalloc[] { new BufferRange(bufferHandle, 0, RegionBufferSize) });
Span<GAL.Viewport> viewports = stackalloc GAL.Viewport[1];
@ -203,11 +214,7 @@ namespace Ryujinx.Graphics.Vulkan
gd.BufferManager.SetData<float>(bufferHandle, 0, clearColor);
Span<BufferRange> bufferRanges = stackalloc BufferRange[1];
bufferRanges[0] = new BufferRange(bufferHandle, 0, ClearColorBufferSize);
_pipeline.SetUniformBuffers(1, bufferRanges);
_pipeline.SetUniformBuffers(1, stackalloc[] { new BufferRange(bufferHandle, 0, ClearColorBufferSize) });
Span<GAL.Viewport> viewports = stackalloc GAL.Viewport[1];
@ -269,11 +276,7 @@ namespace Ryujinx.Graphics.Vulkan
gd.BufferManager.SetData<float>(bufferHandle, 0, region);
Span<BufferRange> bufferRanges = stackalloc BufferRange[1];
bufferRanges[0] = new BufferRange(bufferHandle, 0, RegionBufferSize);
pipeline.SetUniformBuffers(1, bufferRanges);
pipeline.SetUniformBuffers(1, stackalloc[] { new BufferRange(bufferHandle, 0, RegionBufferSize) });
Span<GAL.Viewport> viewports = stackalloc GAL.Viewport[1];
@ -351,11 +354,7 @@ namespace Ryujinx.Graphics.Vulkan
_pipeline.SetCommandBuffer(cbs);
Span<BufferRange> cbRanges = stackalloc BufferRange[1];
cbRanges[0] = new BufferRange(bufferHandle, 0, ParamsBufferSize);
_pipeline.SetUniformBuffers(0, cbRanges);
_pipeline.SetUniformBuffers(0, stackalloc[] { new BufferRange(bufferHandle, 0, ParamsBufferSize) });
Span<Auto<DisposableBuffer>> sbRanges = new Auto<DisposableBuffer>[2];
@ -480,12 +479,207 @@ namespace Ryujinx.Graphics.Vulkan
convertedCount * outputIndexSize);
}
public void CopyMSToNonMS(VulkanRenderer gd, CommandBufferScoped cbs, TextureView src, TextureView dst, int srcLayer, int dstLayer, int depth)
{
CopyMS(gd, cbs, src, dst, srcLayer, dstLayer, depth, src.Info.Samples, dst.Info.Width, dst.Info.Height);
}
public void CopyNonMSToMS(VulkanRenderer gd, CommandBufferScoped cbs, TextureView src, TextureView dst, int srcLayer, int dstLayer, int depth)
{
CopyMS(gd, cbs, src, dst, srcLayer, dstLayer, depth, dst.Info.Samples, src.Info.Width, src.Info.Height);
}
private void CopyMS(
VulkanRenderer gd,
CommandBufferScoped cbs,
TextureView src,
TextureView dst,
int srcLayer,
int dstLayer,
int depth,
int samples,
int nonMSWidth,
int nonMSHeight)
{
const int ParamsBufferSize = 16;
Span<int> shaderParams = stackalloc int[ParamsBufferSize / sizeof(int)];
// X and Y are the expected texture samples.
// Z and W are the actual texture samples used.
// They may differ if the GPU does not support the samples count requested and we had to use a lower amount.
(shaderParams[0], shaderParams[1]) = GetSampleCountXYLog2(samples);
(shaderParams[2], shaderParams[3]) = GetSampleCountXYLog2((int)TextureStorage.ConvertToSampleCountFlags((uint)samples));
var bufferHandle = gd.BufferManager.CreateWithHandle(gd, ParamsBufferSize, false);
gd.BufferManager.SetData<int>(bufferHandle, 0, shaderParams);
TextureView.InsertImageBarrier(
gd.Api,
cbs.CommandBuffer,
src.GetImage().Get(cbs).Value,
TextureStorage.DefaultAccessMask,
AccessFlags.AccessShaderReadBit,
PipelineStageFlags.PipelineStageAllCommandsBit,
PipelineStageFlags.PipelineStageComputeShaderBit,
ImageAspectFlags.ImageAspectColorBit,
src.FirstLayer + srcLayer,
src.FirstLevel,
depth,
1);
_pipeline.SetCommandBuffer(cbs);
_pipeline.SetProgram(_programColorCopyBetweenMsNonMs);
var format = GetFormat(src.Info.BytesPerPixel);
int dispatchX = (nonMSWidth + 31) / 32;
int dispatchY = (nonMSHeight + 31) / 32;
// Specialize shader.
bool srcIsMs = src.Info.Target.IsMultisample();
int conversionType = srcIsMs ? src.Info.BytesPerPixel : -src.Info.BytesPerPixel;
_pipeline.Specialize(conversionType);
_pipeline.SetUniformBuffers(0, stackalloc[] { new BufferRange(bufferHandle, 0, ParamsBufferSize) });
if (src.Info.Target == Target.Texture2DMultisampleArray ||
dst.Info.Target == Target.Texture2DMultisampleArray)
{
for (int z = 0; z < depth; z++)
{
var srcView = Create2DLayerView(src, srcLayer + z, format);
var dstView = Create2DLayerView(dst, dstLayer + z);
_pipeline.SetTextureAndSampler(ShaderStage.Compute, 0, srcView, null);
_pipeline.SetImage(0, dstView, format);
_pipeline.DispatchCompute(dispatchX, dispatchY, 1);
srcView.Release();
dstView.Release();
}
}
else
{
var srcView = Create2DLayerView(src, srcLayer, format);
_pipeline.SetTextureAndSampler(ShaderStage.Compute, 0, srcView, null);
_pipeline.SetImage(0, dst, format);
_pipeline.DispatchCompute(dispatchX, dispatchY, 1);
srcView.Release();
}
gd.BufferManager.Delete(bufferHandle);
_pipeline.Finish(gd, cbs);
TextureView.InsertImageBarrier(
gd.Api,
cbs.CommandBuffer,
dst.GetImage().Get(cbs).Value,
AccessFlags.AccessShaderWriteBit,
TextureStorage.DefaultAccessMask,
PipelineStageFlags.PipelineStageComputeShaderBit,
PipelineStageFlags.PipelineStageAllCommandsBit,
ImageAspectFlags.ImageAspectColorBit,
dst.FirstLayer + dstLayer,
dst.FirstLevel,
depth,
1);
}
private static (int, int) GetSampleCountXYLog2(int samples)
{
int samplesInXLog2 = 0;
int samplesInYLog2 = 0;
switch (samples)
{
case 2: // 2x1
samplesInXLog2 = 1;
break;
case 4: // 2x2
samplesInXLog2 = 1;
samplesInYLog2 = 1;
break;
case 8: // 4x2
samplesInXLog2 = 2;
samplesInYLog2 = 1;
break;
case 16: // 4x4
samplesInXLog2 = 2;
samplesInYLog2 = 2;
break;
case 32: // 8x4
samplesInXLog2 = 3;
samplesInYLog2 = 2;
break;
case 64: // 8x8
samplesInXLog2 = 3;
samplesInYLog2 = 3;
break;
}
return (samplesInXLog2, samplesInYLog2);
}
private static ITexture Create2DLayerView(TextureView from, int layer, GAL.Format? format = null)
{
var target = from.Info.Target switch
{
Target.Texture1DArray => Target.Texture1D,
Target.Texture2DArray => Target.Texture2D,
Target.Texture2DMultisampleArray => Target.Texture2DMultisample,
_ => from.Info.Target
};
var info = new TextureCreateInfo(
from.Info.Width,
from.Info.Height,
from.Info.Depth,
1,
from.Info.Samples,
from.Info.BlockWidth,
from.Info.BlockHeight,
from.Info.BytesPerPixel,
format ?? from.Info.Format,
from.Info.DepthStencilMode,
target,
from.Info.SwizzleR,
from.Info.SwizzleG,
from.Info.SwizzleB,
from.Info.SwizzleA);
return from.CreateView(info, layer, 0);
}
private static GAL.Format GetFormat(int bytesPerPixel)
{
return bytesPerPixel switch
{
1 => GAL.Format.R8Uint,
2 => GAL.Format.R16Uint,
4 => GAL.Format.R32Uint,
8 => GAL.Format.R32G32Uint,
16 => GAL.Format.R32G32B32A32Uint,
_ => throw new ArgumentException($"Invalid bytes per pixel {bytesPerPixel}.")
};
}
protected virtual void Dispose(bool disposing)
{
if (disposing)
{
_programColorBlitClearAlpha.Dispose();
_programColorBlit.Dispose();
_programColorClear.Dispose();
_programStrideChange.Dispose();
_programColorCopyBetweenMsNonMs.Dispose();
_samplerNearest.Dispose();
_samplerLinear.Dispose();
_pipeline.Dispose();

View file

@ -3,6 +3,8 @@ using Ryujinx.Graphics.Shader;
using Silk.NET.Vulkan;
using System;
using System.Numerics;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
namespace Ryujinx.Graphics.Vulkan
{
@ -697,6 +699,18 @@ namespace Ryujinx.Graphics.Vulkan
SignalStateChange();
}
public void Specialize<T>(in T data) where T : unmanaged
{
var dataSpan = MemoryMarshal.AsBytes(MemoryMarshal.CreateReadOnlySpan(ref Unsafe.AsRef(in data), 1));
if (!dataSpan.SequenceEqual(_newState.SpecializationData.Span))
{
_newState.SpecializationData = new SpecData(dataSpan);
SignalStateChange();
}
}
protected virtual void SignalAttachmentChange()
{
}
@ -1188,14 +1202,7 @@ namespace Ryujinx.Graphics.Vulkan
}
}
var subpassDependency = new SubpassDependency(
0,
0,
PipelineStageFlags.PipelineStageAllGraphicsBit,
PipelineStageFlags.PipelineStageAllGraphicsBit,
AccessFlags.AccessMemoryReadBit | AccessFlags.AccessMemoryWriteBit | AccessFlags.AccessColorAttachmentWriteBit,
AccessFlags.AccessMemoryReadBit | AccessFlags.AccessMemoryWriteBit | AccessFlags.AccessShaderReadBit,
0);
var subpassDependency = PipelineConverter.CreateSubpassDependency();
fixed (AttachmentDescription* pAttachmentDescs = attachmentDescs)
{

View file

@ -6,6 +6,9 @@ namespace Ryujinx.Graphics.Vulkan
{
static class PipelineConverter
{
private const AccessFlags SubpassSrcAccessMask = AccessFlags.AccessMemoryReadBit | AccessFlags.AccessMemoryWriteBit | AccessFlags.AccessColorAttachmentWriteBit;
private const AccessFlags SubpassDstAccessMask = AccessFlags.AccessMemoryReadBit | AccessFlags.AccessMemoryWriteBit | AccessFlags.AccessShaderReadBit;
public static unsafe DisposableRenderPass ToRenderPass(this ProgramPipelineState state, VulkanRenderer gd, Device device)
{
const int MaxAttachments = Constants.MaxRenderTargets + 1;
@ -100,14 +103,7 @@ namespace Ryujinx.Graphics.Vulkan
}
}
var subpassDependency = new SubpassDependency(
0,
0,
PipelineStageFlags.PipelineStageAllGraphicsBit,
PipelineStageFlags.PipelineStageAllGraphicsBit,
AccessFlags.AccessMemoryReadBit | AccessFlags.AccessMemoryWriteBit,
AccessFlags.AccessMemoryReadBit | AccessFlags.AccessMemoryWriteBit,
0);
var subpassDependency = CreateSubpassDependency();
fixed (AttachmentDescription* pAttachmentDescs = attachmentDescs)
{
@ -128,6 +124,32 @@ namespace Ryujinx.Graphics.Vulkan
}
}
public static SubpassDependency CreateSubpassDependency()
{
return new SubpassDependency(
0,
0,
PipelineStageFlags.PipelineStageAllGraphicsBit,
PipelineStageFlags.PipelineStageAllGraphicsBit,
SubpassSrcAccessMask,
SubpassDstAccessMask,
0);
}
public unsafe static SubpassDependency2 CreateSubpassDependency2()
{
return new SubpassDependency2(
StructureType.SubpassDependency2,
null,
0,
0,
PipelineStageFlags.PipelineStageAllGraphicsBit,
PipelineStageFlags.PipelineStageAllGraphicsBit,
SubpassSrcAccessMask,
SubpassDstAccessMask,
0);
}
public static PipelineState ToVulkanPipelineState(this ProgramPipelineState state, VulkanRenderer gd)
{
PipelineState pipeline = new PipelineState();

View file

@ -312,6 +312,7 @@ namespace Ryujinx.Graphics.Vulkan
public NativeArray<PipelineShaderStageCreateInfo> Stages;
public NativeArray<PipelineShaderStageRequiredSubgroupSizeCreateInfoEXT> StageRequiredSubgroupSizes;
public PipelineLayout PipelineLayout;
public SpecData SpecializationData;
public void Initialize()
{
@ -334,7 +335,7 @@ namespace Ryujinx.Graphics.Vulkan
ShaderCollection program,
PipelineCache cache)
{
if (program.TryGetComputePipeline(out var pipeline))
if (program.TryGetComputePipeline(ref SpecializationData, out var pipeline))
{
return pipeline;
}
@ -354,20 +355,36 @@ namespace Ryujinx.Graphics.Vulkan
Pipeline pipelineHandle = default;
gd.Api.CreateComputePipelines(device, cache, 1, &pipelineCreateInfo, null, &pipelineHandle).ThrowOnError();
bool hasSpec = program.SpecDescriptions != null;
var desc = hasSpec ? program.SpecDescriptions[0] : SpecDescription.Empty;
if (hasSpec && SpecializationData.Length < (int)desc.Info.DataSize)
{
throw new InvalidOperationException("Specialization data size does not match description");
}
fixed (SpecializationInfo* info = &desc.Info)
fixed (SpecializationMapEntry* map = desc.Map)
fixed (byte* data = SpecializationData.Span)
{
if (hasSpec)
{
info->PMapEntries = map;
info->PData = data;
pipelineCreateInfo.Stage.PSpecializationInfo = info;
}
gd.Api.CreateComputePipelines(device, cache, 1, &pipelineCreateInfo, null, &pipelineHandle).ThrowOnError();
}
pipeline = new Auto<DisposablePipeline>(new DisposablePipeline(gd.Api, device, pipelineHandle));
program.AddComputePipeline(pipeline);
program.AddComputePipeline(ref SpecializationData, pipeline);
return pipeline;
}
public unsafe void DestroyComputePipeline(ShaderCollection program)
{
program.RemoveComputePipeline();
}
public unsafe Auto<DisposablePipeline> CreateGraphicsPipeline(
VulkanRenderer gd,
Device device,

View file

@ -26,6 +26,8 @@ namespace Ryujinx.Graphics.Vulkan
public ProgramLinkStatus LinkStatus { get; private set; }
public readonly SpecDescription[] SpecDescriptions;
public bool IsLinked
{
get
@ -40,7 +42,7 @@ namespace Ryujinx.Graphics.Vulkan
}
private HashTableSlim<PipelineUid, Auto<DisposablePipeline>> _graphicsPipelineCache;
private Auto<DisposablePipeline> _computePipeline;
private HashTableSlim<SpecData, Auto<DisposablePipeline>> _computePipelineCache;
private VulkanRenderer _gd;
private Device _device;
@ -52,17 +54,24 @@ namespace Ryujinx.Graphics.Vulkan
private Task _compileTask;
private bool _firstBackgroundUse;
public ShaderCollection(VulkanRenderer gd, Device device, ShaderSource[] shaders, bool isMinimal = false)
public ShaderCollection(VulkanRenderer gd, Device device, ShaderSource[] shaders, SpecDescription[] specDescription = null, bool isMinimal = false)
{
_gd = gd;
_device = device;
if (specDescription != null && specDescription.Length != shaders.Length)
{
throw new ArgumentException($"{nameof(specDescription)} array length must match {nameof(shaders)} array if provided");
}
gd.Shaders.Add(this);
var internalShaders = new Shader[shaders.Length];
_infos = new PipelineShaderStageCreateInfo[shaders.Length];
SpecDescriptions = specDescription;
LinkStatus = ProgramLinkStatus.Incomplete;
uint stages = 0;
@ -314,14 +323,9 @@ namespace Ryujinx.Graphics.Vulkan
return null;
}
public void AddComputePipeline(Auto<DisposablePipeline> pipeline)
public void AddComputePipeline(ref SpecData key, Auto<DisposablePipeline> pipeline)
{
_computePipeline = pipeline;
}
public void RemoveComputePipeline()
{
_computePipeline = null;
(_computePipelineCache ??= new()).Add(ref key, pipeline);
}
public void AddGraphicsPipeline(ref PipelineUid key, Auto<DisposablePipeline> pipeline)
@ -329,10 +333,20 @@ namespace Ryujinx.Graphics.Vulkan
(_graphicsPipelineCache ??= new()).Add(ref key, pipeline);
}
public bool TryGetComputePipeline(out Auto<DisposablePipeline> pipeline)
public bool TryGetComputePipeline(ref SpecData key, out Auto<DisposablePipeline> pipeline)
{
pipeline = _computePipeline;
return pipeline != null;
if (_computePipelineCache == null)
{
pipeline = default;
return false;
}
if (_computePipelineCache.TryGetValue(ref key, out pipeline))
{
return true;
}
return false;
}
public bool TryGetGraphicsPipeline(ref PipelineUid key, out Auto<DisposablePipeline> pipeline)
@ -390,7 +404,14 @@ namespace Ryujinx.Graphics.Vulkan
}
}
_computePipeline?.Dispose();
if (_computePipelineCache != null)
{
foreach (Auto<DisposablePipeline> pipeline in _computePipelineCache.Values)
{
pipeline.Dispose();
}
}
if (_dummyRenderPass.Value.Handle != 0)
{
_dummyRenderPass.Dispose();

View file

@ -0,0 +1,89 @@
#version 450 core
// +ve for MsToNonMs, -ve for reverse
layout (constant_id = 0) const int convType = 0;
layout (std140, binding = 0) uniform sample_counts_log2_in
{
ivec4 sample_counts_log2;
};
#define R8_ID 1
#define R16_ID 2
#define R32_ID 4
#define RG32_ID 8
#define RGBA32_ID 16
#define R8_TYPE r8ui
#define R16_TYPE r16ui
#define R32_TYPE r32ui
#define RG32_TYPE rg32ui
#define RGBA32_TYPE rgba32ui
#define DECLARE_BINDINGS(type) layout (set = 3, binding = 0, type##_TYPE) uniform uimage2DMS dstMS ## type; \
layout (set = 3, binding = 0, type##_TYPE) uniform uimage2D dst ## type;
#define CASE_SIZE(type) case type##_ID: imageSz = imageSize(dst ## type); break;
#define CASE_CONVERT(type) case type##_ID: imageStore(dst ## type, ivec2(coords), texelFetch(srcMS, shiftedCoords, sampleIdx)); break; \
case -type##_ID: imageStore(dstMS ## type, shiftedCoords, sampleIdx, texelFetch(src, ivec2(coords), 0)); break;
// src tex
layout (set = 2, binding = 0) uniform usampler2DMS srcMS;
layout (set = 2, binding = 0) uniform usampler2D src;
// dst img
DECLARE_BINDINGS(R8)
DECLARE_BINDINGS(R16)
DECLARE_BINDINGS(R32)
DECLARE_BINDINGS(RG32)
DECLARE_BINDINGS(RGBA32)
layout (local_size_x = 32, local_size_y = 32, local_size_z = 1) in;
void main()
{
uvec2 coords = gl_GlobalInvocationID.xy;
ivec2 imageSz = ivec2(0, 0);
switch (convType)
{
case 0: break;
CASE_SIZE(R8 )
CASE_SIZE(R16 )
CASE_SIZE(R32 )
CASE_SIZE(RG32 )
CASE_SIZE(RGBA32)
default:
imageSz = textureSize(src, 0);
break;
}
if (int(coords.x) >= imageSz.x || int(coords.y) >= imageSz.y)
{
return;
}
int deltaX = sample_counts_log2.x - sample_counts_log2.z;
int deltaY = sample_counts_log2.y - sample_counts_log2.w;
int samplesInXLog2 = sample_counts_log2.z;
int samplesInYLog2 = sample_counts_log2.w;
int samplesInX = 1 << samplesInXLog2;
int samplesInY = 1 << samplesInYLog2;
int sampleIdx = ((int(coords.x) >> deltaX) & (samplesInX - 1)) | (((int(coords.y) >> deltaY) & (samplesInY - 1)) << samplesInXLog2);
samplesInXLog2 = sample_counts_log2.x;
samplesInYLog2 = sample_counts_log2.y;
ivec2 shiftedCoords = ivec2(int(coords.x) >> samplesInXLog2, int(coords.y) >> samplesInYLog2);
switch (convType)
{
CASE_CONVERT(R8 )
CASE_CONVERT(R16 )
CASE_CONVERT(R32 )
CASE_CONVERT(RG32 )
CASE_CONVERT(RGBA32)
}
}

View file

@ -551,5 +551,324 @@ namespace Ryujinx.Graphics.Vulkan.Shaders
0x21, 0x00, 0x00, 0x00, 0x18, 0x00, 0x00, 0x00, 0x34, 0x00, 0x00, 0x00, 0x3E, 0x00, 0x03, 0x00,
0x35, 0x00, 0x00, 0x00, 0x33, 0x00, 0x00, 0x00, 0xFD, 0x00, 0x01, 0x00, 0x38, 0x00, 0x01, 0x00,
};
public static readonly byte[] ColorCopyBetweenMsNonMs = new byte[]
{
0x03, 0x02, 0x23, 0x07, 0x00, 0x00, 0x01, 0x00, 0x0A, 0x00, 0x08, 0x00, 0x2D, 0x01, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x11, 0x00, 0x02, 0x00, 0x01, 0x00, 0x00, 0x00, 0x11, 0x00, 0x02, 0x00,
0x1B, 0x00, 0x00, 0x00, 0x11, 0x00, 0x02, 0x00, 0x31, 0x00, 0x00, 0x00, 0x11, 0x00, 0x02, 0x00,
0x32, 0x00, 0x00, 0x00, 0x0B, 0x00, 0x06, 0x00, 0x01, 0x00, 0x00, 0x00, 0x47, 0x4C, 0x53, 0x4C,
0x2E, 0x73, 0x74, 0x64, 0x2E, 0x34, 0x35, 0x30, 0x00, 0x00, 0x00, 0x00, 0x0E, 0x00, 0x03, 0x00,
0x00, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x0F, 0x00, 0x06, 0x00, 0x05, 0x00, 0x00, 0x00,
0x04, 0x00, 0x00, 0x00, 0x6D, 0x61, 0x69, 0x6E, 0x00, 0x00, 0x00, 0x00, 0x0C, 0x00, 0x00, 0x00,
0x10, 0x00, 0x06, 0x00, 0x04, 0x00, 0x00, 0x00, 0x11, 0x00, 0x00, 0x00, 0x20, 0x00, 0x00, 0x00,
0x20, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x03, 0x00, 0x03, 0x00, 0x02, 0x00, 0x00, 0x00,
0xC2, 0x01, 0x00, 0x00, 0x05, 0x00, 0x04, 0x00, 0x04, 0x00, 0x00, 0x00, 0x6D, 0x61, 0x69, 0x6E,
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0x47, 0x00, 0x00, 0x00, 0x3D, 0x00, 0x04, 0x00, 0x0F, 0x00, 0x00, 0x00, 0x65, 0x00, 0x00, 0x00,
0x64, 0x00, 0x00, 0x00, 0x41, 0x00, 0x06, 0x00, 0x63, 0x00, 0x00, 0x00, 0x67, 0x00, 0x00, 0x00,
0x62, 0x00, 0x00, 0x00, 0x13, 0x00, 0x00, 0x00, 0x66, 0x00, 0x00, 0x00, 0x3D, 0x00, 0x04, 0x00,
0x0F, 0x00, 0x00, 0x00, 0x68, 0x00, 0x00, 0x00, 0x67, 0x00, 0x00, 0x00, 0x82, 0x00, 0x05, 0x00,
0x0F, 0x00, 0x00, 0x00, 0x69, 0x00, 0x00, 0x00, 0x65, 0x00, 0x00, 0x00, 0x68, 0x00, 0x00, 0x00,
0x41, 0x00, 0x06, 0x00, 0x63, 0x00, 0x00, 0x00, 0x6B, 0x00, 0x00, 0x00, 0x62, 0x00, 0x00, 0x00,
0x13, 0x00, 0x00, 0x00, 0x53, 0x00, 0x00, 0x00, 0x3D, 0x00, 0x04, 0x00, 0x0F, 0x00, 0x00, 0x00,
0x6C, 0x00, 0x00, 0x00, 0x6B, 0x00, 0x00, 0x00, 0x41, 0x00, 0x06, 0x00, 0x63, 0x00, 0x00, 0x00,
0x6E, 0x00, 0x00, 0x00, 0x62, 0x00, 0x00, 0x00, 0x13, 0x00, 0x00, 0x00, 0x6D, 0x00, 0x00, 0x00,
0x3D, 0x00, 0x04, 0x00, 0x0F, 0x00, 0x00, 0x00, 0x6F, 0x00, 0x00, 0x00, 0x6E, 0x00, 0x00, 0x00,
0x82, 0x00, 0x05, 0x00, 0x0F, 0x00, 0x00, 0x00, 0x70, 0x00, 0x00, 0x00, 0x6C, 0x00, 0x00, 0x00,
0x6F, 0x00, 0x00, 0x00, 0xC4, 0x00, 0x05, 0x00, 0x0F, 0x00, 0x00, 0x00, 0x7A, 0x00, 0x00, 0x00,
0x78, 0x00, 0x00, 0x00, 0x68, 0x00, 0x00, 0x00, 0xC4, 0x00, 0x05, 0x00, 0x0F, 0x00, 0x00, 0x00,
0x7D, 0x00, 0x00, 0x00, 0x78, 0x00, 0x00, 0x00, 0x6F, 0x00, 0x00, 0x00, 0xC3, 0x00, 0x05, 0x00,
0x0F, 0x00, 0x00, 0x00, 0x83, 0x00, 0x00, 0x00, 0x4B, 0x00, 0x00, 0x00, 0x69, 0x00, 0x00, 0x00,
0x82, 0x00, 0x05, 0x00, 0x0F, 0x00, 0x00, 0x00, 0x85, 0x00, 0x00, 0x00, 0x7A, 0x00, 0x00, 0x00,
0x78, 0x00, 0x00, 0x00, 0xC7, 0x00, 0x05, 0x00, 0x0F, 0x00, 0x00, 0x00, 0x86, 0x00, 0x00, 0x00,
0x83, 0x00, 0x00, 0x00, 0x85, 0x00, 0x00, 0x00, 0x51, 0x00, 0x05, 0x00, 0x06, 0x00, 0x00, 0x00,
0x88, 0x00, 0x00, 0x00, 0x0D, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x7C, 0x00, 0x04, 0x00,
0x0F, 0x00, 0x00, 0x00, 0x89, 0x00, 0x00, 0x00, 0x88, 0x00, 0x00, 0x00, 0xC3, 0x00, 0x05, 0x00,
0x0F, 0x00, 0x00, 0x00, 0x8B, 0x00, 0x00, 0x00, 0x89, 0x00, 0x00, 0x00, 0x70, 0x00, 0x00, 0x00,
0x82, 0x00, 0x05, 0x00, 0x0F, 0x00, 0x00, 0x00, 0x8D, 0x00, 0x00, 0x00, 0x7D, 0x00, 0x00, 0x00,
0x78, 0x00, 0x00, 0x00, 0xC7, 0x00, 0x05, 0x00, 0x0F, 0x00, 0x00, 0x00, 0x8E, 0x00, 0x00, 0x00,
0x8B, 0x00, 0x00, 0x00, 0x8D, 0x00, 0x00, 0x00, 0xC4, 0x00, 0x05, 0x00, 0x0F, 0x00, 0x00, 0x00,
0x90, 0x00, 0x00, 0x00, 0x8E, 0x00, 0x00, 0x00, 0x68, 0x00, 0x00, 0x00, 0xC5, 0x00, 0x05, 0x00,
0x0F, 0x00, 0x00, 0x00, 0x91, 0x00, 0x00, 0x00, 0x86, 0x00, 0x00, 0x00, 0x90, 0x00, 0x00, 0x00,
0xC3, 0x00, 0x05, 0x00, 0x0F, 0x00, 0x00, 0x00, 0x9B, 0x00, 0x00, 0x00, 0x4B, 0x00, 0x00, 0x00,
0x65, 0x00, 0x00, 0x00, 0xC3, 0x00, 0x05, 0x00, 0x0F, 0x00, 0x00, 0x00, 0xA0, 0x00, 0x00, 0x00,
0x89, 0x00, 0x00, 0x00, 0x6C, 0x00, 0x00, 0x00, 0x50, 0x00, 0x05, 0x00, 0x10, 0x00, 0x00, 0x00,
0xA1, 0x00, 0x00, 0x00, 0x9B, 0x00, 0x00, 0x00, 0xA0, 0x00, 0x00, 0x00, 0xF7, 0x00, 0x03, 0x00,
0xAC, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0xFB, 0x00, 0x17, 0x00, 0x15, 0x00, 0x00, 0x00,
0xAC, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0xA2, 0x00, 0x00, 0x00, 0xFF, 0xFF, 0xFF, 0xFF,
0xA3, 0x00, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0xA4, 0x00, 0x00, 0x00, 0xFE, 0xFF, 0xFF, 0xFF,
0xA5, 0x00, 0x00, 0x00, 0x04, 0x00, 0x00, 0x00, 0xA6, 0x00, 0x00, 0x00, 0xFC, 0xFF, 0xFF, 0xFF,
0xA7, 0x00, 0x00, 0x00, 0x08, 0x00, 0x00, 0x00, 0xA8, 0x00, 0x00, 0x00, 0xF8, 0xFF, 0xFF, 0xFF,
0xA9, 0x00, 0x00, 0x00, 0x10, 0x00, 0x00, 0x00, 0xAA, 0x00, 0x00, 0x00, 0xF0, 0xFF, 0xFF, 0xFF,
0xAB, 0x00, 0x00, 0x00, 0xF8, 0x00, 0x02, 0x00, 0xA2, 0x00, 0x00, 0x00, 0x3D, 0x00, 0x04, 0x00,
0x1F, 0x00, 0x00, 0x00, 0xAD, 0x00, 0x00, 0x00, 0x21, 0x00, 0x00, 0x00, 0x7C, 0x00, 0x04, 0x00,
0x10, 0x00, 0x00, 0x00, 0xAF, 0x00, 0x00, 0x00, 0x0E, 0x00, 0x00, 0x00, 0x3D, 0x00, 0x04, 0x00,
0xB1, 0x00, 0x00, 0x00, 0xB4, 0x00, 0x00, 0x00, 0xB3, 0x00, 0x00, 0x00, 0x64, 0x00, 0x04, 0x00,
0xB0, 0x00, 0x00, 0x00, 0xB7, 0x00, 0x00, 0x00, 0xB4, 0x00, 0x00, 0x00, 0x5F, 0x00, 0x07, 0x00,
0xB8, 0x00, 0x00, 0x00, 0xB9, 0x00, 0x00, 0x00, 0xB7, 0x00, 0x00, 0x00, 0xA1, 0x00, 0x00, 0x00,
0x40, 0x00, 0x00, 0x00, 0x91, 0x00, 0x00, 0x00, 0x63, 0x00, 0x04, 0x00, 0xAD, 0x00, 0x00, 0x00,
0xAF, 0x00, 0x00, 0x00, 0xB9, 0x00, 0x00, 0x00, 0xF9, 0x00, 0x02, 0x00, 0xAC, 0x00, 0x00, 0x00,
0xF8, 0x00, 0x02, 0x00, 0xA3, 0x00, 0x00, 0x00, 0x3D, 0x00, 0x04, 0x00, 0xBB, 0x00, 0x00, 0x00,
0xBE, 0x00, 0x00, 0x00, 0xBD, 0x00, 0x00, 0x00, 0x3D, 0x00, 0x04, 0x00, 0x3E, 0x00, 0x00, 0x00,
0xC1, 0x00, 0x00, 0x00, 0x40, 0x00, 0x00, 0x00, 0x7C, 0x00, 0x04, 0x00, 0x10, 0x00, 0x00, 0x00,
0xC3, 0x00, 0x00, 0x00, 0x0E, 0x00, 0x00, 0x00, 0x64, 0x00, 0x04, 0x00, 0x3D, 0x00, 0x00, 0x00,
0xC4, 0x00, 0x00, 0x00, 0xC1, 0x00, 0x00, 0x00, 0x5F, 0x00, 0x07, 0x00, 0xB8, 0x00, 0x00, 0x00,
0xC5, 0x00, 0x00, 0x00, 0xC4, 0x00, 0x00, 0x00, 0xC3, 0x00, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00,
0x13, 0x00, 0x00, 0x00, 0x63, 0x00, 0x06, 0x00, 0xBE, 0x00, 0x00, 0x00, 0xA1, 0x00, 0x00, 0x00,
0xC5, 0x00, 0x00, 0x00, 0x40, 0x00, 0x00, 0x00, 0x91, 0x00, 0x00, 0x00, 0xF9, 0x00, 0x02, 0x00,
0xAC, 0x00, 0x00, 0x00, 0xF8, 0x00, 0x02, 0x00, 0xA4, 0x00, 0x00, 0x00, 0x3D, 0x00, 0x04, 0x00,
0x25, 0x00, 0x00, 0x00, 0xC7, 0x00, 0x00, 0x00, 0x27, 0x00, 0x00, 0x00, 0x7C, 0x00, 0x04, 0x00,
0x10, 0x00, 0x00, 0x00, 0xC9, 0x00, 0x00, 0x00, 0x0E, 0x00, 0x00, 0x00, 0x3D, 0x00, 0x04, 0x00,
0xB1, 0x00, 0x00, 0x00, 0xCA, 0x00, 0x00, 0x00, 0xB3, 0x00, 0x00, 0x00, 0x64, 0x00, 0x04, 0x00,
0xB0, 0x00, 0x00, 0x00, 0xCD, 0x00, 0x00, 0x00, 0xCA, 0x00, 0x00, 0x00, 0x5F, 0x00, 0x07, 0x00,
0xB8, 0x00, 0x00, 0x00, 0xCE, 0x00, 0x00, 0x00, 0xCD, 0x00, 0x00, 0x00, 0xA1, 0x00, 0x00, 0x00,
0x40, 0x00, 0x00, 0x00, 0x91, 0x00, 0x00, 0x00, 0x63, 0x00, 0x04, 0x00, 0xC7, 0x00, 0x00, 0x00,
0xC9, 0x00, 0x00, 0x00, 0xCE, 0x00, 0x00, 0x00, 0xF9, 0x00, 0x02, 0x00, 0xAC, 0x00, 0x00, 0x00,
0xF8, 0x00, 0x02, 0x00, 0xA5, 0x00, 0x00, 0x00, 0x3D, 0x00, 0x04, 0x00, 0xD0, 0x00, 0x00, 0x00,
0xD3, 0x00, 0x00, 0x00, 0xD2, 0x00, 0x00, 0x00, 0x3D, 0x00, 0x04, 0x00, 0x3E, 0x00, 0x00, 0x00,
0xD6, 0x00, 0x00, 0x00, 0x40, 0x00, 0x00, 0x00, 0x7C, 0x00, 0x04, 0x00, 0x10, 0x00, 0x00, 0x00,
0xD8, 0x00, 0x00, 0x00, 0x0E, 0x00, 0x00, 0x00, 0x64, 0x00, 0x04, 0x00, 0x3D, 0x00, 0x00, 0x00,
0xD9, 0x00, 0x00, 0x00, 0xD6, 0x00, 0x00, 0x00, 0x5F, 0x00, 0x07, 0x00, 0xB8, 0x00, 0x00, 0x00,
0xDA, 0x00, 0x00, 0x00, 0xD9, 0x00, 0x00, 0x00, 0xD8, 0x00, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00,
0x13, 0x00, 0x00, 0x00, 0x63, 0x00, 0x06, 0x00, 0xD3, 0x00, 0x00, 0x00, 0xA1, 0x00, 0x00, 0x00,
0xDA, 0x00, 0x00, 0x00, 0x40, 0x00, 0x00, 0x00, 0x91, 0x00, 0x00, 0x00, 0xF9, 0x00, 0x02, 0x00,
0xAC, 0x00, 0x00, 0x00, 0xF8, 0x00, 0x02, 0x00, 0xA6, 0x00, 0x00, 0x00, 0x3D, 0x00, 0x04, 0x00,
0x2B, 0x00, 0x00, 0x00, 0xDC, 0x00, 0x00, 0x00, 0x2D, 0x00, 0x00, 0x00, 0x7C, 0x00, 0x04, 0x00,
0x10, 0x00, 0x00, 0x00, 0xDE, 0x00, 0x00, 0x00, 0x0E, 0x00, 0x00, 0x00, 0x3D, 0x00, 0x04, 0x00,
0xB1, 0x00, 0x00, 0x00, 0xDF, 0x00, 0x00, 0x00, 0xB3, 0x00, 0x00, 0x00, 0x64, 0x00, 0x04, 0x00,
0xB0, 0x00, 0x00, 0x00, 0xE2, 0x00, 0x00, 0x00, 0xDF, 0x00, 0x00, 0x00, 0x5F, 0x00, 0x07, 0x00,
0xB8, 0x00, 0x00, 0x00, 0xE3, 0x00, 0x00, 0x00, 0xE2, 0x00, 0x00, 0x00, 0xA1, 0x00, 0x00, 0x00,
0x40, 0x00, 0x00, 0x00, 0x91, 0x00, 0x00, 0x00, 0x63, 0x00, 0x04, 0x00, 0xDC, 0x00, 0x00, 0x00,
0xDE, 0x00, 0x00, 0x00, 0xE3, 0x00, 0x00, 0x00, 0xF9, 0x00, 0x02, 0x00, 0xAC, 0x00, 0x00, 0x00,
0xF8, 0x00, 0x02, 0x00, 0xA7, 0x00, 0x00, 0x00, 0x3D, 0x00, 0x04, 0x00, 0xE5, 0x00, 0x00, 0x00,
0xE8, 0x00, 0x00, 0x00, 0xE7, 0x00, 0x00, 0x00, 0x3D, 0x00, 0x04, 0x00, 0x3E, 0x00, 0x00, 0x00,
0xEB, 0x00, 0x00, 0x00, 0x40, 0x00, 0x00, 0x00, 0x7C, 0x00, 0x04, 0x00, 0x10, 0x00, 0x00, 0x00,
0xED, 0x00, 0x00, 0x00, 0x0E, 0x00, 0x00, 0x00, 0x64, 0x00, 0x04, 0x00, 0x3D, 0x00, 0x00, 0x00,
0xEE, 0x00, 0x00, 0x00, 0xEB, 0x00, 0x00, 0x00, 0x5F, 0x00, 0x07, 0x00, 0xB8, 0x00, 0x00, 0x00,
0xEF, 0x00, 0x00, 0x00, 0xEE, 0x00, 0x00, 0x00, 0xED, 0x00, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00,
0x13, 0x00, 0x00, 0x00, 0x63, 0x00, 0x06, 0x00, 0xE8, 0x00, 0x00, 0x00, 0xA1, 0x00, 0x00, 0x00,
0xEF, 0x00, 0x00, 0x00, 0x40, 0x00, 0x00, 0x00, 0x91, 0x00, 0x00, 0x00, 0xF9, 0x00, 0x02, 0x00,
0xAC, 0x00, 0x00, 0x00, 0xF8, 0x00, 0x02, 0x00, 0xA8, 0x00, 0x00, 0x00, 0x3D, 0x00, 0x04, 0x00,
0x31, 0x00, 0x00, 0x00, 0xF1, 0x00, 0x00, 0x00, 0x33, 0x00, 0x00, 0x00, 0x7C, 0x00, 0x04, 0x00,
0x10, 0x00, 0x00, 0x00, 0xF3, 0x00, 0x00, 0x00, 0x0E, 0x00, 0x00, 0x00, 0x3D, 0x00, 0x04, 0x00,
0xB1, 0x00, 0x00, 0x00, 0xF4, 0x00, 0x00, 0x00, 0xB3, 0x00, 0x00, 0x00, 0x64, 0x00, 0x04, 0x00,
0xB0, 0x00, 0x00, 0x00, 0xF7, 0x00, 0x00, 0x00, 0xF4, 0x00, 0x00, 0x00, 0x5F, 0x00, 0x07, 0x00,
0xB8, 0x00, 0x00, 0x00, 0xF8, 0x00, 0x00, 0x00, 0xF7, 0x00, 0x00, 0x00, 0xA1, 0x00, 0x00, 0x00,
0x40, 0x00, 0x00, 0x00, 0x91, 0x00, 0x00, 0x00, 0x63, 0x00, 0x04, 0x00, 0xF1, 0x00, 0x00, 0x00,
0xF3, 0x00, 0x00, 0x00, 0xF8, 0x00, 0x00, 0x00, 0xF9, 0x00, 0x02, 0x00, 0xAC, 0x00, 0x00, 0x00,
0xF8, 0x00, 0x02, 0x00, 0xA9, 0x00, 0x00, 0x00, 0x3D, 0x00, 0x04, 0x00, 0xFA, 0x00, 0x00, 0x00,
0xFD, 0x00, 0x00, 0x00, 0xFC, 0x00, 0x00, 0x00, 0x3D, 0x00, 0x04, 0x00, 0x3E, 0x00, 0x00, 0x00,
0x00, 0x01, 0x00, 0x00, 0x40, 0x00, 0x00, 0x00, 0x7C, 0x00, 0x04, 0x00, 0x10, 0x00, 0x00, 0x00,
0x02, 0x01, 0x00, 0x00, 0x0E, 0x00, 0x00, 0x00, 0x64, 0x00, 0x04, 0x00, 0x3D, 0x00, 0x00, 0x00,
0x03, 0x01, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x5F, 0x00, 0x07, 0x00, 0xB8, 0x00, 0x00, 0x00,
0x04, 0x01, 0x00, 0x00, 0x03, 0x01, 0x00, 0x00, 0x02, 0x01, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00,
0x13, 0x00, 0x00, 0x00, 0x63, 0x00, 0x06, 0x00, 0xFD, 0x00, 0x00, 0x00, 0xA1, 0x00, 0x00, 0x00,
0x04, 0x01, 0x00, 0x00, 0x40, 0x00, 0x00, 0x00, 0x91, 0x00, 0x00, 0x00, 0xF9, 0x00, 0x02, 0x00,
0xAC, 0x00, 0x00, 0x00, 0xF8, 0x00, 0x02, 0x00, 0xAA, 0x00, 0x00, 0x00, 0x3D, 0x00, 0x04, 0x00,
0x37, 0x00, 0x00, 0x00, 0x06, 0x01, 0x00, 0x00, 0x39, 0x00, 0x00, 0x00, 0x7C, 0x00, 0x04, 0x00,
0x10, 0x00, 0x00, 0x00, 0x08, 0x01, 0x00, 0x00, 0x0E, 0x00, 0x00, 0x00, 0x3D, 0x00, 0x04, 0x00,
0xB1, 0x00, 0x00, 0x00, 0x09, 0x01, 0x00, 0x00, 0xB3, 0x00, 0x00, 0x00, 0x64, 0x00, 0x04, 0x00,
0xB0, 0x00, 0x00, 0x00, 0x0C, 0x01, 0x00, 0x00, 0x09, 0x01, 0x00, 0x00, 0x5F, 0x00, 0x07, 0x00,
0xB8, 0x00, 0x00, 0x00, 0x0D, 0x01, 0x00, 0x00, 0x0C, 0x01, 0x00, 0x00, 0xA1, 0x00, 0x00, 0x00,
0x40, 0x00, 0x00, 0x00, 0x91, 0x00, 0x00, 0x00, 0x63, 0x00, 0x04, 0x00, 0x06, 0x01, 0x00, 0x00,
0x08, 0x01, 0x00, 0x00, 0x0D, 0x01, 0x00, 0x00, 0xF9, 0x00, 0x02, 0x00, 0xAC, 0x00, 0x00, 0x00,
0xF8, 0x00, 0x02, 0x00, 0xAB, 0x00, 0x00, 0x00, 0x3D, 0x00, 0x04, 0x00, 0x0F, 0x01, 0x00, 0x00,
0x12, 0x01, 0x00, 0x00, 0x11, 0x01, 0x00, 0x00, 0x3D, 0x00, 0x04, 0x00, 0x3E, 0x00, 0x00, 0x00,
0x15, 0x01, 0x00, 0x00, 0x40, 0x00, 0x00, 0x00, 0x7C, 0x00, 0x04, 0x00, 0x10, 0x00, 0x00, 0x00,
0x17, 0x01, 0x00, 0x00, 0x0E, 0x00, 0x00, 0x00, 0x64, 0x00, 0x04, 0x00, 0x3D, 0x00, 0x00, 0x00,
0x18, 0x01, 0x00, 0x00, 0x15, 0x01, 0x00, 0x00, 0x5F, 0x00, 0x07, 0x00, 0xB8, 0x00, 0x00, 0x00,
0x19, 0x01, 0x00, 0x00, 0x18, 0x01, 0x00, 0x00, 0x17, 0x01, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00,
0x13, 0x00, 0x00, 0x00, 0x63, 0x00, 0x06, 0x00, 0x12, 0x01, 0x00, 0x00, 0xA1, 0x00, 0x00, 0x00,
0x19, 0x01, 0x00, 0x00, 0x40, 0x00, 0x00, 0x00, 0x91, 0x00, 0x00, 0x00, 0xF9, 0x00, 0x02, 0x00,
0xAC, 0x00, 0x00, 0x00, 0xF8, 0x00, 0x02, 0x00, 0xAC, 0x00, 0x00, 0x00, 0xF9, 0x00, 0x02, 0x00,
0x1E, 0x01, 0x00, 0x00, 0xF8, 0x00, 0x02, 0x00, 0x1E, 0x01, 0x00, 0x00, 0xFD, 0x00, 0x01, 0x00,
0x38, 0x00, 0x01, 0x00,
};
}
}

View file

@ -0,0 +1,103 @@
using Silk.NET.Vulkan;
using System;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
namespace Ryujinx.Graphics.Vulkan
{
public enum SpecConstType
{
Bool32,
Int16,
Int32,
Int64,
Float16,
Float32,
Float64
}
sealed class SpecDescription
{
public readonly SpecializationInfo Info;
public readonly SpecializationMapEntry[] Map;
// For mapping a simple packed struct or single entry
public SpecDescription(params (uint Id, SpecConstType Type)[] description)
{
int count = description.Length;
Map = new SpecializationMapEntry[count];
uint structSize = 0;
for (int i = 0; i < count; ++i)
{
var typeSize = SizeOf(description[i].Type);
Map[i] = new SpecializationMapEntry(description[i].Id, structSize, typeSize);
structSize += typeSize;
}
Info = new SpecializationInfo()
{
DataSize = structSize,
MapEntryCount = (uint)count
};
}
// For advanced mapping with overlapping or staggered fields
public SpecDescription(SpecializationMapEntry[] map)
{
int count = map.Length;
Map = map;
uint structSize = 0;
for (int i = 0; i < count; ++i)
{
structSize = Math.Max(structSize, map[i].Offset + (uint)map[i].Size);
}
Info = new SpecializationInfo()
{
DataSize = structSize,
MapEntryCount = (uint)map.Length
};
}
private static uint SizeOf(SpecConstType type) => type switch
{
SpecConstType.Int16 or SpecConstType.Float16 => 2,
SpecConstType.Bool32 or SpecConstType.Int32 or SpecConstType.Float32 => 4,
SpecConstType.Int64 or SpecConstType.Float64 => 8,
_ => throw new ArgumentOutOfRangeException(nameof(type))
};
private SpecDescription()
{
Info = new();
}
public static readonly SpecDescription Empty = new();
}
readonly struct SpecData : IRefEquatable<SpecData>
{
private readonly byte[] _data;
private readonly int _hash;
public int Length => _data.Length;
public ReadOnlySpan<byte> Span => _data.AsSpan();
public override int GetHashCode() => _hash;
public SpecData(ReadOnlySpan<byte> data)
{
_data = new byte[data.Length];
data.CopyTo(_data);
var hc = new HashCode();
hc.AddBytes(data);
_hash = hc.ToHashCode();
}
public override bool Equals(object obj) => obj is SpecData other && Equals(other);
public bool Equals(ref SpecData other) => _data.AsSpan().SequenceEqual(other._data);
}
}

View file

@ -355,5 +355,122 @@ namespace Ryujinx.Graphics.Vulkan
dstLayers,
levels);
}
public unsafe static void ResolveDepthStencil(
VulkanRenderer gd,
Device device,
CommandBufferScoped cbs,
TextureView src,
TextureView dst)
{
var dsAttachmentReference = new AttachmentReference2(StructureType.AttachmentReference2, null, 0, ImageLayout.General);
var dsResolveAttachmentReference = new AttachmentReference2(StructureType.AttachmentReference2, null, 1, ImageLayout.General);
var subpassDsResolve = new SubpassDescriptionDepthStencilResolve()
{
SType = StructureType.SubpassDescriptionDepthStencilResolve,
PDepthStencilResolveAttachment = &dsResolveAttachmentReference,
DepthResolveMode = ResolveModeFlags.ResolveModeSampleZeroBit,
StencilResolveMode = ResolveModeFlags.ResolveModeSampleZeroBit
};
var subpass = new SubpassDescription2()
{
SType = StructureType.SubpassDescription2,
PipelineBindPoint = PipelineBindPoint.Graphics,
PDepthStencilAttachment = &dsAttachmentReference,
PNext = &subpassDsResolve
};
AttachmentDescription2[] attachmentDescs = new AttachmentDescription2[2];
attachmentDescs[0] = new AttachmentDescription2(
StructureType.AttachmentDescription2,
null,
0,
src.VkFormat,
TextureStorage.ConvertToSampleCountFlags((uint)src.Info.Samples),
AttachmentLoadOp.Load,
AttachmentStoreOp.Store,
AttachmentLoadOp.Load,
AttachmentStoreOp.Store,
ImageLayout.General,
ImageLayout.General);
attachmentDescs[1] = new AttachmentDescription2(
StructureType.AttachmentDescription2,
null,
0,
dst.VkFormat,
TextureStorage.ConvertToSampleCountFlags((uint)dst.Info.Samples),
AttachmentLoadOp.Load,
AttachmentStoreOp.Store,
AttachmentLoadOp.Load,
AttachmentStoreOp.Store,
ImageLayout.General,
ImageLayout.General);
var subpassDependency = PipelineConverter.CreateSubpassDependency2();
fixed (AttachmentDescription2* pAttachmentDescs = attachmentDescs)
{
var renderPassCreateInfo = new RenderPassCreateInfo2()
{
SType = StructureType.RenderPassCreateInfo2,
PAttachments = pAttachmentDescs,
AttachmentCount = (uint)attachmentDescs.Length,
PSubpasses = &subpass,
SubpassCount = 1,
PDependencies = &subpassDependency,
DependencyCount = 1
};
gd.Api.CreateRenderPass2(device, renderPassCreateInfo, null, out var renderPass).ThrowOnError();
using var rp = new Auto<DisposableRenderPass>(new DisposableRenderPass(gd.Api, device, renderPass));
ImageView* attachments = stackalloc ImageView[2];
var srcView = src.GetImageViewForAttachment();
var dstView = dst.GetImageViewForAttachment();
attachments[0] = srcView.Get(cbs).Value;
attachments[1] = dstView.Get(cbs).Value;
var framebufferCreateInfo = new FramebufferCreateInfo()
{
SType = StructureType.FramebufferCreateInfo,
RenderPass = rp.Get(cbs).Value,
AttachmentCount = 2,
PAttachments = attachments,
Width = (uint)src.Width,
Height = (uint)src.Height,
Layers = (uint)src.Layers
};
gd.Api.CreateFramebuffer(device, framebufferCreateInfo, null, out var framebuffer).ThrowOnError();
using var fb = new Auto<DisposableFramebuffer>(new DisposableFramebuffer(gd.Api, device, framebuffer), null, new[] { srcView, dstView });
var renderArea = new Rect2D(null, new Extent2D((uint)src.Info.Width, (uint)src.Info.Height));
var clearValue = new ClearValue();
var renderPassBeginInfo = new RenderPassBeginInfo()
{
SType = StructureType.RenderPassBeginInfo,
RenderPass = rp.Get(cbs).Value,
Framebuffer = fb.Get(cbs).Value,
RenderArea = renderArea,
PClearValues = &clearValue,
ClearValueCount = 1
};
// The resolve operation happens at the end of the subpass, so let's just do a begin/end
// to resolve the depth-stencil texture.
// TODO: Do speculative resolve and part of the same render pass as the draw to avoid
// ending the current render pass?
gd.Api.CmdBeginRenderPass(cbs.CommandBuffer, renderPassBeginInfo, SubpassContents.Inline);
gd.Api.CmdEndRenderPass(cbs.CommandBuffer);
}
}
}
}

View file

@ -169,12 +169,15 @@ namespace Ryujinx.Graphics.Vulkan
var srcImage = src.GetImage().Get(cbs).Value;
var dstImage = dst.GetImage().Get(cbs).Value;
if (src.Info.Target.IsMultisample())
if (!dst.Info.Target.IsMultisample() && Info.Target.IsMultisample())
{
int depth = Math.Min(src.Info.Depth, dst.Info.Depth - firstLayer);
int levels = Math.Min(src.Info.Levels, dst.Info.Levels - firstLevel);
CopyMSToNonMS(_gd, cbs, src, dst, srcImage, dstImage, 0, firstLayer, 0, firstLevel, depth, levels);
int layers = Math.Min(Info.GetLayers(), dst.Info.GetLayers() - firstLayer);
_gd.HelperShader.CopyMSToNonMS(_gd, cbs, src, dst, 0, firstLayer, layers);
}
else if (dst.Info.Target.IsMultisample() && !Info.Target.IsMultisample())
{
int layers = Math.Min(Info.GetLayers(), dst.Info.GetLayers() - firstLayer);
_gd.HelperShader.CopyNonMSToMS(_gd, cbs, src, dst, 0, firstLayer, layers);
}
else
{
@ -213,9 +216,13 @@ namespace Ryujinx.Graphics.Vulkan
var srcImage = src.GetImage().Get(cbs).Value;
var dstImage = dst.GetImage().Get(cbs).Value;
if (src.Info.Target.IsMultisample())
if (!dst.Info.Target.IsMultisample() && Info.Target.IsMultisample())
{
CopyMSToNonMS(_gd, cbs, src, dst, srcImage, dstImage, srcLayer, dstLayer, srcLevel, dstLevel, 1, 1);
_gd.HelperShader.CopyMSToNonMS(_gd, cbs, src, dst, srcLayer, dstLayer, 1);
}
else if (dst.Info.Target.IsMultisample() && !Info.Target.IsMultisample())
{
_gd.HelperShader.CopyNonMSToMS(_gd, cbs, src, dst, srcLayer, dstLayer, 1);
}
else
{
@ -239,142 +246,6 @@ namespace Ryujinx.Graphics.Vulkan
}
}
private static void CopyMSToNonMS(
VulkanRenderer gd,
CommandBufferScoped cbs,
TextureView src,
TextureView dst,
Image srcImage,
Image dstImage,
int srcLayer,
int dstLayer,
int srcLevel,
int dstLevel,
int layers,
int levels)
{
bool differentFormats = src.Info.Format != dst.Info.Format;
var target = src.Info.Target switch
{
Target.Texture2D => Target.Texture2DMultisample,
Target.Texture2DArray => Target.Texture2DMultisampleArray,
Target.Texture2DMultisampleArray => Target.Texture2DArray,
_ => Target.Texture2D
};
var intermmediateTarget = differentFormats ? dst.Info.Target : target;
using var intermmediate = CreateIntermmediateTexture(gd, src, ref dst._info, intermmediateTarget, layers, levels);
var intermmediateImage = intermmediate.GetImage().Get(cbs).Value;
if (differentFormats)
{
// If the formats are different, the resolve would perform format conversion.
// So we need yet another intermmediate texture and do a copy to reinterpret the
// data into the correct (destination) format, without doing any sort of conversion.
using var intermmediate2 = CreateIntermmediateTexture(gd, src, ref src._info, target, layers, levels);
var intermmediate2Image = intermmediate2.GetImage().Get(cbs).Value;
TextureCopy.Copy(
gd.Api,
cbs.CommandBuffer,
srcImage,
intermmediate2Image,
src.Info,
intermmediate2.Info,
src.FirstLayer,
0,
src.FirstLevel,
0,
srcLayer,
0,
srcLevel,
0,
layers,
levels);
TextureCopy.Copy(
gd.Api,
cbs.CommandBuffer,
intermmediate2Image,
intermmediateImage,
intermmediate2.Info,
intermmediate.Info,
0,
0,
0,
0,
0,
0,
0,
0,
layers,
levels);
}
else
{
TextureCopy.Copy(
gd.Api,
cbs.CommandBuffer,
srcImage,
intermmediateImage,
src.Info,
intermmediate.Info,
src.FirstLayer,
0,
src.FirstLevel,
0,
srcLayer,
0,
srcLevel,
0,
layers,
levels);
}
var srcRegion = new Extents2D(0, 0, src.Width, src.Height);
var dstRegion = new Extents2D(0, 0, dst.Width, dst.Height);
TextureCopy.Blit(
gd.Api,
cbs.CommandBuffer,
intermmediateImage,
dstImage,
intermmediate.Info,
dst.Info,
srcRegion,
dstRegion,
0,
dst.FirstLevel + dstLevel,
0,
dst.FirstLayer + dstLayer,
layers,
levels,
true,
ImageAspectFlags.ImageAspectColorBit,
ImageAspectFlags.ImageAspectColorBit);
}
private static TextureView CreateIntermmediateTexture(VulkanRenderer gd, TextureView src, ref TextureCreateInfo formatInfo, Target target, int depth, int levels)
{
return gd.CreateTextureView(new GAL.TextureCreateInfo(
src.Width,
src.Height,
depth,
levels,
1,
formatInfo.BlockWidth,
formatInfo.BlockHeight,
formatInfo.BytesPerPixel,
formatInfo.Format,
DepthStencilMode.Depth,
target,
SwizzleComponent.Red,
SwizzleComponent.Green,
SwizzleComponent.Blue,
SwizzleComponent.Alpha), 1f);
}
public void CopyTo(ITexture destination, Extents2D srcRegion, Extents2D dstRegion, bool linearFilter)
{
var dst = (TextureView)destination;
@ -422,23 +293,32 @@ namespace Ryujinx.Graphics.Vulkan
src.Height == dst.Height &&
src.VkFormat == dst.VkFormat)
{
TextureCopy.Copy(
_gd.Api,
cbs.CommandBuffer,
src.GetImage().Get(cbs).Value,
dst.GetImage().Get(cbs).Value,
src.Info,
dst.Info,
src.FirstLayer,
dst.FirstLayer,
src.FirstLevel,
dst.FirstLevel,
0,
0,
0,
0,
layers,
levels);
if (src.Info.Samples > 1 && src.Info.Samples != dst.Info.Samples && src.Info.Format.IsDepthOrStencil())
{
// CmdResolveImage does not support depth-stencil resolve, so we need to use an alternative path
// for those textures.
TextureCopy.ResolveDepthStencil(_gd, _device, cbs, src, dst);
}
else
{
TextureCopy.Copy(
_gd.Api,
cbs.CommandBuffer,
src.GetImage().Get(cbs).Value,
dst.GetImage().Get(cbs).Value,
src.Info,
dst.Info,
src.FirstLayer,
dst.FirstLayer,
src.FirstLevel,
dst.FirstLevel,
0,
0,
0,
0,
layers,
levels);
}
return;
}

View file

@ -1,4 +1,4 @@
using Ryujinx.Common.Configuration;
using Ryujinx.Common.Configuration;
using Ryujinx.Common.Logging;
using Ryujinx.Graphics.GAL;
using Silk.NET.Vulkan;
@ -393,6 +393,7 @@ namespace Ryujinx.Graphics.Vulkan
ShaderClipDistance = true,
ShaderFloat64 = supportedFeatures.ShaderFloat64,
ShaderImageGatherExtended = true,
ShaderStorageImageMultisample = supportedFeatures.ShaderStorageImageMultisample,
// ShaderStorageImageReadWithoutFormat = true,
// ShaderStorageImageWriteWithoutFormat = true,
TessellationShader = true,

View file

@ -287,9 +287,9 @@ namespace Ryujinx.Graphics.Vulkan
}
}
internal ShaderCollection CreateProgramWithMinimalLayout(ShaderSource[] sources)
internal ShaderCollection CreateProgramWithMinimalLayout(ShaderSource[] sources, SpecDescription[] specDescription = null)
{
return new ShaderCollection(this, _device, sources, isMinimal: true);
return new ShaderCollection(this, _device, sources, specDescription: specDescription, isMinimal: true);
}
public ISampler CreateSampler(GAL.SamplerCreateInfo info)