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Limit compute storage buffer size (#5028)
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69a9de33d3
commit
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4 changed files with 40 additions and 24 deletions
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@ -40,22 +40,6 @@ namespace Ryujinx.Graphics.Gpu
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/// </summary>
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public const int TotalTransformFeedbackBuffers = 4;
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/// <summary>
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/// Maximum number of textures on a single shader stage.
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/// </summary>
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/// <remarks>
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/// The maximum number of textures is API limited, the hardware supports an unlimited amount.
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/// </remarks>
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public const int TotalTextures = 32;
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/// <summary>
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/// Maximum number of images on a single shader stage.
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/// </summary>
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/// <remarks>
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/// The maximum number of images is API limited, the hardware supports an unlimited amount.
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/// </remarks>
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public const int TotalImages = 8;
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/// <summary>
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/// Maximum number of render target color buffers.
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/// </summary>
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@ -100,5 +84,15 @@ namespace Ryujinx.Graphics.Gpu
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/// Expected byte alignment for storage buffers
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/// </summary>
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public const int StorageAlignment = 16;
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/// <summary>
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/// Number of the uniform buffer reserved by the driver to store the storage buffer base addresses.
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/// </summary>
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public const int DriverReservedUniformBuffer = 0;
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/// <summary>
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/// Maximum size that an storage buffer is assumed to have when the correct size is unknown.
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/// </summary>
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public const ulong MaxUnknownStorageSize = 0x100000;
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}
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}
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@ -162,7 +162,19 @@ namespace Ryujinx.Graphics.Gpu.Engine.Compute
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SbDescriptor sbDescriptor = _channel.MemoryManager.Physical.Read<SbDescriptor>(sbDescAddress);
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_channel.BufferManager.SetComputeStorageBuffer(sb.Slot, sbDescriptor.PackAddress(), (uint)sbDescriptor.Size, sb.Flags);
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uint size;
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if (sb.SbCbSlot == Constants.DriverReservedUniformBuffer)
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{
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// Only trust the SbDescriptor size if it comes from slot 0.
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size = (uint)sbDescriptor.Size;
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}
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else
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{
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// TODO: Use full mapped size and somehow speed up buffer sync.
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size = (uint)_channel.MemoryManager.GetMappedSize(sbDescriptor.PackAddress(), Constants.MaxUnknownStorageSize);
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}
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_channel.BufferManager.SetComputeStorageBuffer(sb.Slot, sbDescriptor.PackAddress(), size, sb.Flags);
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}
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if ((_channel.BufferManager.HasUnalignedStorageBuffers) != hasUnaligned)
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@ -23,8 +23,6 @@ namespace Ryujinx.Graphics.Gpu.Engine.Threed
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public const int PrimitiveRestartStateIndex = 12;
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public const int RenderTargetStateIndex = 27;
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private const ulong MaxUnknownStorageSize = 0x100000;
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private readonly GpuContext _context;
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private readonly GpuChannel _channel;
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private readonly DeviceStateWithShadow<ThreedClassState> _state;
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@ -359,7 +357,7 @@ namespace Ryujinx.Graphics.Gpu.Engine.Threed
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SbDescriptor sbDescriptor = _channel.MemoryManager.Physical.Read<SbDescriptor>(sbDescAddress);
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uint size;
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if (sb.SbCbSlot == 0)
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if (sb.SbCbSlot == Constants.DriverReservedUniformBuffer)
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{
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// Only trust the SbDescriptor size if it comes from slot 0.
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size = (uint)sbDescriptor.Size;
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@ -367,7 +365,7 @@ namespace Ryujinx.Graphics.Gpu.Engine.Threed
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else
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{
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// TODO: Use full mapped size and somehow speed up buffer sync.
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size = (uint)_channel.MemoryManager.GetMappedSize(sbDescriptor.PackAddress(), MaxUnknownStorageSize);
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size = (uint)_channel.MemoryManager.GetMappedSize(sbDescriptor.PackAddress(), Constants.MaxUnknownStorageSize);
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}
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_channel.BufferManager.SetGraphicsStorageBuffer(stage, sb.Slot, sbDescriptor.PackAddress(), size, sb.Flags);
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@ -1,4 +1,5 @@
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using Ryujinx.Graphics.GAL;
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using Ryujinx.Common.Logging;
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using Ryujinx.Graphics.GAL;
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using Silk.NET.Vulkan;
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using System;
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using System.Runtime.CompilerServices;
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@ -95,16 +96,27 @@ namespace Ryujinx.Graphics.Vulkan
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return Unsafe.As<ulong, BufferHandle>(ref handle64);
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}
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public BufferHandle CreateWithHandle(VulkanRenderer gd, int size, BufferAllocationType baseType = BufferAllocationType.HostMapped, BufferHandle storageHint = default)
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public BufferHandle CreateWithHandle(
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VulkanRenderer gd,
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int size,
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BufferAllocationType baseType = BufferAllocationType.HostMapped,
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BufferHandle storageHint = default)
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{
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return CreateWithHandle(gd, size, out _, baseType, storageHint);
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}
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public BufferHandle CreateWithHandle(VulkanRenderer gd, int size, out BufferHolder holder, BufferAllocationType baseType = BufferAllocationType.HostMapped, BufferHandle storageHint = default)
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public BufferHandle CreateWithHandle(
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VulkanRenderer gd,
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int size,
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out BufferHolder holder,
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BufferAllocationType baseType = BufferAllocationType.HostMapped,
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BufferHandle storageHint = default)
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{
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holder = Create(gd, size, baseType: baseType, storageHint: storageHint);
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if (holder == null)
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{
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Logger.Error?.Print(LogClass.Gpu, $"Failed to create buffer with size 0x{size:X} and type \"{baseType}\".");
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return BufferHandle.Null;
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}
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