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Scale scissor used for clears (#3002)
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929a97d432
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2 changed files with 11 additions and 2 deletions
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@ -535,6 +535,15 @@ namespace Ryujinx.Graphics.Gpu.Engine.Threed
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scissorH = Math.Min(scissorH, scissorState.Y2 - scissorState.Y1);
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scissorH = Math.Min(scissorH, scissorState.Y2 - scissorState.Y1);
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}
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}
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float scale = _channel.TextureManager.RenderTargetScale;
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if (scale != 1f)
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{
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scissorX = (int)(scissorX * scale);
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scissorY = (int)(scissorY * scale);
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scissorW = (int)MathF.Ceiling(scissorW * scale);
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scissorH = (int)MathF.Ceiling(scissorH * scale);
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}
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_context.Renderer.Pipeline.SetScissor(0, true, scissorX, scissorY, scissorW, scissorH);
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_context.Renderer.Pipeline.SetScissor(0, true, scissorX, scissorY, scissorW, scissorH);
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}
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}
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@ -477,8 +477,8 @@ namespace Ryujinx.Graphics.Gpu.Engine.Threed
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{
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{
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x = (int)(x * scale);
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x = (int)(x * scale);
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y = (int)(y * scale);
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y = (int)(y * scale);
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width = (int)Math.Ceiling(width * scale);
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width = (int)MathF.Ceiling(width * scale);
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height = (int)Math.Ceiling(height * scale);
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height = (int)MathF.Ceiling(height * scale);
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}
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}
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_context.Renderer.Pipeline.SetScissor(index, true, x, y, width, height);
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_context.Renderer.Pipeline.SetScissor(index, true, x, y, width, height);
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