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Easier capture stuff

This commit is contained in:
Isaac Marovitz 2023-08-03 17:04:59 -04:00 committed by Isaac Marovitz
parent 0233a0d35a
commit fd0eaaafc1
2 changed files with 33 additions and 20 deletions

View file

@ -38,20 +38,6 @@ namespace Ryujinx.Graphics.Metal
var layer = _getMetalLayer();
layer.Device = _device;
var captureDescriptor = new MTLCaptureDescriptor
{
CaptureObject = _queue,
Destination = MTLCaptureDestination.GPUTraceDocument,
OutputURL = NSURL.FileURLWithPath(StringHelper.NSString("/Users/isaacmarovitz/Desktop/Trace.gputrace"))
};
var captureError = new NSError(IntPtr.Zero);
MTLCaptureManager.SharedCaptureManager().StartCapture(captureDescriptor, ref captureError);
if (captureError != IntPtr.Zero)
{
Console.WriteLine($"Failed to start capture! {StringHelper.String(captureError.LocalizedDescription)}");
}
_window = new Window(this, layer);
_pipeline = new Pipeline(_device, _queue);
}

View file

@ -13,10 +13,13 @@ namespace Ryujinx.Graphics.Metal
[SupportedOSPlatform("macos")]
class Pipeline : IPipeline, IDisposable
{
private const int MaxFramesPerCapture = 50;
// 0 Frames = No capture
// Some games like Undertale trigger a stack overflow on capture end
private const int MaxFramesPerCapture = 5;
private const string CaptureLocation = "/Users/isaacmarovitz/Desktop/Captures/Trace-";
private readonly MTLDevice _device;
private readonly MTLCommandQueue _mtlCommandQueue;
private readonly MTLCommandQueue _commandQueue;
private readonly HelperShaders _helperShaders;
private MTLCommandBuffer _commandBuffer;
@ -29,17 +32,41 @@ namespace Ryujinx.Graphics.Metal
private ulong _indexBufferOffset;
private MTLClearColor _clearColor;
private int _frameCount;
private bool _captureEnded = false;
private bool _captureEnded = true;
public Pipeline(MTLDevice device, MTLCommandQueue commandQueue)
{
_device = device;
_mtlCommandQueue = commandQueue;
_commandQueue = commandQueue;
_helperShaders = new HelperShaders(_device);
_renderEncoderState = new RenderEncoderState(_helperShaders.BlitShader, _device);
_commandBuffer = _mtlCommandQueue.CommandBuffer();
_commandBuffer = _commandQueue.CommandBuffer();
if (MaxFramesPerCapture > 0)
{
StartCapture();
}
}
private void StartCapture()
{
var captureDescriptor = new MTLCaptureDescriptor
{
CaptureObject = _commandQueue,
Destination = MTLCaptureDestination.GPUTraceDocument,
OutputURL = NSURL.FileURLWithPath(StringHelper.NSString(CaptureLocation + DateTimeOffset.UtcNow.ToUnixTimeSeconds() + ".gputrace"))
};
var captureError = new NSError(IntPtr.Zero);
MTLCaptureManager.SharedCaptureManager().StartCapture(captureDescriptor, ref captureError);
if (captureError != IntPtr.Zero)
{
Console.WriteLine($"Failed to start capture! {StringHelper.String(captureError.LocalizedDescription)}");
}
_captureEnded = false;
}
public MTLRenderCommandEncoder GetOrCreateRenderEncoder()
@ -160,7 +187,7 @@ namespace Ryujinx.Graphics.Metal
}
}
_commandBuffer = _mtlCommandQueue.CommandBuffer();
_commandBuffer = _commandQueue.CommandBuffer();
}
public void Barrier()