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Author SHA1 Message Date
Isaac Marovitz
49b37550ca
Ava UI: Input Menu Refactor (#4998)
* So much boilerplate

* Slow and steady

* Restructure + Ack suggestions

* Restructure + Ack suggestions

* Restructure

* Clean

* Propogate those fields i forgot about

* It builds

* Progress

* Almost there

* Fix stupid mistake

* Fix more stupid mistakes

* Actually fix fuck ups

* Start localising

* r/therestofthefuckingowl

* Localise ButtonKeyAssigner

* Are you feeling it now mr krabs

* We’re done at last

* Crimes against code

* Try me in the Hague

* Please be quiet

* Crimes are here to stay

* Dispose stuff

* Cleanup a couple things

* Visual fixes and improvements

One weird bug

* Fix rebase errors

* Fixes

* Ack Suggestions

Remaining ack suggestions

Update src/Ryujinx.Ava/UI/Models/Input/ControllerInputConfig.cs

Co-authored-by: Ac_K <Acoustik666@gmail.com>

Update src/Ryujinx.Ava/UI/Models/Input/ControllerInputConfig.cs

Co-authored-by: Ac_K <Acoustik666@gmail.com>

* Formatting and error

More Ava 11-ness

Whoops

* Code style fixes

* Style fixes

* Analyzer fix

* Remove all ReflectionBindings

* Remove ambigious object

* Remove redundant property

* Old man yells at formatter

* r e a d o n l y

* Fix profiles

* Use new Sliders

---------

Co-authored-by: Ac_K <Acoustik666@gmail.com>
2023-10-21 13:26:51 +02:00
NitroTears
a42f0bbb87
Add "Create Shortcut" To app context menu (#4734)
* Added basic implementation for shortcut creation

Currently bitmaps (.bmp) are used as the source file, colours are good (unlike .ico rn) but are scaled poorly on desktop.

* Icons display properly in shortcut

* code cleanup

* Moved shortcut logic to specific file, added Ava UI for shortcuts

* Added linux .desktop shortcut creation

* fixes to .shortcut data

* code issue fixes

* Added basic implementation for shortcut creation

Currently bitmaps (.bmp) are used as the source file, colours are good (unlike .ico rn) but are scaled poorly on desktop.

* Icons display properly in shortcut

* code cleanup

* Moved shortcut logic to specific file, added Ava UI for shortcuts

* Added linux .desktop shortcut creation

* fixes to .shortcut data

* code issue fixes

* added back shortcut to new contextmenu file

* Replaced COM reference with ComImport for shortcut functionality

* remove specific platform values and regions

* Move ShortcutHelper to Ryujinx.Ui.Common.Helpers

* Adjust styling and structure

* code feedback changes

* Added MacOS support using .app folder

* Added basic implementation for shortcut creation

Currently bitmaps (.bmp) are used as the source file, colours are good (unlike .ico rn) but are scaled poorly on desktop.

* Icons display properly in shortcut

* code cleanup

* Moved shortcut logic to specific file, added Ava UI for shortcuts

* Added linux .desktop shortcut creation

* fixes to .shortcut data

* code issue fixes

* Added basic implementation for shortcut creation

Currently bitmaps (.bmp) are used as the source file, colours are good (unlike .ico rn) but are scaled poorly on desktop.

* Icons display properly in shortcut

* code cleanup

* Moved shortcut logic to specific file, added Ava UI for shortcuts

* Added linux .desktop shortcut creation

* fixes to .shortcut data

* code issue fixes

* Replaced COM reference with ComImport for shortcut functionality

* remove specific platform values and regions

* Move ShortcutHelper to Ryujinx.Ui.Common.Helpers

* Adjust styling and structure

* code feedback changes

* adjust tooltip message

* added shortcut-template.desktop file

* set shortcut icon location to .local/share/icons

* Linux code feedback changes

* change InteropServices to new securifybv.ShellLink Package

* added ShellLink to readme, updated shortcut comment

* Code feedback changes

* Added MacOS Support (As per Jose Estrada's PR)

* dotnet format

* Small restructuring

* Embed template files into Ryujinx.Ui.Common

* Disable "CreateShortcut" option for flatpak builds

---------

Co-authored-by: TSR Berry <20988865+TSRBerry@users.noreply.github.com>
Co-authored-by: Jose Estrada <joseestradacobo@gmail.com>
2023-10-20 20:51:15 +02:00
Ahmad Tantowi
b4bb22ba06
Avalonia: Make slider scrollable with mouse wheel (#5760)
* Add scrollable custom control based on TickFrequency

* Use custom slider to update value when pointer wheel scrolled

* Remove extra xaml file

* Address formatting issues

* Only scroll one element at a time

* Add OnPointerWheelChanged event to VolumeStatus button

Co-authored-by: Ahmad Tantowi <ahmadtantowi@outlook.com>

---------

Co-authored-by: TSR Berry <20988865+TSRBerry@users.noreply.github.com>
2023-10-20 16:02:12 +02:00
Isaac Marovitz
6fdf774845
Ava UI: Update to 11.0.5 (#5815)
* Bump bump bump

* Missed one
2023-10-20 15:41:50 +02:00
riperiperi
76b53e018a
GPU: Add fallback when textureGatherOffsets is not supported (#5792)
* GPU: Add fallback when textureGatherOffsets is not supported.

This PR adds a fallback for GPUs or APIs that don't support an equivalent to the method `textureGatherOffsets`, where each of the 4 gathered texels has an individual offset. This is done by reusing the existing code to handle non-const offsets for texture instructions, though it has also been corrected as there were a few implementation issues.

MoltenVK reports support for this capability, and it didn't error when we initially released the MacOS build, but that has since changed. MVK still reports support, but spirv-cross has been fixed in a way that it _attempts_ to use this capability, but the metal compiler errors since it doesn't exist.

Some other fixes:
- textureGatherOffsets emulation has been changed significantly. It now uses 4 texture sample instructions (not gather), calculates a base texel (i=0 j=0) and adds the offsets onto it before converting into a tex coord. The final result is offset into a texel center, so it shouldn't be subject to interpolation, though this isn't perfect and could have some error with floating point formats with linear sampling. It is subject to texture wrap mode as it should be, which is why texelFetch was not used.
  - Maybe gather should be used here with component `w` (i=0, j=0), though this multiplies number of texels fetched by 4... The way it was doing this before _was_ wrong_, but doing it right would avoid issues with texel center precision.
- textureGatherOffset (singular) now performs textureGather with the offset applied to the coords, rather than the slower fallback where each texel is fetched individually.

* Increment shader cache version, remove unused arg

* Use base texture size for gather coord offset.

Implicit LOD for gather is not supported.

* Use 4 texture gathers for offsets emulation

Avoids issues with interpolation at cost of performance

(not sure how bad this is)

* Address Feedback
2023-10-20 15:05:09 +02:00
gdkchan
28dd7d80af
Enable copy between MS and non-MS textures with different height (#5801) 2023-10-18 04:47:22 +00:00
Ac_K
1e06b28b22
Horizon: Migrate usb and psc services (#5800)
* Horizon: Migrate Usb and Psc services

* Fix formatting

* Adresses feedback
2023-10-13 23:13:15 -03:00
sunshineinabox
e768a54f17
Replace ReaderWriterLock with ReaderWriterLockSlim (#5785)
* Replace ReaderWriterLock with ReaderWriterLockSlim

* Resolve Feedback + Correct typo

* Revert some unncessary logic
2023-10-12 18:11:15 +02:00
TSRBerry
4e2bb13080
Fix games freezing after initializing LDN 1021 times (#5787)
* Close handle for stateChangeEvent on Finalize

* Properly dispose NetworkClient before setting it to null
2023-10-09 13:47:47 +00:00
Ahmad Tantowi
ac4f2c1e70
Avalonia: Show aspect ratio popup options in status bar (#5780)
* Show aspect ratio selection popup in status bar

* Add aspect ratio tooltip

* Fix typo
2023-10-08 11:04:41 +02:00
sharmander
e40470bbe1
Fix return value of Get function when a result does not yet exist for the address. (#5768) 2023-10-07 17:42:10 +02:00
riperiperi
f460ecc182
GPU: Add HLE macros for popular NVN macros (#5761)
* GPU: Add HLE macros for popular NVN macros

* Remove non-vector equality check

The case where it's not hardware accelerated will do the check integer-wise anyways.

* Whitespace 😔

* Address Feedback
2023-10-06 19:55:07 -03:00
riperiperi
086564c3c8
HLE: Fix Mii crc generation and minor issues (#5766)
* HLE: Fix Mii crc generation

Validating CRCs for data and device involves calculating the crc of all data including the crc being checked, which should then be 0.

The crc should be _generated_ on all data _before_ the crc in the struct. It shouldn't include the crcs themselves.

This fixes all generated miis (eg. default) having invalid crcs. This does not affect mii maker, as that generates its own charinfo.

Does not fix MK8D crash.

* Fix other mii issues

* Fully define all fields for Nickname and Ver3StoreData

Fixes an issue where the nickname for a mii would only have the first character on some method calls.

* Add Array96 type
2023-10-06 19:23:39 -03:00
gdkchan
b6ac45d36d
Fix SPIR-V call out arguments regression (#5767)
* Fix SPIR-V call out arguments regression

* Shader cache version bump
2023-10-06 00:18:30 -03:00
dependabot[bot]
7afae8c699
nuget: bump Microsoft.CodeAnalysis.CSharp from 4.6.0 to 4.7.0 (#5608)
Bumps [Microsoft.CodeAnalysis.CSharp](https://github.com/dotnet/roslyn) from 4.6.0 to 4.7.0.
- [Release notes](https://github.com/dotnet/roslyn/releases)
- [Changelog](https://github.com/dotnet/roslyn/blob/main/docs/Breaking%20API%20Changes.md)
- [Commits](https://github.com/dotnet/roslyn/commits)

---
updated-dependencies:
- dependency-name: Microsoft.CodeAnalysis.CSharp
  dependency-type: direct:production
  update-type: version-update:semver-minor
...

Signed-off-by: dependabot[bot] <support@github.com>
Co-authored-by: dependabot[bot] <49699333+dependabot[bot]@users.noreply.github.com>
2023-10-05 13:40:03 +02:00
Marco Carvalho
7835968214
Strings should not be concatenated using '+' in a loop (#5664)
* Strings should not be concatenated using '+' in a loop

* fix IDE0090

* undo GenerateLoadOrStore

* prefer string interpolation

* Update src/Ryujinx.Graphics.Shader/CodeGen/Glsl/Instructions/InstGen.cs

Co-authored-by: Mary <thog@protonmail.com>

---------

Co-authored-by: Mary <thog@protonmail.com>
2023-10-05 12:41:00 +02:00
gdkchan
0aceb534cb
Fix SPIR-V function calls (#5764)
* Fix SPIR-V function calls

* Shader cache version bump
2023-10-04 21:35:26 -03:00
gdkchan
a0af6e4d07
Use unique temporary variables for function call parameters on SPIR-V (#5757)
* Use unique temporary variables for function call parameters on SPIR-V

* Shader cache version bump
2023-10-04 19:46:11 -03:00
jcm
f61b7818c3
Avalonia: Add macOS check for Color Space Passthrough (#5754)
* add macOS check for color passthrough

* use existing IsMacOS property

---------

Co-authored-by: jcm <butt@butts.com>
2023-10-04 19:15:37 +02:00
gdkchan
a2a97e1b11
Implement textureSamples texture query shader instruction (#5750)
* Implement textureSamples texture query shader instruction

* Shader cache version bump
2023-10-03 22:43:11 +00:00
gdkchan
8b2625b0be
Decrement nvmap reference count on surface flinger prealloc (#5753) 2023-10-02 22:13:29 +00:00
gdkchan
651e24fed9
Signal friends completion event and stub CheckBlockedUserListAvailability (#5743) 2023-09-29 13:24:44 +02:00
gdkchan
41b104d0fb
Fix audio renderer compressor effect (#5742)
* Delete DecibelToLinearExtended and fix Log10 function

* Fix CopyBuffer and ClearBuffer

* Change effect states from class to struct + formatting

* Formatting

* Make UpdateLowPassFilter readonly

* More compressor fixes
2023-09-29 10:48:49 +00:00
dependabot[bot]
bc44b85b0b
nuget: bump FluentAvaloniaUI from 2.0.1 to 2.0.4 (#5729)
* nuget: bump FluentAvaloniaUI from 2.0.1 to 2.0.4

Bumps [FluentAvaloniaUI](https://github.com/amwx/FluentAvalonia) from 2.0.1 to 2.0.4.
- [Commits](https://github.com/amwx/FluentAvalonia/commits)

---
updated-dependencies:
- dependency-name: FluentAvaloniaUI
  dependency-type: direct:production
  update-type: version-update:semver-patch
...

Signed-off-by: dependabot[bot] <support@github.com>

* Update Directory.Packages.props

---------

Signed-off-by: dependabot[bot] <support@github.com>
Co-authored-by: dependabot[bot] <49699333+dependabot[bot]@users.noreply.github.com>
Co-authored-by: Ac_K <Acoustik666@gmail.com>
2023-09-28 00:15:45 +02:00
gdkchan
01c2b8097c
Implement NGC service (#5681)
* Implement NGC service

* Use raw byte arrays instead of string for _wordSeparators

* Silence IDE0230 for _wordSeparators

* Try to silence warning about _rangeValuesCount not being read on SparseSet

* Make AcType enum private

* Add abstract methods and one TODO that I forgot

* PR feedback

* More PR feedback

* More PR feedback
2023-09-27 19:21:26 +02:00
dependabot[bot]
4bd2ca3f0d
nuget: bump System.IdentityModel.Tokens.Jwt from 6.31.0 to 7.0.0 (#5730)
Bumps [System.IdentityModel.Tokens.Jwt](https://github.com/AzureAD/azure-activedirectory-identitymodel-extensions-for-dotnet) from 6.31.0 to 7.0.0.
- [Release notes](https://github.com/AzureAD/azure-activedirectory-identitymodel-extensions-for-dotnet/releases)
- [Changelog](https://github.com/AzureAD/azure-activedirectory-identitymodel-extensions-for-dotnet/blob/dev/CHANGELOG.md)
- [Commits](https://github.com/AzureAD/azure-activedirectory-identitymodel-extensions-for-dotnet/compare/6.31.0...7.0.0)

---
updated-dependencies:
- dependency-name: System.IdentityModel.Tokens.Jwt
  dependency-type: direct:production
  update-type: version-update:semver-major
...

Signed-off-by: dependabot[bot] <support@github.com>
Co-authored-by: dependabot[bot] <49699333+dependabot[bot]@users.noreply.github.com>
2023-09-27 19:03:41 +02:00
riperiperi
e63157cc33
GPU: Don't create tracking handles for buffer textures (#5727)
* GPU: Don't create tracking handles for buffer textures

Buffer texture memory is handled by the buffer cache - the texture shouldn't create any tracking handles as they aren't used. This change simply makes them create and iterate 0 tracking handles, while keeping the rest of the texture group around.

This prevents a possible issue where many buffer textures are created as views of overlapping buffer ranges, and virtual regions have many dependant textures that don't actually contribute anything to handle state.

Should improve performance in Mortal Kombat 1, possibly certain UE4 games when FIFO raises to 100%.

* Fix interval tree bug

* Don't check view compatibility for buffer textures
2023-09-26 12:37:10 -03:00
Ac_K
7f2fb049f5
Ava: Fix regressions by rewriting CheckLaunchState (#5728) 2023-09-26 07:17:55 +02:00
gdkchan
4744bde0e5
Reduce the amount of descriptor pool allocations on Vulkan (#5673)
* Reduce the amount of descriptor pool allocations on Vulkan

* Formatting

* Slice can be simplified

* Make GetDescriptorPoolSizes static

* Adjust CanFit calculation so that TryAllocateDescriptorSets never fails

* Remove unused field
2023-09-26 02:00:02 +02:00
gdkchan
4a835bb2b9
Make Vulkan memory allocator actually thread safe (#5575)
* Make Vulkan memory allocator actually thread safe

* Make free thread safe too

* PR feedback
2023-09-26 01:50:06 +02:00
gdkchan
ddc9ae2a83
Add VTimer as alternative interrupt method on Apple Hypervisor (#5663)
* Add VTimer as alternative interrupt method on Apple Hypervisor

* Fix naming violations on TimeApi

* Fix timer interval (was 16us rather than 16ms)

* Fix delta ticks calculation

* Missing ThrowOnError call

* Add SupportedOSPlatform attribute on AppleHv classes
2023-09-26 01:18:32 +02:00
Isaac Marovitz
d6d3cdd573
Ava UI: Refactor async usage (#5516)
* Remove `async void`

* Async LoadApplications

* Formatting and such

* Remove async from InstallUpdate

* Update src/Ryujinx.Ava/UI/Controls/ApplicationContextMenu.axaml.cs

Co-authored-by: TSRBerry <20988865+TSRBerry@users.noreply.github.com>

* Cleanup LoadApplications()

* Cleanup

* Formatting

* Revert some stuff

* Cleanup

* Update src/Ryujinx.Ava/UI/ViewModels/MainWindowViewModel.cs

Co-authored-by: Ac_K <Acoustik666@gmail.com>

* Ack suggestions

* Whitespace

* Fix Peri suggestion

* Add missing trailing commas

* Remove redundant method override

* Remove Dispatcher.UIThread.InvokeAsync/Post where possible

---------

Co-authored-by: TSR Berry <20988865+TSRBerry@users.noreply.github.com>
Co-authored-by: Ac_K <Acoustik666@gmail.com>
2023-09-26 00:04:58 +02:00
TSRBerry
53bd4c9f60
Add ldn:u implementation, INetworkClient interface and DisabledLdnClient (#5652)
* Impl first attempt to LDN

* Make this work.

- Endianness swap on all IPs.
- Use local network IP for connections, rather than 127.0.0.1. This is to be changed when tunnelling or whatever.
- Mac addresses are now randomly assigned on the server. (fixes joining lobbies)
- Fixed the "connected" handler for stations to actually find a
- Added info retrieval when connected to a station.
- Users that disconnect are now removed from rooms they were in. (still need to broadcast tho)
- The communication service does a bit better with being closed now.
- Some locking around the game instance dictionary.

* We may just be "initialized". Ignore this for now.

* Lots of WIP

* Add Disconnect packet

* Improve signalling of internal events.

* Fix scan.

* Fix some more stupid things.

* Enable NoDelay on all sockets.

* Add station accept policy, disconnect function.

* Limit max number of games.

* Split out networking stuff from HLE, so it can be swapped.

* Update logging calls.

* Missed a spot.

* Call SignalDisconnect instead of SetState

* Add comment to GetNetworkInfo

* Update configuration + UI

Now has its own tab, more options.

* Refactoring IUserLocalCommunicationService

( Expected new issues :'( )

* some cleanup

* More fix

* Correctly handle errors when connecting.

* Disable *Private call and clean symbols

* Structs cleanup

* Big cleanup

* Fix InvalidHandle (in MK8D and other games)

* Add Reject and Private Network support (v1)

RyuLdn Version bumped to 1.

* Add Initialize Packet

Allows users to keep Mac Addresses assigned by the server.

* Add SetWirelessControllerRestriction and some cleanup

* LDN-2 Initial Rebase

Make this work.

- Endianness swap on all IPs.
- Use local network IP for connections, rather than 127.0.0.1. This is to be changed when tunnelling or whatever.
- Fixed the "connected" handler for stations to actually find a
- The communication service does a bit better with being closed now.
- Some locking around the game instance dictionary.

We may just be "initialized". Ignore this for now.

Lots of WIP

Implement scan filter.

Improve signalling of internal events.

Fix scan.

Fix 0 width data, scan reply end delay removed.

Fix some more stupid things.

Enable NoDelay on all sockets.

Add station accept policy, disconnect function.

Limit max number of games.

Split out networking stuff from HLE, so it can be swapped.

Update logging calls.

Missed a spot.

SetAdvertiseData when open, don't return games that have accept policy 1

Update configuration + UI

Now has its own tab, more options.

Don't Keepalive, it causes problems.

Refactoring IUserLocalCommunicationService

( Expected new issues :'( )

some cleanup

More fix

Correctly handle errors when connecting.

Disable *Private call and clean symbols

Structs cleanup

Big cleanup

Fix InvalidHandle (in MK8D and other games)

Add Reject and Private Network support (v1)

Disable TcpNoDelay option on linux.

Add SetWirelessControllerRestriction and some cleanup

Misc cleanup, implement broadcast flag.

* Misc Changes

* Fix GetNetworkInfo

* Fix some small issues

* Implement GetNetworkInfoLatestUpdate

* Hotfix when LocalCommunicationId = 0xFFFFFFFFFFFFFFFF

* Fix ARMS Scan (and other games using wrong LocalCommunicationId

* Fix latest update when host leaves

* Revert "Fix ARMS Scan (and other games using wrong LocalCommunicationId"

This reverts commit 519c283d3993e2fdfafb8ac6b4e0a98231f6fb75.

* Fix the localCommunicationId = -1

* Don't set Connect flag for nodes already in the room before joining.

* Make IUserLocalCommunicationService disposable

* Don't dispose if there's no client.

* LDN-2-2 Rebase

Make this work.

- Endianness swap on all IPs.
- Use local network IP for connections, rather than 127.0.0.1. This is to be changed when tunnelling or whatever.
- Fixed the "connected" handler for stations to actually find a
- The communication service does a bit better with being closed now.
- Some locking around the game instance dictionary.

We may just be "initialized". Ignore this for now.

Put sockets behind an interface, so that they can be swapped for something proxyable

Lots of WIP

Implement scan filter.

Improve signalling of internal events.

Fix scan.

Fix 0 width data, scan reply end delay removed.

Fix some more stupid things.

Enable NoDelay on all sockets.

Add station accept policy, disconnect function.

Limit max number of games.

Split out networking stuff from HLE, so it can be swapped.

Update logging calls.

Missed a spot.

SetAdvertiseData when open, don't return games that have accept policy 1

Update configuration + UI

Now has its own tab, more options.

Don't Keepalive, it causes problems.

Refactoring IUserLocalCommunicationService

( Expected new issues :'( )

some cleanup

More fix

Correctly handle errors when connecting.

Disable *Private call and clean symbols

Structs cleanup

Big cleanup

Fix InvalidHandle (in MK8D and other games)

Add Reject and Private Network support (v1)

Disable TcpNoDelay option on linux.

Add SetWirelessControllerRestriction and some cleanup

Misc cleanup, implement broadcast flag.

Misc Changes

Fix GetNetworkInfo

Fix some small issues

Disable LAN by default til the config is added.

Fix Splatoon 2

- Stub nfp IUser::StartDetection / IUser::StopDetection.
- Stub ntc IEnsureNetworkClockAvailabilityService and needed calls.

Cleanup previous fixes

Stub IAudioInManager/IAudioIn for Splatoon 2 LAN

Add LAN settings to multiplayer tab

LAN Play > LAN Mode

Implement GetNetworkInfoLatestUpdate

Hotfix when LocalCommunicationId = 0xFFFFFFFFFFFFFFFF

Fix ARMS Scan (and other games using wrong LocalCommunicationId

Fix latest update when host leaves

Revert "Fix ARMS Scan (and other games using wrong LocalCommunicationId"

This reverts commit 519c283d3993e2fdfafb8ac6b4e0a98231f6fb75.

Fix the localCommunicationId = -1

Don't set Connect flag for nodes already in the room before joining.

Make IUserLocalCommunicationService disposable

Fix crash when using LAN mode on linux.

Actually use that call

Don't dispose if there's no client.

Fix the settings window crash

Fix configurationFileUpdated

* Make LDN compatible with Ryujinx/Ryujinx#3805

* Ava: Add Ldn options to SettingsNetworkTab

* Ava: Add update events for multiplayer options

* Apply formatting

* Remove LdnHelper

* ldn: Fix hardcoded /24 subnet mask

* Fix naming rule violations

* Add missing summary doc tag

* Remove NetCoreServer dependency

* Address code style issues and typos

Co-authored-by: gdkchan <gab.dark.100@gmail.com>

* Call CloseStation/CloseAccessPoint to reduce code duplication

* Fix typo

Co-authored-by: gdkchan <gab.dark.100@gmail.com>

* Fix missing trailing commas

* Extract AddressList from AddressEntry

* Use AcceptPolicy as a type for LdnNetworkInfo.StationAcceptPolicy

* Add Flags attribute to ScanFilterFlag

* Rename struct members for LdnNetworkInfo

* Remove extra line

Co-authored-by: Ac_K <Acoustik666@gmail.com>

* Extract NetworkErrorMessage from NetworkError

* Fix missing trailing commas

---------

Co-authored-by: Ac_K <Acoustik666@gmail.com>
Co-authored-by: riperiperi <rhy3756547@hotmail.com>
Co-authored-by: gdkchan <gab.dark.100@gmail.com>
2023-09-25 23:50:43 +02:00
Theun de Bruijn
eca8808649
Headless: Add support for Scaling Filters, Anti-aliasing and Exclusive Fullscreen (#5412)
* Headless: Added support for fullscreen option

* Headless: cleanup of fullscreen support

* Headless: fullscreen support : implemented proposed changes

* Headless: fullscreen support: cleanup

* Headless: exclusive fullscreen support: wip

* Headless: exclusive fullscreen support: add. windows scale interop

* Headless: exclusive fullscreen support: cleanup

* Headless: exclusive fullscreen support: cleanup

* Headless: fullscreen support: fix for OpenGL scaling

* Headless: fullscreen support: cleanup

* Headless: fullscreen support: cleanup

* Headless: fullscreen support: add. Vulkan fix

* Headless: fullscreen support: add. macOS fullscreen fix

* Headless: fullscreen support: cleanup

* Headless: fullscreen support: cleanup

* Headless: fullscreen support: cleanup

* Headless: exclusive fullscreen support: add. display selection logic

* Headless: exclusive fullscreen support: add. anti-aliasing + scaling-filter logic

* Headless: exclusive fullscreen support: upd. options to be case-insensitive

* Headless: exclusive fullscreen support: force default values for scaling + anti-aliasing options

* Headless: upd. OpenGL --fullscreen window size logic

* Headless: upd. fullscreen logic

* Headless: cleanup

* Headless: refac. DisplayId option naming

* Headless: refac. scaling + anti-aliasing option handling

* Headless: refac. namespace handling

* Headless: upd. imports ordering

* Apply suggestions from code review

Co-authored-by: TSRBerry <20988865+TSRBerry@users.noreply.github.com>

---------

Co-authored-by: Ac_K <Acoustik666@gmail.com>
Co-authored-by: TSRBerry <20988865+TSRBerry@users.noreply.github.com>
2023-09-25 23:40:16 +02:00
riperiperi
f6c3f1cdfd
GPU: Discard data when getting texture before full clear (#5719)
* GPU: Discard data when getting texture before full clear

* Fix rules and order of clear checks

* Fix formatting
2023-09-25 23:07:03 +02:00
dependabot[bot]
8026e1c804
nuget: bump Microsoft.NET.Test.Sdk from 17.6.3 to 17.7.2 (#5622)
Bumps [Microsoft.NET.Test.Sdk](https://github.com/microsoft/vstest) from 17.6.3 to 17.7.2.
- [Release notes](https://github.com/microsoft/vstest/releases)
- [Changelog](https://github.com/microsoft/vstest/blob/main/docs/releases.md)
- [Commits](https://github.com/microsoft/vstest/compare/v17.6.3...v17.7.2)

---
updated-dependencies:
- dependency-name: Microsoft.NET.Test.Sdk
  dependency-type: direct:production
  update-type: version-update:semver-minor
...

Signed-off-by: dependabot[bot] <support@github.com>
Co-authored-by: dependabot[bot] <49699333+dependabot[bot]@users.noreply.github.com>
2023-09-25 21:29:09 +02:00
Isaac Marovitz
d9f9bbfaa6
Vulkan: Fix barriers on macOS (#5700)
* Use old method on macOS

* gdk suggestions

* Update src/Ryujinx.Graphics.Vulkan/TextureStorage.cs

Co-authored-by: gdkchan <gab.dark.100@gmail.com>

* Update src/Ryujinx.Graphics.Vulkan/TextureStorage.cs

Co-authored-by: gdkchan <gab.dark.100@gmail.com>

---------

Co-authored-by: gdkchan <gab.dark.100@gmail.com>
2023-09-23 19:32:36 -03:00
MutantAura
fe9e19d8cc
[INFRA] Addition of basic contributor guides and docs framework. (#5581)
* Addition of basic contributor docs.

- Main contributor guide landing page.
- C# codestyle doc.
- Pull request guide doc.

All files and structure heavily inspired by the dotnet/runtime docs: https://github.com/dotnet/runtime/tree/main/docs

* fix typos and review changes

* Update XML doc requirement & conversation review.
2023-09-22 16:21:11 +02:00
Ac_K
fb55f57da7
Horizon: Migrate wlan and stubs latest services (#5708)
* Horizon: Migrate wlan and stubs latest services

This PR migrate empty wlan services, values are found by RE.
Latest firmwares added some other services which are now stubbed and up-to-date.

* Fix imports ordering
2023-09-20 22:55:27 +02:00
gdkchan
44862dce3e
Stub unsupported BSD socket options (#5670)
* Stub unsupported BSD socket options

* Span.Clear
2023-09-19 19:35:56 +02:00
Emmanuel Hansen
e601419bd4
make cheat list binding public (#5697) 2023-09-19 16:51:56 +00:00
Emmanuel Hansen
d6bc0de785
use compiled bidning for localizations (#5684) 2023-09-18 22:20:59 +02:00
Emmanuel Hansen
9f26fd3600
remove some usages of reflection binding (#5686) 2023-09-18 22:09:22 +02:00
gdkchan
88df636c87
Replace ShaderOutputLayer with equivalent ShaderViewportIndexLayerEXT capability (#5683) 2023-09-16 18:49:13 +02:00
gdkchan
7ccff037e8
Fix some Vulkan validation errors (mostly related to barriers) (#5603)
* Replace image barriers inside render pass with more generic memory barrier

* Remove forceStorage since it was creating images with storage bit for formats that are not StorageImage compatible

* Add missing flags on subpass dependency

* Don't call vkCmdSetScissor with a scissor count of 0

* One semaphore per swapchain image

* Remove compute stage from read to write barriers

* Try to improve Pipeline.Barrier nonsense

* Set PipelineStateFlags based on supported stages
2023-09-14 19:58:11 +02:00
gdkchan
a745913329
Fix gl_Layer to geometry shader change not writing gl_Layer (#5682)
* Fix gl_Layer to geometry shader change not writing gl_Layer

* Shader cache version bump
2023-09-14 14:53:53 -03:00
Ac_K
e6700b314f
lbl: Migrate service to Horizon (#5628)
* lbl: Migrate service to Horizon

* Fix formatting

* Addresses gdkchan's feedback

* Fix comments
2023-09-14 09:50:19 +02:00
gdkchan
e2cfe6fe44
Fix shader GlobalToStorage pass when base address comes from local or shared memory (#5668)
* Fix shader GlobalToStorage pass when base address comes from local or shared memory

* Shader cache version bump
2023-09-11 01:22:18 +00:00
Marco Carvalho
210f475484
Replacing 'Assembly.GetExecutingAssembly()' with 'Type.Assembly' (#5545) 2023-09-07 14:10:58 +02:00
gdkchan
ddb6493896
Delete ResourceAccess (#5626)
* Delete ResourceAccess

* Set write flag for vertex/geometry as compute output buffers
2023-09-05 22:59:21 +02:00