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535 commits

Author SHA1 Message Date
Ac_K
5fb37093ef New translations en_us.json (Chinese Simplified) 2024-05-25 01:46:55 +02:00
Ac_K
3f921e8638 New translations en_us.json (Spanish) 2024-05-25 01:46:54 +02:00
Ac_K
d8231dd673 New translations en_us.json (Thai) 2024-05-24 01:11:51 +02:00
Ac_K
26b93317c9 New translations en_us.json (Arabic) 2024-05-23 01:15:48 +02:00
Ac_K
c1a300e327 New translations en_us.json (Ukrainian) 2024-05-22 00:54:31 +02:00
Ac_K
e5db943785 New translations en_us.json (Italian) 2024-05-20 00:40:37 +02:00
Ac_K
11df4d852b New translations en_us.json (Portuguese, Brazilian) 2024-05-17 20:23:57 +02:00
Ac_K
d3f6a8cf1e New translations en_us.json (Norwegian) 2024-05-16 20:22:30 +02:00
Ac_K
2f0d9c28cc New translations en_us.json (French) 2024-05-16 20:22:29 +02:00
Ac_K
2752bd3cc4 New translations en_us.json (Polish) 2024-05-16 20:22:28 +02:00
Ac_K
afd081855a New translations en_us.json (Chinese Simplified) 2024-05-15 20:17:37 +02:00
Ac_K
fe373ebb79 New translations en_us.json (Korean) 2024-05-15 20:17:35 +02:00
Ac_K
3cad67fb9e New translations en_us.json (French) 2024-05-14 20:19:04 +02:00
Ac_K
05fdbad573 New translations en_us.json (Thai) 2024-05-14 20:19:03 +02:00
Ac_K
80ab7cfde5 New translations en_us.json (Portuguese, Brazilian) 2024-05-14 20:19:02 +02:00
Ac_K
e9dc9edfe5 New translations en_us.json (Chinese Traditional) 2024-05-14 20:19:01 +02:00
Ac_K
4476222ab0 New translations en_us.json (Chinese Simplified) 2024-05-14 20:18:59 +02:00
Ac_K
13912d35b7 New translations en_us.json (Ukrainian) 2024-05-14 20:18:58 +02:00
Ac_K
8591f6ea23 New translations en_us.json (Turkish) 2024-05-14 20:18:57 +02:00
Ac_K
ad0c018b3f New translations en_us.json (Russian) 2024-05-14 20:18:56 +02:00
Ac_K
831348d68b New translations en_us.json (Polish) 2024-05-14 20:18:55 +02:00
Ac_K
b9d8b03674 New translations en_us.json (Korean) 2024-05-14 20:18:54 +02:00
Ac_K
2e25dae302 New translations en_us.json (Japanese) 2024-05-14 20:18:53 +02:00
Ac_K
9b7e490941 New translations en_us.json (Italian) 2024-05-14 20:18:52 +02:00
Ac_K
705e84a4e8 New translations en_us.json (Hebrew) 2024-05-14 20:18:50 +02:00
Ac_K
8a61095506 New translations en_us.json (Greek) 2024-05-14 20:18:49 +02:00
Ac_K
48898428f8 New translations en_us.json (German) 2024-05-14 20:18:48 +02:00
Ac_K
e779384a4c New translations en_us.json (Arabic) 2024-05-14 20:18:47 +02:00
Ac_K
8b2a55ae7f New translations en_us.json (Spanish) 2024-05-14 20:18:46 +02:00
Ac_K
2ca0b17339
New Crowdin updates (#6590)
* New translations en_us.json (Arabic)

* New translations en_us.json (Russian)

* New translations en_us.json (Chinese Traditional)

* New translations en_us.json (French)

* New translations en_us.json (Russian)

* New translations en_us.json (Spanish)

* New translations en_us.json (Arabic)

* New translations en_us.json (German)

* New translations en_us.json (Greek)

* New translations en_us.json (Hebrew)

* New translations en_us.json (Italian)

* New translations en_us.json (Japanese)

* New translations en_us.json (Korean)

* New translations en_us.json (Polish)

* New translations en_us.json (Russian)

* New translations en_us.json (Turkish)

* New translations en_us.json (Ukrainian)

* New translations en_us.json (Chinese Simplified)

* New translations en_us.json (Chinese Traditional)

* New translations en_us.json (Portuguese, Brazilian)

* New translations en_us.json (Thai)

* New translations en_us.json (French)

* New translations en_us.json (Arabic)

* New translations en_us.json (Italian)

* New translations en_us.json (Korean)

* New translations en_us.json (Russian)

* New translations en_us.json (Ukrainian)

* New translations en_us.json (Chinese Simplified)

* New translations en_us.json (Arabic)

* New translations en_us.json (Polish)

* New translations en_us.json (Turkish)

* New translations en_us.json (Arabic)

* New translations en_us.json (Chinese Traditional)

* New translations en_us.json (Russian)

* New translations en_us.json (French)

* New translations en_us.json (Thai)

* New translations en_us.json (Spanish)

* New translations en_us.json (Arabic)

* New translations en_us.json (German)

* New translations en_us.json (Greek)

* New translations en_us.json (Hebrew)

* New translations en_us.json (Italian)

* New translations en_us.json (Japanese)

* New translations en_us.json (Korean)

* New translations en_us.json (Polish)

* New translations en_us.json (Russian)

* New translations en_us.json (Turkish)

* New translations en_us.json (Ukrainian)

* New translations en_us.json (Chinese Simplified)

* New translations en_us.json (Chinese Traditional)

* New translations en_us.json (Portuguese, Brazilian)

* New translations en_us.json (Thai)

* New translations en_us.json (French)

* New translations en_us.json (Arabic)

* New translations en_us.json (Chinese Traditional)

* New translations en_us.json (Arabic)

* New translations en_us.json (Italian)

* New translations en_us.json (Arabic)

* New translations en_us.json (Italian)

* New translations en_us.json (Spanish)

* New translations en_us.json (Russian)

* New translations en_us.json (Russian)

* New translations en_us.json (Thai)

* New translations en_us.json (Spanish)

* New translations en_us.json (Arabic)

* New translations en_us.json (German)

* New translations en_us.json (Greek)

* New translations en_us.json (Hebrew)

* New translations en_us.json (Italian)

* New translations en_us.json (Japanese)

* New translations en_us.json (Korean)

* New translations en_us.json (Polish)

* New translations en_us.json (Russian)

* New translations en_us.json (Turkish)

* New translations en_us.json (Ukrainian)

* New translations en_us.json (Chinese Simplified)

* New translations en_us.json (Chinese Traditional)

* New translations en_us.json (Portuguese, Brazilian)

* New translations en_us.json (Thai)

* New translations en_us.json (French)

* New translations en_us.json (Chinese Traditional)

* New translations en_us.json (Arabic)

* New translations en_us.json (Russian)

* New translations en_us.json (Turkish)

* New translations en_us.json (Chinese Simplified)

* New translations en_us.json (Russian)

* New translations en_us.json (Chinese Simplified)

* New translations en_us.json (Russian)

* New translations en_us.json (Portuguese, Brazilian)

* New translations en_us.json (German)
2024-05-14 17:47:03 +02:00
Isaac Marovitz
47639e6eeb
Bump Avalonia.Svg (#6603)
* Bump Avalonia.Svg

* Remove using

* Bump Version

* Remove other reload
2024-05-14 17:36:11 +02:00
gdkchan
cd78adf07f
Add missing lock on texture cache UpdateMapping method (#6657) 2024-05-14 17:23:13 +02:00
TSRBerry
a3dc295c5f
Disable keyboard controller input while swkbd is open (foreground) (#6646)
* Block input updates while swkbd is open in foreground mode

* Flush internal driver state before unblocking input updates

* Rename Flush to Clear and remove unnecessary attribute
2024-05-14 17:14:39 +02:00
gdkchan
2ef4f92b07
Make TextureGroup.ClearModified thread safe (#6686) 2024-05-14 17:06:36 +02:00
yell0wsuit
2b6cc4b353
Add the "Auto" theme option in setting (#6611)
* Add "Follow OS theme" option

* Update App.axaml.cs

* Add "Follow OS theme" option

* Update App.axaml.cs

* Remove `this`

* Remove annotation for nullable reference

* Change into switch expression to make it concise

* Change comments to XML docs

* Update en_US.json

* Fix icons in About dialog do not response to "auto" theme

The theme icons seemingly use Dark variant event when the OS theme is light. In addition, I added ThemeManager common to make it accessible for both App and AboutWindow

* Newline at the end

* newline moment

* Update ThemeManager.cs

* bait to switch to lf

* change to lf

* temp. revert

* Add back ThemeManager.cs common, pls pass the format check

* I found the mistake: should have put `ThemeManager.OnThemeChanged();` in try block

Finally solve the formatting check

* test formatting

* Update App.axaml.cs

* Ok i seem to forget to add version lol

* Fix info CA1816
2024-05-14 17:00:03 +02:00
gdkchan
3a3b51893e
Add support for bindless textures from storage buffer on Vulkan (#6721)
* Halve primitive ID when converting quads to triangles

* Shader cache version bump

* Add support for bindless textures from storage buffer on Vulkan
2024-05-14 16:47:16 +02:00
MutantAura
44dbab3848
discordRPC: Truncate game title and details if they exceed discord byte limit. (#6581)
* Truncate game title and details if they exceed DiscordRPC limit.

* Update implementation to a byte total check.

* Track if the string has actually been modified correctly.

* Allow an early function return and simplify logic.

* Better handling of large input strings and minimise loop opportunities.

* Remove unused using.

* Update to `applicationName` over `titleName`.
2024-05-14 16:36:44 +02:00
Tsubasa0504
cada4d04ef
HID: Stub IHidServer: 134 (SetNpadAnalogStickUseCenterClamp) (#6664)
* Add files via upload

* Update IHidServer.cs

mistakes...

* format

how do i do it

* Update src/Ryujinx.HLE/HOS/Services/Hid/IHidServer.cs

Co-authored-by: Agatem <agaatem@outlook.com>

* Update src/Ryujinx.HLE/HOS/Services/Hid/IHidServer.cs

Co-authored-by: Agatem <agaatem@outlook.com>

* bruh

* Apply suggestions from code review

Co-authored-by: gdkchan <gab.dark.100@gmail.com>

* use readuint32 instead

* second thought

* i hope it works

thanks someone higher up with the same thing

* pid

* Apply suggestions from code review

Co-authored-by: Ac_K <Acoustik666@gmail.com>

* styles i think

* Apply suggestions from code review

Co-authored-by: makigumo <makigumo@users.noreply.github.com>

---------

Co-authored-by: Agatem <agaatem@outlook.com>
Co-authored-by: gdkchan <gab.dark.100@gmail.com>
Co-authored-by: Ac_K <Acoustik666@gmail.com>
Co-authored-by: makigumo <makigumo@users.noreply.github.com>
2024-05-14 16:26:49 +02:00
Luke Warner
e9edf0ab7f
Update outdated Windows version warning (#6481)
* Change text

* clarify version number

* update gtk
2024-05-14 16:19:43 +02:00
TSRBerry
6e40b64554
Add linux specific files to local builds (#6762) 2024-05-14 16:06:40 +02:00
Marco Carvalho
a23d8cb92f
Replace "List.ForEach" for "foreach" (#6783)
* Replace "List.ForEach" for "foreach"

* dotnet format

* Update Ptc.cs

* Update GpuContext.cs
2024-05-08 13:53:25 +02:00
Nicolas Abram
ab12fbe963
Fix system dateTime loading in avalonia LoadCurrentConfiguration (#6676)
* Fix system dateTime loading in avalonia LoadCurrentConfiguration

* Rename local var to not use upper camel case
2024-05-02 13:33:28 +02:00
MutantAura
d0cc13ce0b
UI: Fix some MainWindow bugs and implement menubar items to change window size. (#6750)
* Do not save window dimensions when maximized.

* Implement option to disable window size/position memory.

* Remove logging statements

* Implement menubar items for common window sizes.

* formatting fixes

* Set 720p window as a composite value.

* Remove unused using

* Fix exception paramter.

* Force restore window when a size change is requested

* Fix some resizing bugs.
2024-05-01 18:21:24 +02:00
Andrew Glaze
65c035cdf8
Fix alt key appearing as control in settings menus (#6742) 2024-04-29 18:18:27 +01:00
Exhigh
56c5dbe557
Fix Cursor States On Windows (#6725)
* [Ava]: Fix Cursor States On Windows

It's been sometime since the last PR #5415 was made and last time i was waiting for Ava 11 to be merged before re-writing the code and along the way forgot about the PR.

Anyway this PR supersedes both #5288 and #5415, and fixes issue: #5136

* Now, the bounds for which the cursor should be detected in renderer should be accurate to any scaling / resolution, taking into account the status and the menu bar. ( This issue was partially resolved by #6450 )

* Reduced the number of times the cursor updates from per frame update to updating only when the cursor state needs to be changed.

* Fixed the issue wherein you weren't able to resize the window, because of the cursor passthrough which caused the cursor to reset from the reset icon or flicker.

* Fixed the issue caused by #6450 which caused the cursor to disappear over the submenus while cursor was set to always hide.

* Changed the cursor state to not disappear while the game is being loaded. ( Needs Feedback ).

* Removed an unused library import.

* PR feedback

* Fix excessive line breaks and whitespaces and other feedback
* Add a check before calculating cursor idle time, such that it calculates only while the cursor mode is OnIdle.

* PR Feedback

* Rework the cursor state check code block

Co-Authored-By: gdkchan <5624669+gdkchan@users.noreply.github.com>

* PR Feedback

* A simpler version of the previous implementation.

Co-Authored-By: gdkchan <5624669+gdkchan@users.noreply.github.com>

* PR Feedback

* PR Feedback

---------

Co-authored-by: gdkchan <5624669+gdkchan@users.noreply.github.com>
2024-04-28 20:21:08 -03:00
MaxLastBreath
5976a5161b
Fix direct keyboard not working when using a Controller. (#6716)
* Fix direct keyboard not working when connected with a controller

- Pass KeyboardDriver to NpadController.GetHLEKeyboardInput().
- Always fetch all keyboards if Direct Keyboard is turned on.
- Remove unnecessary return null.

* Get Keyboard Inputs outside of the controller loop.

- Moved GetHLEKeyboardInput outside of the controller loop.
- Made GetHLEKeyboardInput public static from public

* Removed extra newline

* Update src/Ryujinx.Input/HLE/NpadManager.cs

Co-authored-by: gdkchan <gab.dark.100@gmail.com>

* Update src/Ryujinx.Input/HLE/NpadController.cs

Co-authored-by: TSRBerry <20988865+TSRBerry@users.noreply.github.com>

---------

Co-authored-by: gdkchan <gab.dark.100@gmail.com>
Co-authored-by: TSRBerry <20988865+TSRBerry@users.noreply.github.com>
2024-04-28 19:02:29 +02:00
riperiperi
3d4dea624d
HID: Correct direct mouse deltas (#6736)
The delta position of the mouse should be the difference between the current and last position. Subtracting the last deltas doesn't really make sense.

Won't implement pointer lock for first person games, but might stop some super weird behaviour with the mouse values appearing totally random.
2024-04-28 18:55:37 +02:00
gdkchan
c6f8bfed90
Add support for bindless textures from shader input (vertex buffer) on Vulkan (#6577)
* Add support for bindless textures from shader input (vertex buffer)

* Shader cache version bump

* Format whitespace

* Remove cache entries on pool removal, disable for OpenGL

* PR feedback
2024-04-22 15:05:55 -03:00
jhorv
9b94662b4b
implement MemoryManagerHostTracked.GetReadOnlySequence() (#6695)
* implement `MemoryManagerHostTracked.GetReadOnlySequence()`, fixes crashes on game starts on MacOS

* whitespace fixes

* whitespace fixes

* add missing call to `SignalMemoryTracking()`

* adjust call to `SignalMemoryTracking()``

* don't use GetPhysicalAddressMemory()

* add newline for consistency
2024-04-21 16:34:04 -03:00
jhorv
216026c096
Use pooled memory and avoid memory copies (#6691)
* perf: use ByteMemoryPool

* feat: KPageTableBase/KPageTable new methods to read and write `ReadOnlySequence<byte>`

* new: add IWritableBlock.Write(ulong, ReadOnlySequence<byte>) with default impl

* perf: use GetReadOnlySequence() instead of GetSpan()

* perf: make `Parcel` IDisposable, use `ByteMemoryPool` for internal allocation, and make Parcel consumers dispose of it

* remove comment about copySize

* remove unnecessary Clear()
2024-04-21 12:57:35 +02:00