1
0
Fork 0
mirror of https://github.com/Ryujinx/Ryujinx.git synced 2024-12-22 01:52:01 +00:00
Commit graph

7 commits

Author SHA1 Message Date
Mary
57d3296ba4
infra: Migrate to .NET 6 (#2829)
* infra: Migrate to .NET 6

* Rollback version naming change

* Workaround .NET 6 ZipArchive API issues

* ci: Switch to VS 2022 for AppVeyor

CI is now ready for .NET 6

* Suppress WebClient warning in DoUpdateWithMultipleThreads

* Attempt to workaround System.Drawing.Common changes on 6.0.0

* Change keyboard rendering from System.Drawing to ImageSharp

* Make the software keyboard renderer multithreaded

* Bump ImageSharp version to 1.0.4 to fix a bug in Image.Load

* Add fallback fonts to the keyboard renderer

* Fix warnings

* Address caian's comment

* Clean up linux workaround as it's uneeded now

* Update readme

Co-authored-by: Caian Benedicto <caianbene@gmail.com>
2021-11-28 21:24:17 +01:00
gdkchan
d9d18439f6
Use a new approach for shader BRX targets (#2532)
* Use a new approach for shader BRX targets

* Make shader cache actually work

* Improve the shader pattern matching a bit

* Extend LDC search to predecessor blocks, catches more cases

* Nit

* Only save the amount of constant buffer data actually used. Avoids crashes on partially mapped buffers

* Ignore Rd on predicate instructions, as they do not have a Rd register (catches more cases)
2021-08-11 20:59:42 +02:00
Mary
6bc2733c17
salieri: Support read-only mode if archive is already opened (#1807)
This improves shader cache resilience when people opens another program that touch the cache.zip.
2020-12-13 08:46:07 +01:00
Mary
f6d88558b1
salieri: Fix missing guest GPU accessor missing on hashes (#1759)
This adds the guest GPU accessor to hashes computation.
As this change all the hashes from the cache, I added some migration
logic.

This is required for #1755.
2020-12-01 22:48:31 +01:00
Mary
25b9cde8be
salieri: remove a wrong debug assert (#1740)
THis assert is wrong and useless now, remove it because it's annoying in
Debug.
2020-11-21 22:10:08 +01:00
Mary
cc60ba9d22
shader cache: Fix possible race causing crashes on manifest at startup (#1718)
* shader cache: Fix possible race causing crashes on manifest at startup

This fix a misplace function call ending up causing possibly two write
on the cache.info at the same time.

* shader cache: Make RemoveManifestEntries async too to be sure all operations are perform before starting the game
2020-11-17 22:31:05 +01:00
Mary
48f6570557
Salieri: shader cache (#1701)
Here come Salieri, my implementation of a disk shader cache!

"I'm sure you know why I named it that."
"It doesn't really mean anything."

This implementation collects shaders at runtime and cache them to be later compiled when starting a game.
2020-11-13 00:15:34 +01:00