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441 commits

Author SHA1 Message Date
gdkchan
b1bd6a50b5
Less invasive fix for EventFd blocking operations (#3394) 2022-06-12 09:29:12 +02:00
gdkchan
70895bdb04
Allow concurrent BSD EventFd read/write (#3385) 2022-06-11 14:58:30 -03:00
Billy Laws
2073ba2919
Fix a potential GPFIFO submission race (#3378)
The syncpoint maximum value represents the maximum possible syncpt value at a given time, however due to PBs being submitted before max was incremented, for a brief moment of time this is not the case which could lead to invalid behaviour if a game waits on the fence at that specific time.
2022-06-04 21:36:36 +02:00
gdkchan
0c87bf9ea4
Refactor CPU interface to allow the implementation of other CPU emulators (#3362)
* Refactor CPU interface

* Use IExecutionContext interface on SVC handler, change how CPU interrupts invokes the handlers

* Make CpuEngine take a ITickSource rather than returning one

The previous implementation had the scenario where the CPU engine had to implement the tick source in mind, like for example, when we have a hypervisor and the game can read CNTPCT on the host directly. However given that we need to do conversion due to different frequencies anyway, it's not worth it. It's better to just let the user pass the tick source and redirect any reads to CNTPCT to the user tick source

* XML docs for the public interfaces

* PPTC invalidation due to NativeInterface function name changes

* Fix build of the CPU tests

* PR feedback
2022-05-31 16:29:35 -03:00
gdkchan
89294b7772
Fix audio renderer error message result code base (#3348) 2022-05-19 00:59:27 +02:00
Ac_K
92ca1cb0cb
hid: Various fixes and cleanup (#3326)
* hid: Various fix and cleanup

* Add IsValidNpadIdType

* remove ()
2022-05-08 00:28:54 +02:00
gdkchan
42a2a80b87
Enable JIT service LLE (#2959)
* Enable JIT service LLE

* Force disable PPTC when using the JIT service

PPTC does not support multiple guest processes

* Fix build

* Make SM service registration per emulation context rather than global

* Address PR feedback
2022-05-05 15:23:30 -03:00
gdkchan
54deded929
Fix shared memory leak on Windows (#3319)
* Fix shared memory leak on Windows

* Fix memory leak caused by RO session disposal not decrementing the memory manager ref count

* Fix UnmapViewInternal deadlock

* Was not supposed to add those back
2022-05-05 14:58:59 -03:00
gdkchan
556be08c4e
Implement PM GetProcessInfo atmosphere extension (partially) (#2966) 2022-05-03 23:28:32 +02:00
gdkchan
95017b8c66
Support memory aliasing (#2954)
* Back to the origins: Make memory manager take guest PA rather than host address once again

* Direct mapping with alias support on Windows

* Fixes and remove more of the emulated shared memory

* Linux support

* Make shared and transfer memory not depend on SharedMemoryStorage

* More efficient view mapping on Windows (no more restricted to 4KB pages at a time)

* Handle potential access violations caused by partial unmap

* Implement host mapping using shared memory on Linux

* Add new GetPhysicalAddressChecked method, used to ensure the virtual address is mapped before address translation

Also align GetRef behaviour with software memory manager

* We don't need a mirrorable memory block for software memory manager mode

* Disable memory aliasing tests while we don't have shared memory support on Mac

* Shared memory & SIGBUS handler for macOS

* Fix typo + nits + re-enable memory tests

* Set MAP_JIT_DARWIN on x86 Mac too

* Add back the address space mirror

* Only set MAP_JIT_DARWIN if we are mapping as executable

* Disable aliasing tests again (still fails on Mac)

* Fix UnmapView4KB (by not casting size to int)

* Use ref counting on memory blocks to delay closing the shared memory handle until all blocks using it are disposed

* Address PR feedback

* Make RO hold a reference to the guest process memory manager to avoid early disposal

Co-authored-by: nastys <nastys@users.noreply.github.com>
2022-05-02 20:30:02 -03:00
gdkchan
9444b4a647
Implement HwOpus multistream functions (#3275)
* Implement HwOpus multistream functions

* Avoid one copy
2022-04-15 23:16:28 +02:00
Narr the Reg
55ee261363
service: hid: Signal event on AcquireNpadStyleSetUpdateEventHandle (#3247) 2022-04-07 15:43:14 -03:00
Ac_K
e3b36db71c
hle: Some cleanup (#3210)
* hle: Some cleanup

This PR cleaned up a bit the HLE folder and the VirtualFileSystem one, since we use LibHac, we can use some class of it directly instead of duplicate things. The "Content" of VFS folder is removed since it should be handled in the NCM service directly.
A larger cleanup should be done later since there is still be duplicated code here and there.

* Fix Headless.SDL2

* Addresses gdkchan feedback
2022-03-22 20:46:16 +01:00
gdkchan
79408b68c3
De-tile GOB when DMA copying from block linear to pitch kind memory regions (#3207)
* De-tile GOB when DMA copying from block linear to pitch kind memory regions

* XML docs + nits

* Remove using

* No flush for regular buffer copies

* Add back ulong casts, fix regression due to oversight
2022-03-20 13:55:07 -03:00
Ac_K
b45d30acf8
oslc: Fix condition in GetSaveDataBackupSetting (#3208)
* oslc: Fix condition in GetSaveDataBackupSetting

This PR fixes a condition previously implemented in #3190 where ACNH can't be booted without an existing savedata.
Closes #3206

* Addresses gdkchan feedback
2022-03-20 13:25:29 -03:00
Ac_K
e2ffa5a125
ntc: Implement IEnsureNetworkClockAvailabilityService (#3192)
* ntc: Implement IEnsureNetworkClockAvailabilityService

This PR implement a basic `IEnsureNetworkClockAvailabilityService` checked by RE. It's needed by Splatoon 2 with Guest Internet Access enabled. Game is now playable with this setting.

* Update Ryujinx.HLE/HOS/Services/Nim/Ntc/StaticService/IEnsureNetworkClockAvailabilityService.cs

Co-authored-by: gdkchan <gab.dark.100@gmail.com>

Co-authored-by: gdkchan <gab.dark.100@gmail.com>
2022-03-15 04:07:07 +01:00
Jumpman
73feac5819
Caching local network info and using an event handler to invalidate as needed (improves menu slow down issue in FE3H) (#2761)
* Update IGeneralService.cs

Fix IPV4 local ip related frame drop in fire emblem by rewriting [CommandHipc(12)]

* Fix IPV4 Local IP Slowdown & Style Fixes

fix a missing space

* Remove unnecessary line

* Fix for hardcoding which index to use

* Replace argument with empty string.

By sending an empty string to Dns.GetHostAddresses("") you get back localhost info only.

* Add caching, undo change in GetCurrentIpAddress

Implement caching and revert the GetCurrentIP() function, speed improvements still present.

* Remove unnecessary using

* Syntax fixes and removing extra lines

Requested changes by AcK77

* Properly unsubscribe from event handler

Adds an unsubscribe in the dispose section of IGeneralService
2022-03-15 03:49:35 +01:00
Ac_K
aac7bbd378
olsc: Implement GetSaveDataBackupSetting (#3190)
* olsc: Implement GetSaveDataBackupSetting

This PR implement GetSaveDataBackupSetting of OLSC service which is now needed by ACNH 2.0.5. The game is playable as usual if you use the same user profile as the original save file (I don't know if it was the case before), everything is checked by RE.

* addresses gdkchan feedback
2022-03-12 18:38:49 +01:00
gdkchan
fb7c80e928
Limit number of events that can be retrieved from GetDisplayVSyncEvent (#3188)
* Limit number of events that can be retrieved from GetDisplayVSyncEvent

* Cleaning

* Rename openDisplayInfos -> openDisplays
2022-03-12 17:56:19 +01:00
JavidPack
a3dd04deef
Implement -p or --profile command line argument (#2947)
* Implement -p or --profile command line argument

* Put command line logic all in Program and reference it elsewhere

* Address feedback
2022-03-02 09:51:37 +01:00
Alex Barney
3705c20668
Update LibHac to v0.16.0 (#3159) 2022-02-27 00:52:25 +01:00
Berkan Diler
644b497df1
Collapse AsSpan().Slice(..) calls into AsSpan(..) (#3145)
* Collapse AsSpan().Slice(..) calls into AsSpan(..)

Less code and a bit faster

* Collapse an Array.Clear(array, 0, array.Length) call to Array.Clear(array)
2022-02-22 10:32:10 -03:00
riperiperi
fb935fd201
Add dedicated ServerBase for FileSystem services (#3142)
This should prevent filesystem services from blocking other services that don't have their own ServerBase. May improve filesystem related stutters in certain titles.

Improves button advanced cutscenes such as Miqol's Request in Xenoblade: DE when the game is on a network share (used to stutter when voice lines played).

Should probably be tested to make sure no mysterious bugs have been unearthed, and to see if any other filesystem related perf issues are improved.
2022-02-19 15:29:11 +01:00
Ac_K
a113ed0811
Implement/Stub mnpp:app service and some hid calls (#3131)
* Implement/Stub mnpp:app service and some hid calls

This PR Implement/Stub the `mnpp:app` service (closes #3107) accordingly to RE, which seems to do some telemetry for China region only, so everything is stubbed.

This PR fixes some inconsistencies in the hid service too and stub EnableSixAxisSensorUnalteredPassthrough, IsSixAxisSensorUnalteredPassthroughEnabled, LoadSixAxisSensorCalibrationParameter, GetSixAxisSensorIcInformation calls (closes #3123 and closes #3124).

* Addresses Thog review
2022-02-18 02:00:06 +01:00
mlgatto
95cc18a7b4
Added trace log level (#3096)
* added trace log level

* use trace log level instead of debug ( #1547)

* alignment #1547

* moved trace logs toggle at the bottom #1547

* bumped config file version #3096

* added migration step #3096

* setting moved to the dev section #1547

* performance warning displayed when trace is enabled #1547
2022-02-17 21:08:07 -03:00
Alex Barney
c017c77365
Change ServiceNv map creation logs to the Debug level (#3058) 2022-02-18 00:41:21 +01:00
Berkan Diler
8f35345729
Use Enum and Delegate.CreateDelegate generic overloads (#3111)
* Use Enum generic overloads

* Remove EnumExtensions.cs

* Use Delegate.CreateDelegate generic overloads
2022-02-13 10:50:07 -03:00
Mary
6dffe0fad4
misc: Make PID unsigned long instead of long (#3043) 2022-02-09 17:18:07 -03:00
Mary
20ce37dee6
kernel: A bit of refactoring and fix GetThreadContext3 correctness (#3042)
* Start refactoring kernel a bit and import some changes from kernel decoupling PR

* kernel: Put output always at the start in Syscall functions

* kernel: Rewrite GetThreadContext3 to use a structure and to be accurate

* kernel: make KernelTransfer use generic types and simplify

* Fix some warning and do not use getters on MemoryInfo

* Address gdkchan's comment

* GetThreadContext3: use correct pause flag
2022-01-29 22:18:03 +01:00
Mary
4910b214f5
Set _vibrationPermitted to True by default (#2985)
Co-authored-by: SpookyBee123 <82302189+SpookyBee123@users.noreply.github.com>
2022-01-23 12:24:55 +01:00
Mary
3fa7ef21b4
ssl: Implement SSL connectivity (#2961)
* implement certain servicessl functions

* ssl: Implement more of SSL connection and abstract it

This adds support to non blocking SSL operations and unlink the SSL
implementation from the IPC logic.

* Rename SslDefaultSocketConnection to SslManagedSocketConnection

* Fix regression on Pokemon TV

* Address gdkchan's comment

* Simplify value read from previous commit

* ssl: some changes

- Implement builtin certificates parsing and retrieving
- Fix issues with SSL version handling
- Improve managed SSL socket error handling
- Ensure to only return a certificate on DoHandshake when actually requested

* Add missing BuiltInCertificateManager initialization call

* Address gdkchan's comment

* Address Ack's comment

Co-authored-by: InvoxiPlayGames <webmaster@invoxiplaygames.uk>
2022-01-13 23:29:04 +01:00
Mary
366fe2dbb2
bsd: Revamp API and make socket abstract (#2960)
* bsd: Revamp API and make socket abstract

This part of the code was really ancient and needed some love.
As such this commit aims at separating the socket core logic from the IClient class and make it uses more modern APIs to read/write/parse data.

* Address gdkchan's comment

* Move TryConvertSocketOption to WinSockHelper

* Allow reusing old fds and add missing locks around SocketInternal and ShutdownAllSockets

* bsd: ton of changes

- Make sockets per process
- Implement eventfds
- Rework Poll for support of eventfds
- Handle protocol auto selection by type (used by gRPC)
- Handle IPv6 socket creation

* Address most of gdkchan comments

* Fix inverted read logic for BSD socket read

* bsd: Make Poll abstract via IBsdSocketPollManager

* bsd: Improve naming of everything

* Fix build issue from last commit (missed to save on VC)

* Switch BsdContext registry to a concurrent dictionary

* bsd: Implement socket creation flags logic and the non blocking flag

* Remove unused enum from previous commit

* bsd: Fix poll logic when 0 fds are present for a given poll manager and when timeout is very small (or 0)

* Address gdkchan's comment
2022-01-12 19:31:08 +01:00
Mary
d300a5a45b
sfdnsres: Fix serialization issues (#2992)
* sfdnsres: Fix serialization issues

Fix a crash on Monster Hunter Rise

* Address gdkchan's comments

* Address gdkchan's comments
2022-01-12 17:43:00 +01:00
Alex Barney
f4bbc019b9
Update to LibHac 0.15.0 (#2986) 2022-01-12 12:22:19 +01:00
Mary
275275f7ac
account: Rework LoadIdTokenCache to auto generate a random JWT token (#2991)
This improve correctness of that call while possibly spoofing possible recognizable patterns.
2022-01-11 09:22:20 +01:00
Mary
e32a19520b
sfdnsres: Block communication attempt with NPLN servers (#2990)
Seen on Monster Hunter Rise.
2022-01-11 08:58:57 +01:00
gdkchan
4864648e72
Return error on DNS resolution when guest internet access is disabled (#2983)
* Return error on DNS resolution when guest internet access is disabled

* Log DNS lookup calls
2022-01-08 20:18:09 -03:00
Mary
60f03cb78a
sfdnsres: Implement NSD resolution (#2962)
This fix a missing implementation usage of NSD on IResolver when
requested on GetAddrInfoRequest* and GetHostByNameRequest*.
2022-01-03 22:12:50 +01:00
Mary
dc8a1d5cba
misc: Improve DNS blacklist for Nintendo servers (#2963)
This blocks more that have been seen in the wild
2022-01-03 08:57:03 +01:00
Ac_K
b4f8ae7a75
friend: Stub IsFriendListCacheAvailable and EnsureFriendListAvailable (#2949)
* friend: Stub IsFriendListCacheAvailable and EnsureFriendListAvailable

This PR stubs IsFriendListCacheAvailable and EnsureFriendListAvailable call of friend service which close #2896.

Sadly, Super Bomberman R Online is still stuck on the loading screen and keep calling `TryPopFromFriendInvitationStorageChannel`, probably because another issue somewhere.

* Add FW version

* Apply suggestions from gdkchan

Co-authored-by: gdkchan <gab.dark.100@gmail.com>

* Update IFriendService.cs

Co-authored-by: gdkchan <gab.dark.100@gmail.com>
2021-12-30 11:42:22 +01:00
Ac_K
512cce6ed3
am: Stub SetMediaPlaybackStateForApplication (#2952)
This PR stub `SetMediaPlaybackStateForApplication` of the am service. Accordingly to gdkchan it's needed by the Youtube app. This is checked by RE aswell.
2021-12-30 11:25:46 +01:00
gdkchan
8544b1445b
Improve SocketOption handling (#2946) 2021-12-29 15:04:38 +01:00
Ac_K
322c14ee31
hid: A little cleanup (#2950)
While I'm looking to the code, I've found some syntax issue, and a little inconsistencie between `ActivateNpad` and `ActivateNpadWithRevision`. Nothing more.
2021-12-29 14:49:10 +01:00
gdkchan
6dacc4c577
Fix GetHostByNameRequestWithOptions and GetHostByAddrRequestWithOptions (#2943) 2021-12-28 08:22:58 -03:00
gdkchan
0b1185284c
Fix GetAddrInfoWithOptions and some sockets issues (#2936)
* Fix GetAddrInfoWithOptions and some sockets issues

* Was not supposed to remove this log
2021-12-26 15:17:13 +01:00
Alex Barney
aa932a6df1
Update to LibHac v0.14.3 (#2925)
* Update to LibHac v0.14.3

* Fix loading NCAs that don't have a data partition
2021-12-23 13:55:50 -03:00
sharmander
cb43cc7e32
UI - Add Volume Controls + Mute Toggle (F2) (#2871)
* Add the ability to toggle mute in the status bar.

* Add the ability to toggle mute in the status bar.

* Formatting fixes

* Add hotkey (F2) to mute

* Add default hotkey to config.json

* Add ability to change volume via slider.

* Fix Headless

* Fix SDL2 Problem : Credits to d3xMachina

* Remove unnecessary work

* Address gdk comments

* Toggling with Hotkey now properly restores volume to original level.

* Toggling with Hotkey now properly restores volume to original level.

* Update UI to show Volume % instead of Muted/Unmuted

* Clean up the volume ui a bit.

* Undo unintentionally committed code.

* Implement AudRen Support

* Restore intiial volume level in function definition.

* Finalize UI

* Finalize UI

* Use clamp for bounds check

* Use Math.Clamp for volume in soundio

* Address comments by gdkchan

* Address remaining comments

* Fix missing semicolon

* Address remaining gdkchan comment

* Fix comment

* Change /* to //

* Allow volume slider to change volume immediately.
Also force label text to cast to int to prevent decimals from showing in status bar

* Remove blank line

* Undo setting of volume level when "Cancel" is pressed.

* Fix allignment for settings window code
2021-12-23 13:33:56 -03:00
Mary
7c9360d393
Fix Amiibo hanging since .NET 6 changes (#2890)
The .NET 6 changes ended up causing a difference in the way we deserialise and would end up deserializing wrongly.

This commit fixes it by resoring previous behaviour while still fixing the illink warning that caused that change in the first place
2021-11-30 11:09:32 +01:00
Mary
57d3296ba4
infra: Migrate to .NET 6 (#2829)
* infra: Migrate to .NET 6

* Rollback version naming change

* Workaround .NET 6 ZipArchive API issues

* ci: Switch to VS 2022 for AppVeyor

CI is now ready for .NET 6

* Suppress WebClient warning in DoUpdateWithMultipleThreads

* Attempt to workaround System.Drawing.Common changes on 6.0.0

* Change keyboard rendering from System.Drawing to ImageSharp

* Make the software keyboard renderer multithreaded

* Bump ImageSharp version to 1.0.4 to fix a bug in Image.Load

* Add fallback fonts to the keyboard renderer

* Fix warnings

* Address caian's comment

* Clean up linux workaround as it's uneeded now

* Update readme

Co-authored-by: Caian Benedicto <caianbene@gmail.com>
2021-11-28 21:24:17 +01:00
Ac_K
3dcee8c437
account/ns: Implement 13.0.0+ service calls (#2820)
This PR implements/stubs some missing calls introduced in recent firmware (13.0.0).

- `acc:u0 InitializeApplicationInfoV2` needed by ACNH.
- `aoc:u NotifyMountAddOnContent/NotifyUnmountAddOnContent/CheckAddOnContentMountStatus` checked by RE. Needed by ACNH.
- `IPurchaseEventManager PopPurchasedProductInfo` needed by Dying Light.

Now ACNH 2.0 update is fully playable, and Dying Light can boot further:
2021-11-24 18:11:50 -03:00