using System.Runtime.InteropServices; namespace Ryujinx.Audio.Common { /// <summary> /// Audio user input configuration. /// </summary> [StructLayout(LayoutKind.Sequential, Pack = 1)] public struct AudioInputConfiguration { /// <summary> /// The target sample rate of the user. /// </summary> /// <remarks>Only 48000Hz is considered valid, other sample rates will be refused.</remarks> public uint SampleRate; /// <summary> /// The target channel count of the user. /// </summary> /// <remarks>Only Stereo and Surround are considered valid, other configurations will be refused.</remarks> /// <remarks>Not used in audin.</remarks> public ushort ChannelCount; /// <summary> /// Reserved/unused. /// </summary> private ushort _reserved; } }