using System.Threading; namespace Ryujinx.HLE.HOS.Services.Nv.NvMap { class NvMapHandle { public int Handle; public int Id; public int Size; public int Align; public int Kind; public long Address; public bool Allocated; private long _dupes; public NvMapHandle() { _dupes = 1; } public NvMapHandle(int size) : this() { Size = size; } public void IncrementRefCount() { Interlocked.Increment(ref _dupes); } public long DecrementRefCount() { return Interlocked.Decrement(ref _dupes); } } }