using System;
namespace SoundIOSharp
{
	public class SoundIORingBuffer : IDisposable
	{
		internal SoundIORingBuffer (IntPtr handle)
		{
			this.handle = handle;
		}

		IntPtr handle;

		public int Capacity {
			get { return Natives.soundio_ring_buffer_capacity (handle); }
		}

		public void Clear ()
		{
			Natives.soundio_ring_buffer_clear (handle);
		}

		public void Dispose ()
		{
			Natives.soundio_ring_buffer_destroy (handle);
		}

		public int FillCount {
			get {
				return Natives.soundio_ring_buffer_fill_count (handle);
			}
		}

		public int FreeCount {
			get {
				return Natives.soundio_ring_buffer_free_count (handle);
			}
		}

		public IntPtr ReadPointer {
			get {
				return Natives.soundio_ring_buffer_read_ptr (handle);
			}
		}

		public IntPtr WritePointer {
			get {
				return Natives.soundio_ring_buffer_write_ptr (handle);
			}
		}

		public void AdvanceReadPointer (int count)
		{
			Natives.soundio_ring_buffer_advance_read_ptr (handle, count);
		}

		public void AdvanceWritePointer (int count)
		{
			Natives.soundio_ring_buffer_advance_write_ptr (handle, count);
		}
	}
}