using SharpMetal.Metal; using System; using System.Runtime.Versioning; namespace Ryujinx.Graphics.Metal { [SupportedOSPlatform("macos")] public readonly struct DisposableBuffer : IDisposable { public MTLBuffer Value { get; } public DisposableBuffer(MTLBuffer buffer) { Value = buffer; } public void Dispose() { if (Value != IntPtr.Zero) { Value.SetPurgeableState(MTLPurgeableState.Empty); Value.Dispose(); } } } }