using System; namespace Ryujinx.Input { /// <summary> /// Represent features supported by a <see cref="IGamepad"/>. /// </summary> [Flags] public enum GamepadFeaturesFlag { /// <summary> /// No features are supported /// </summary> None, /// <summary> /// Rumble /// </summary> /// <remarks>Also named haptic</remarks> Rumble, /// <summary> /// Motion /// <remarks>Also named sixaxis</remarks> /// </summary> Motion } }