using Ryujinx.Common.Memory; using System.Runtime.InteropServices; namespace Ryujinx.Audio.Renderer.Parameter { /// <summary> /// Input information for a voice channel resources. /// </summary> [StructLayout(LayoutKind.Sequential, Size = 0x70, Pack = 1)] public struct VoiceChannelResourceInParameter { /// <summary> /// The id of the voice channel resource. /// </summary> public uint Id; /// <summary> /// Mix volumes for the voice channel resource. /// </summary> public Array24<float> Mix; /// <summary> /// Indicate if the voice channel resource is used. /// </summary> [MarshalAs(UnmanagedType.I1)] public bool IsUsed; } }