using Ryujinx.Common.Memory; namespace Ryujinx.Graphics.Video { public struct Vp9EntropyProbs { public Array10<Array10<Array9<byte>>> KfYModeProb; public Array7<byte> SegTreeProb; public Array3<byte> SegPredProb; public Array10<Array9<byte>> KfUvModeProb; public Array4<Array9<byte>> YModeProb; public Array10<Array9<byte>> UvModeProb; public Array16<Array3<byte>> KfPartitionProb; public Array16<Array3<byte>> PartitionProb; public Array4<Array2<Array2<Array6<Array6<Array3<byte>>>>>> CoefProbs; public Array4<Array2<byte>> SwitchableInterpProb; public Array7<Array3<byte>> InterModeProb; public Array4<byte> IntraInterProb; public Array5<byte> CompInterProb; public Array5<Array2<byte>> SingleRefProb; public Array5<byte> CompRefProb; public Array2<Array3<byte>> Tx32x32Prob; public Array2<Array2<byte>> Tx16x16Prob; public Array2<Array1<byte>> Tx8x8Prob; public Array3<byte> SkipProb; public Array3<byte> Joints; public Array2<byte> Sign; public Array2<Array10<byte>> Classes; public Array2<Array1<byte>> Class0; public Array2<Array10<byte>> Bits; public Array2<Array2<Array3<byte>>> Class0Fp; public Array2<Array3<byte>> Fp; public Array2<byte> Class0Hp; public Array2<byte> Hp; } }