namespace ARMeilleure.State
{
    public enum FPRoundingMode
    {
        ToNearest            = 0, // With ties to even.
        TowardsPlusInfinity  = 1,
        TowardsMinusInfinity = 2,
        TowardsZero          = 3,
        ToNearestAway        = 4 // With ties to away.
    }
}