using System; using System.Collections.Generic; using System.Text; using LibHac; namespace Ryujinx.HLE.FileSystem.Content { public struct LocationEntry { public string ContentPath { get; private set; } public int Flag { get; private set; } public long TitleId { get; private set; } public ContentType ContentType { get; private set; } public LocationEntry(string contentPath, int flag, long titleId, ContentType contentType) { this.ContentPath = contentPath; this.Flag = flag; this.TitleId = titleId; this.ContentType = contentType; } public void SetFlag(int flag) { this.Flag = flag; } } }