namespace Ryujinx.Input { /// <summary> /// Represent a button from a gamepad. /// </summary> public enum GamepadButtonInputId : byte { Unbound, A, B, X, Y, LeftStick, RightStick, LeftShoulder, RightShoulder, // Likely axis LeftTrigger, // Likely axis RightTrigger, DpadUp, DpadDown, DpadLeft, DpadRight, // Special buttons Minus, Plus, Back = Minus, Start = Plus, Guide, Misc1, // Xbox Elite paddle Paddle1, Paddle2, Paddle3, Paddle4, // PS5 touchpad button Touchpad, // Virtual buttons for single joycon SingleLeftTrigger0, SingleRightTrigger0, SingleLeftTrigger1, SingleRightTrigger1, Count } }