namespace Ryujinx.Input { /// <summary> /// Represent a motion sensor on a gamepad. /// </summary> public enum MotionInputId : byte { /// <summary> /// Invalid. /// </summary> Invalid, /// <summary> /// Accelerometer. /// </summary> /// <remarks>Values are in m/s^2</remarks> Accelerometer, /// <summary> /// Gyroscope. /// </summary> /// <remarks>Values are in degrees</remarks> Gyroscope } }