using Ryujinx.Graphics.GAL.Multithreading.Model; using Ryujinx.Graphics.GAL.Multithreading.Resources; namespace Ryujinx.Graphics.GAL.Multithreading.Commands.Sampler { struct SamplerDisposeCommand : IGALCommand { public CommandType CommandType => CommandType.SamplerDispose; private TableRef<ThreadedSampler> _sampler; public void Set(TableRef<ThreadedSampler> sampler) { _sampler = sampler; } public static void Run(ref SamplerDisposeCommand command, ThreadedRenderer threaded, IRenderer renderer) { command._sampler.Get(threaded).Base.Dispose(); } } }