using Ryujinx.Graphics.GAL.Multithreading.Commands; using Ryujinx.Graphics.GAL.Multithreading.Commands.Buffer; using Ryujinx.Graphics.GAL.Multithreading.Commands.CounterEvent; using Ryujinx.Graphics.GAL.Multithreading.Commands.Program; using Ryujinx.Graphics.GAL.Multithreading.Commands.Renderer; using Ryujinx.Graphics.GAL.Multithreading.Commands.Sampler; using Ryujinx.Graphics.GAL.Multithreading.Commands.Texture; using Ryujinx.Graphics.GAL.Multithreading.Commands.Window; using System; using System.Collections.Generic; using System.Linq; using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.InteropServices; namespace Ryujinx.Graphics.GAL.Multithreading { static class CommandHelper { private delegate void CommandDelegate(Span<byte> memory, ThreadedRenderer threaded, IRenderer renderer); private static int _totalCommands = (int)Enum.GetValues<CommandType>().Max() + 1; private static CommandDelegate[] _lookup = new CommandDelegate[_totalCommands]; [MethodImpl(MethodImplOptions.AggressiveInlining)] private static ref T GetCommand<T>(Span<byte> memory) { return ref Unsafe.As<byte, T>(ref MemoryMarshal.GetReference(memory)); } public static int GetMaxCommandSize() { Assembly assembly = typeof(CommandHelper).Assembly; IEnumerable<Type> commands = assembly.GetTypes().Where(type => typeof(IGALCommand).IsAssignableFrom(type) && type.IsValueType); int maxSize = commands.Max(command => { MethodInfo method = typeof(Unsafe).GetMethod(nameof(Unsafe.SizeOf)); MethodInfo generic = method.MakeGenericMethod(command); int size = (int)generic.Invoke(null, null); return size; }); InitLookup(); return maxSize + 1; // 1 byte reserved for command size. } private static void InitLookup() { _lookup[(int)CommandType.Action] = (Span<byte> memory, ThreadedRenderer threaded, IRenderer renderer) => ActionCommand.Run(ref GetCommand<ActionCommand>(memory), threaded, renderer); _lookup[(int)CommandType.CreateBuffer] = (Span<byte> memory, ThreadedRenderer threaded, IRenderer renderer) => CreateBufferCommand.Run(ref GetCommand<CreateBufferCommand>(memory), threaded, renderer); _lookup[(int)CommandType.CreateProgram] = (Span<byte> memory, ThreadedRenderer threaded, IRenderer renderer) => CreateProgramCommand.Run(ref GetCommand<CreateProgramCommand>(memory), threaded, renderer); _lookup[(int)CommandType.CreateSampler] = (Span<byte> memory, ThreadedRenderer threaded, IRenderer renderer) => CreateSamplerCommand.Run(ref GetCommand<CreateSamplerCommand>(memory), threaded, renderer); _lookup[(int)CommandType.CreateSync] = (Span<byte> memory, ThreadedRenderer threaded, IRenderer renderer) => CreateSyncCommand.Run(ref GetCommand<CreateSyncCommand>(memory), threaded, renderer); _lookup[(int)CommandType.CreateTexture] = (Span<byte> memory, ThreadedRenderer threaded, IRenderer renderer) => CreateTextureCommand.Run(ref GetCommand<CreateTextureCommand>(memory), threaded, renderer); _lookup[(int)CommandType.GetCapabilities] = (Span<byte> memory, ThreadedRenderer threaded, IRenderer renderer) => GetCapabilitiesCommand.Run(ref GetCommand<GetCapabilitiesCommand>(memory), threaded, renderer); _lookup[(int)CommandType.PreFrame] = (Span<byte> memory, ThreadedRenderer threaded, IRenderer renderer) => PreFrameCommand.Run(ref GetCommand<PreFrameCommand>(memory), threaded, renderer); _lookup[(int)CommandType.ReportCounter] = (Span<byte> memory, ThreadedRenderer threaded, IRenderer renderer) => ReportCounterCommand.Run(ref GetCommand<ReportCounterCommand>(memory), threaded, renderer); _lookup[(int)CommandType.ResetCounter] = (Span<byte> memory, ThreadedRenderer threaded, IRenderer renderer) => ResetCounterCommand.Run(ref GetCommand<ResetCounterCommand>(memory), threaded, renderer); _lookup[(int)CommandType.UpdateCounters] = (Span<byte> memory, ThreadedRenderer threaded, IRenderer renderer) => UpdateCountersCommand.Run(ref GetCommand<UpdateCountersCommand>(memory), threaded, renderer); _lookup[(int)CommandType.BufferDispose] = (Span<byte> memory, ThreadedRenderer threaded, IRenderer renderer) => BufferDisposeCommand.Run(ref GetCommand<BufferDisposeCommand>(memory), threaded, renderer); _lookup[(int)CommandType.BufferGetData] = (Span<byte> memory, ThreadedRenderer threaded, IRenderer renderer) => BufferGetDataCommand.Run(ref GetCommand<BufferGetDataCommand>(memory), threaded, renderer); _lookup[(int)CommandType.BufferSetData] = (Span<byte> memory, ThreadedRenderer threaded, IRenderer renderer) => BufferSetDataCommand.Run(ref GetCommand<BufferSetDataCommand>(memory), threaded, renderer); _lookup[(int)CommandType.CounterEventDispose] = (Span<byte> memory, ThreadedRenderer threaded, IRenderer renderer) => CounterEventDisposeCommand.Run(ref GetCommand<CounterEventDisposeCommand>(memory), threaded, renderer); _lookup[(int)CommandType.CounterEventFlush] = (Span<byte> memory, ThreadedRenderer threaded, IRenderer renderer) => CounterEventFlushCommand.Run(ref GetCommand<CounterEventFlushCommand>(memory), threaded, renderer); _lookup[(int)CommandType.ProgramDispose] = (Span<byte> memory, ThreadedRenderer threaded, IRenderer renderer) => ProgramDisposeCommand.Run(ref GetCommand<ProgramDisposeCommand>(memory), threaded, renderer); _lookup[(int)CommandType.ProgramGetBinary] = (Span<byte> memory, ThreadedRenderer threaded, IRenderer renderer) => ProgramGetBinaryCommand.Run(ref GetCommand<ProgramGetBinaryCommand>(memory), threaded, renderer); _lookup[(int)CommandType.ProgramCheckLink] = (Span<byte> memory, ThreadedRenderer threaded, IRenderer renderer) => ProgramCheckLinkCommand.Run(ref GetCommand<ProgramCheckLinkCommand>(memory), threaded, renderer); _lookup[(int)CommandType.SamplerDispose] = (Span<byte> memory, ThreadedRenderer threaded, IRenderer renderer) => SamplerDisposeCommand.Run(ref GetCommand<SamplerDisposeCommand>(memory), threaded, renderer); _lookup[(int)CommandType.TextureCopyTo] = (Span<byte> memory, ThreadedRenderer threaded, IRenderer renderer) => TextureCopyToCommand.Run(ref GetCommand<TextureCopyToCommand>(memory), threaded, renderer); _lookup[(int)CommandType.TextureCopyToScaled] = (Span<byte> memory, ThreadedRenderer threaded, IRenderer renderer) => TextureCopyToScaledCommand.Run(ref GetCommand<TextureCopyToScaledCommand>(memory), threaded, renderer); _lookup[(int)CommandType.TextureCopyToSlice] = (Span<byte> memory, ThreadedRenderer threaded, IRenderer renderer) => TextureCopyToSliceCommand.Run(ref GetCommand<TextureCopyToSliceCommand>(memory), threaded, renderer); _lookup[(int)CommandType.TextureCreateView] = (Span<byte> memory, ThreadedRenderer threaded, IRenderer renderer) => TextureCreateViewCommand.Run(ref GetCommand<TextureCreateViewCommand>(memory), threaded, renderer); _lookup[(int)CommandType.TextureGetData] = (Span<byte> memory, ThreadedRenderer threaded, IRenderer renderer) => TextureGetDataCommand.Run(ref GetCommand<TextureGetDataCommand>(memory), threaded, renderer); _lookup[(int)CommandType.TextureGetDataSlice] = (Span<byte> memory, ThreadedRenderer threaded, IRenderer renderer) => TextureGetDataSliceCommand.Run(ref GetCommand<TextureGetDataSliceCommand>(memory), threaded, renderer); _lookup[(int)CommandType.TextureRelease] = (Span<byte> memory, ThreadedRenderer threaded, IRenderer renderer) => TextureReleaseCommand.Run(ref GetCommand<TextureReleaseCommand>(memory), threaded, renderer); _lookup[(int)CommandType.TextureSetData] = (Span<byte> memory, ThreadedRenderer threaded, IRenderer renderer) => TextureSetDataCommand.Run(ref GetCommand<TextureSetDataCommand>(memory), threaded, renderer); _lookup[(int)CommandType.TextureSetDataSlice] = (Span<byte> memory, ThreadedRenderer threaded, IRenderer renderer) => TextureSetDataSliceCommand.Run(ref GetCommand<TextureSetDataSliceCommand>(memory), threaded, renderer); _lookup[(int)CommandType.TextureSetDataSliceRegion] = (Span<byte> memory, ThreadedRenderer threaded, IRenderer renderer) => TextureSetDataSliceRegionCommand.Run(ref GetCommand<TextureSetDataSliceRegionCommand>(memory), threaded, renderer); _lookup[(int)CommandType.TextureSetStorage] = (Span<byte> memory, ThreadedRenderer threaded, IRenderer renderer) => TextureSetStorageCommand.Run(ref GetCommand<TextureSetStorageCommand>(memory), threaded, renderer); _lookup[(int)CommandType.WindowPresent] = (Span<byte> memory, ThreadedRenderer threaded, IRenderer renderer) => WindowPresentCommand.Run(ref GetCommand<WindowPresentCommand>(memory), threaded, renderer); _lookup[(int)CommandType.Barrier] = (Span<byte> memory, ThreadedRenderer threaded, IRenderer renderer) => BarrierCommand.Run(ref GetCommand<BarrierCommand>(memory), threaded, renderer); _lookup[(int)CommandType.BeginTransformFeedback] = (Span<byte> memory, ThreadedRenderer threaded, IRenderer renderer) => BeginTransformFeedbackCommand.Run(ref GetCommand<BeginTransformFeedbackCommand>(memory), threaded, renderer); _lookup[(int)CommandType.ClearBuffer] = (Span<byte> memory, ThreadedRenderer threaded, IRenderer renderer) => ClearBufferCommand.Run(ref GetCommand<ClearBufferCommand>(memory), threaded, renderer); _lookup[(int)CommandType.ClearRenderTargetColor] = (Span<byte> memory, ThreadedRenderer threaded, IRenderer renderer) => ClearRenderTargetColorCommand.Run(ref GetCommand<ClearRenderTargetColorCommand>(memory), threaded, renderer); _lookup[(int)CommandType.ClearRenderTargetDepthStencil] = (Span<byte> memory, ThreadedRenderer threaded, IRenderer renderer) => ClearRenderTargetDepthStencilCommand.Run(ref GetCommand<ClearRenderTargetDepthStencilCommand>(memory), threaded, renderer); _lookup[(int)CommandType.CommandBufferBarrier] = (Span<byte> memory, ThreadedRenderer threaded, IRenderer renderer) => CommandBufferBarrierCommand.Run(ref GetCommand<CommandBufferBarrierCommand>(memory), threaded, renderer); _lookup[(int)CommandType.CopyBuffer] = (Span<byte> memory, ThreadedRenderer threaded, IRenderer renderer) => CopyBufferCommand.Run(ref GetCommand<CopyBufferCommand>(memory), threaded, renderer); _lookup[(int)CommandType.DispatchCompute] = (Span<byte> memory, ThreadedRenderer threaded, IRenderer renderer) => DispatchComputeCommand.Run(ref GetCommand<DispatchComputeCommand>(memory), threaded, renderer); _lookup[(int)CommandType.Draw] = (Span<byte> memory, ThreadedRenderer threaded, IRenderer renderer) => DrawCommand.Run(ref GetCommand<DrawCommand>(memory), threaded, renderer); _lookup[(int)CommandType.DrawIndexed] = (Span<byte> memory, ThreadedRenderer threaded, IRenderer renderer) => DrawIndexedCommand.Run(ref GetCommand<DrawIndexedCommand>(memory), threaded, renderer); _lookup[(int)CommandType.DrawIndexedIndirect] = (Span<byte> memory, ThreadedRenderer threaded, IRenderer renderer) => DrawIndexedIndirectCommand.Run(ref GetCommand<DrawIndexedIndirectCommand>(memory), threaded, renderer); _lookup[(int)CommandType.DrawIndexedIndirectCount] = (Span<byte> memory, ThreadedRenderer threaded, IRenderer renderer) => DrawIndexedIndirectCountCommand.Run(ref GetCommand<DrawIndexedIndirectCountCommand>(memory), threaded, renderer); _lookup[(int)CommandType.DrawIndirect] = (Span<byte> memory, ThreadedRenderer threaded, IRenderer renderer) => DrawIndirectCommand.Run(ref GetCommand<DrawIndirectCommand>(memory), threaded, renderer); _lookup[(int)CommandType.DrawIndirectCount] = (Span<byte> memory, ThreadedRenderer threaded, IRenderer renderer) => DrawIndirectCountCommand.Run(ref GetCommand<DrawIndirectCountCommand>(memory), threaded, renderer); _lookup[(int)CommandType.DrawTexture] = (Span<byte> memory, ThreadedRenderer threaded, IRenderer renderer) => DrawTextureCommand.Run(ref GetCommand<DrawTextureCommand>(memory), threaded, renderer); _lookup[(int)CommandType.EndHostConditionalRendering] = (Span<byte> memory, ThreadedRenderer threaded, IRenderer renderer) => EndHostConditionalRenderingCommand.Run(renderer); _lookup[(int)CommandType.EndTransformFeedback] = (Span<byte> memory, ThreadedRenderer threaded, IRenderer renderer) => EndTransformFeedbackCommand.Run(ref GetCommand<EndTransformFeedbackCommand>(memory), threaded, renderer); _lookup[(int)CommandType.SetAlphaTest] = (Span<byte> memory, ThreadedRenderer threaded, IRenderer renderer) => SetAlphaTestCommand.Run(ref GetCommand<SetAlphaTestCommand>(memory), threaded, renderer); _lookup[(int)CommandType.SetBlendState] = (Span<byte> memory, ThreadedRenderer threaded, IRenderer renderer) => SetBlendStateCommand.Run(ref GetCommand<SetBlendStateCommand>(memory), threaded, renderer); _lookup[(int)CommandType.SetDepthBias] = (Span<byte> memory, ThreadedRenderer threaded, IRenderer renderer) => SetDepthBiasCommand.Run(ref GetCommand<SetDepthBiasCommand>(memory), threaded, renderer); _lookup[(int)CommandType.SetDepthClamp] = (Span<byte> memory, ThreadedRenderer threaded, IRenderer renderer) => SetDepthClampCommand.Run(ref GetCommand<SetDepthClampCommand>(memory), threaded, renderer); _lookup[(int)CommandType.SetDepthMode] = (Span<byte> memory, ThreadedRenderer threaded, IRenderer renderer) => SetDepthModeCommand.Run(ref GetCommand<SetDepthModeCommand>(memory), threaded, renderer); _lookup[(int)CommandType.SetDepthTest] = (Span<byte> memory, ThreadedRenderer threaded, IRenderer renderer) => SetDepthTestCommand.Run(ref GetCommand<SetDepthTestCommand>(memory), threaded, renderer); _lookup[(int)CommandType.SetFaceCulling] = (Span<byte> memory, ThreadedRenderer threaded, IRenderer renderer) => SetFaceCullingCommand.Run(ref GetCommand<SetFaceCullingCommand>(memory), threaded, renderer); _lookup[(int)CommandType.SetFrontFace] = (Span<byte> memory, ThreadedRenderer threaded, IRenderer renderer) => SetFrontFaceCommand.Run(ref GetCommand<SetFrontFaceCommand>(memory), threaded, renderer); _lookup[(int)CommandType.SetStorageBuffers] = (Span<byte> memory, ThreadedRenderer threaded, IRenderer renderer) => SetStorageBuffersCommand.Run(ref GetCommand<SetStorageBuffersCommand>(memory), threaded, renderer); _lookup[(int)CommandType.SetTransformFeedbackBuffers] = (Span<byte> memory, ThreadedRenderer threaded, IRenderer renderer) => SetTransformFeedbackBuffersCommand.Run(ref GetCommand<SetTransformFeedbackBuffersCommand>(memory), threaded, renderer); _lookup[(int)CommandType.SetUniformBuffers] = (Span<byte> memory, ThreadedRenderer threaded, IRenderer renderer) => SetUniformBuffersCommand.Run(ref GetCommand<SetUniformBuffersCommand>(memory), threaded, renderer); _lookup[(int)CommandType.SetImage] = (Span<byte> memory, ThreadedRenderer threaded, IRenderer renderer) => SetImageCommand.Run(ref GetCommand<SetImageCommand>(memory), threaded, renderer); _lookup[(int)CommandType.SetIndexBuffer] = (Span<byte> memory, ThreadedRenderer threaded, IRenderer renderer) => SetIndexBufferCommand.Run(ref GetCommand<SetIndexBufferCommand>(memory), threaded, renderer); _lookup[(int)CommandType.SetLineParameters] = (Span<byte> memory, ThreadedRenderer threaded, IRenderer renderer) => SetLineParametersCommand.Run(ref GetCommand<SetLineParametersCommand>(memory), threaded, renderer); _lookup[(int)CommandType.SetLogicOpState] = (Span<byte> memory, ThreadedRenderer threaded, IRenderer renderer) => SetLogicOpStateCommand.Run(ref GetCommand<SetLogicOpStateCommand>(memory), threaded, renderer); _lookup[(int)CommandType.SetMultisampleState] = (Span<byte> memory, ThreadedRenderer threaded, IRenderer renderer) => SetMultisampleStateCommand.Run(ref GetCommand<SetMultisampleStateCommand>(memory), threaded, renderer); _lookup[(int)CommandType.SetPatchParameters] = (Span<byte> memory, ThreadedRenderer threaded, IRenderer renderer) => SetPatchParametersCommand.Run(ref GetCommand<SetPatchParametersCommand>(memory), threaded, renderer); _lookup[(int)CommandType.SetPointParameters] = (Span<byte> memory, ThreadedRenderer threaded, IRenderer renderer) => SetPointParametersCommand.Run(ref GetCommand<SetPointParametersCommand>(memory), threaded, renderer); _lookup[(int)CommandType.SetPolygonMode] = (Span<byte> memory, ThreadedRenderer threaded, IRenderer renderer) => SetPolygonModeCommand.Run(ref GetCommand<SetPolygonModeCommand>(memory), threaded, renderer); _lookup[(int)CommandType.SetPrimitiveRestart] = (Span<byte> memory, ThreadedRenderer threaded, IRenderer renderer) => SetPrimitiveRestartCommand.Run(ref GetCommand<SetPrimitiveRestartCommand>(memory), threaded, renderer); _lookup[(int)CommandType.SetPrimitiveTopology] = (Span<byte> memory, ThreadedRenderer threaded, IRenderer renderer) => SetPrimitiveTopologyCommand.Run(ref GetCommand<SetPrimitiveTopologyCommand>(memory), threaded, renderer); _lookup[(int)CommandType.SetProgram] = (Span<byte> memory, ThreadedRenderer threaded, IRenderer renderer) => SetProgramCommand.Run(ref GetCommand<SetProgramCommand>(memory), threaded, renderer); _lookup[(int)CommandType.SetRasterizerDiscard] = (Span<byte> memory, ThreadedRenderer threaded, IRenderer renderer) => SetRasterizerDiscardCommand.Run(ref GetCommand<SetRasterizerDiscardCommand>(memory), threaded, renderer); _lookup[(int)CommandType.SetRenderTargetColorMasks] = (Span<byte> memory, ThreadedRenderer threaded, IRenderer renderer) => SetRenderTargetColorMasksCommand.Run(ref GetCommand<SetRenderTargetColorMasksCommand>(memory), threaded, renderer); _lookup[(int)CommandType.SetRenderTargetScale] = (Span<byte> memory, ThreadedRenderer threaded, IRenderer renderer) => SetRenderTargetScaleCommand.Run(ref GetCommand<SetRenderTargetScaleCommand>(memory), threaded, renderer); _lookup[(int)CommandType.SetRenderTargets] = (Span<byte> memory, ThreadedRenderer threaded, IRenderer renderer) => SetRenderTargetsCommand.Run(ref GetCommand<SetRenderTargetsCommand>(memory), threaded, renderer); _lookup[(int)CommandType.SetScissor] = (Span<byte> memory, ThreadedRenderer threaded, IRenderer renderer) => SetScissorsCommand.Run(ref GetCommand<SetScissorsCommand>(memory), threaded, renderer); _lookup[(int)CommandType.SetStencilTest] = (Span<byte> memory, ThreadedRenderer threaded, IRenderer renderer) => SetStencilTestCommand.Run(ref GetCommand<SetStencilTestCommand>(memory), threaded, renderer); _lookup[(int)CommandType.SetTextureAndSampler] = (Span<byte> memory, ThreadedRenderer threaded, IRenderer renderer) => SetTextureAndSamplerCommand.Run(ref GetCommand<SetTextureAndSamplerCommand>(memory), threaded, renderer); _lookup[(int)CommandType.SetUserClipDistance] = (Span<byte> memory, ThreadedRenderer threaded, IRenderer renderer) => SetUserClipDistanceCommand.Run(ref GetCommand<SetUserClipDistanceCommand>(memory), threaded, renderer); _lookup[(int)CommandType.SetVertexAttribs] = (Span<byte> memory, ThreadedRenderer threaded, IRenderer renderer) => SetVertexAttribsCommand.Run(ref GetCommand<SetVertexAttribsCommand>(memory), threaded, renderer); _lookup[(int)CommandType.SetVertexBuffers] = (Span<byte> memory, ThreadedRenderer threaded, IRenderer renderer) => SetVertexBuffersCommand.Run(ref GetCommand<SetVertexBuffersCommand>(memory), threaded, renderer); _lookup[(int)CommandType.SetViewports] = (Span<byte> memory, ThreadedRenderer threaded, IRenderer renderer) => SetViewportsCommand.Run(ref GetCommand<SetViewportsCommand>(memory), threaded, renderer); _lookup[(int)CommandType.TextureBarrier] = (Span<byte> memory, ThreadedRenderer threaded, IRenderer renderer) => TextureBarrierCommand.Run(ref GetCommand<TextureBarrierCommand>(memory), threaded, renderer); _lookup[(int)CommandType.TextureBarrierTiled] = (Span<byte> memory, ThreadedRenderer threaded, IRenderer renderer) => TextureBarrierTiledCommand.Run(ref GetCommand<TextureBarrierTiledCommand>(memory), threaded, renderer); _lookup[(int)CommandType.TryHostConditionalRendering] = (Span<byte> memory, ThreadedRenderer threaded, IRenderer renderer) => TryHostConditionalRenderingCommand.Run(ref GetCommand<TryHostConditionalRenderingCommand>(memory), threaded, renderer); _lookup[(int)CommandType.TryHostConditionalRenderingFlush] = (Span<byte> memory, ThreadedRenderer threaded, IRenderer renderer) => TryHostConditionalRenderingFlushCommand.Run(ref GetCommand<TryHostConditionalRenderingFlushCommand>(memory), threaded, renderer); _lookup[(int)CommandType.UpdateRenderScale] = (Span<byte> memory, ThreadedRenderer threaded, IRenderer renderer) => UpdateRenderScaleCommand.Run(ref GetCommand<UpdateRenderScaleCommand>(memory), threaded, renderer); } [MethodImpl(MethodImplOptions.AggressiveInlining)] public static void RunCommand(Span<byte> memory, ThreadedRenderer threaded, IRenderer renderer) { _lookup[memory[memory.Length - 1]](memory, threaded, renderer); } } }