using Ryujinx.Audio.Renderer.Common; using System.Runtime.InteropServices; namespace Ryujinx.Audio.Renderer.Server.Performance { /// <summary> /// Implementation of <see cref="IPerformanceEntry"/> for performance metrics version 2. /// </summary> [StructLayout(LayoutKind.Sequential, Pack = 1, Size = 0x18)] public struct PerformanceEntryVersion2 : IPerformanceEntry { /// <summary> /// The node id associated to this entry. /// </summary> public int NodeId; /// <summary> /// The start time (in microseconds) associated to this entry. /// </summary> public int StartTime; /// <summary> /// The processing time (in microseconds) associated to this entry. /// </summary> public int ProcessingTime; /// <summary> /// The entry type associated to this entry. /// </summary> public PerformanceEntryType EntryType; public int GetProcessingTime() { return ProcessingTime; } public int GetProcessingTimeOffset() { return 8; } public int GetStartTime() { return StartTime; } public int GetStartTimeOffset() { return 4; } public void SetEntryType(PerformanceEntryType type) { EntryType = type; } public void SetNodeId(int nodeId) { NodeId = nodeId; } } }