using Ryujinx.Graphics.GAL; namespace Ryujinx.Graphics.Gpu.Image { /// <summary> /// Represents texture format information. /// </summary> struct FormatInfo { /// <summary> /// A default, generic RGBA8 texture format. /// </summary> public static FormatInfo Default { get; } = new FormatInfo(Format.R8G8B8A8Unorm, 1, 1, 4, 4); /// <summary> /// The format of the texture data. /// </summary> public Format Format { get; } /// <summary> /// The block width for compressed formats. /// </summary> /// <remarks> /// Must be 1 for non-compressed formats. /// </remarks> public int BlockWidth { get; } /// <summary> /// The block height for compressed formats. /// </summary> /// <remarks> /// Must be 1 for non-compressed formats. /// </remarks> public int BlockHeight { get; } /// <summary> /// The number of bytes occupied by a single pixel in memory of the texture data. /// </summary> public int BytesPerPixel { get; } /// <summary> /// The maximum number of components this format has defined (in RGBA order). /// </summary> public int Components { get; } /// <summary> /// Whenever or not the texture format is a compressed format. Determined from block size. /// </summary> public bool IsCompressed => (BlockWidth | BlockHeight) != 1; /// <summary> /// Constructs the texture format info structure. /// </summary> /// <param name="format">The format of the texture data</param> /// <param name="blockWidth">The block width for compressed formats. Must be 1 for non-compressed formats</param> /// <param name="blockHeight">The block height for compressed formats. Must be 1 for non-compressed formats</param> /// <param name="bytesPerPixel">The number of bytes occupied by a single pixel in memory of the texture data</param> public FormatInfo( Format format, int blockWidth, int blockHeight, int bytesPerPixel, int components) { Format = format; BlockWidth = blockWidth; BlockHeight = blockHeight; BytesPerPixel = bytesPerPixel; Components = components; } } }