using Ryujinx.Graphics.GAL; using SharpMetal.Metal; namespace Ryujinx.Graphics.Metal { class Sampler : ISampler { // private readonly MTLSamplerState _mtlSamplerState; public Sampler(MTLSamplerState mtlSamplerState) { // _mtlSamplerState = mtlSamplerState; } public void Dispose() { } } }