using Ryujinx.Common.Memory; namespace Ryujinx.Graphics.Video { public struct Vp9BackwardUpdates { public Array4<Array10<uint>> YMode; public Array10<Array10<uint>> UvMode; public Array16<Array4<uint>> Partition; public Array4<Array2<Array2<Array6<Array6<Array4<uint>>>>>> Coef; public Array4<Array2<Array2<Array6<Array6<uint>>>>> EobBranch; public Array4<Array3<uint>> SwitchableInterp; public Array7<Array4<uint>> InterMode; public Array4<Array2<uint>> IntraInter; public Array5<Array2<uint>> CompInter; public Array5<Array2<Array2<uint>>> SingleRef; public Array5<Array2<uint>> CompRef; public Array2<Array4<uint>> Tx32x32; public Array2<Array3<uint>> Tx16x16; public Array2<Array2<uint>> Tx8x8; public Array3<Array2<uint>> Skip; public Array4<uint> Joints; public Array2<Array2<uint>> Sign; public Array2<Array11<uint>> Classes; public Array2<Array2<uint>> Class0; public Array2<Array10<Array2<uint>>> Bits; public Array2<Array2<Array4<uint>>> Class0Fp; public Array2<Array4<uint>> Fp; public Array2<Array2<uint>> Class0Hp; public Array2<Array2<uint>> Hp; } }