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Ryujinx/Ryujinx.Cpu
riperiperi 12a7a2ead8
Inherit buffer tracking handles rather than recreating on resize (#2330)
This greatly speeds up games that constantly resize buffers, and removes stuttering on games that resize large buffers occasionally:

- Large improvement on Super Mario 3D All-Stars (#1663 needed for best performance)
- Improvement to Hyrule Warriors: AoC, and UE4 games. These games can still stutter due to texture creation/loading.
- Small improvement to other games, potential 1-frame stutters avoided.

`ForceSynchronizeMemory`, which was added with POWER, is no longer needed. Some tests have been added for the MultiRegionHandle.
2021-06-24 01:31:26 +02:00
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Tracking Inherit buffer tracking handles rather than recreating on resize (#2330) 2021-06-24 01:31:26 +02:00
CpuContext.cs Add multi-level function table (#2228) 2021-05-29 18:06:28 -03:00
IVirtualMemoryManagerTracked.cs Inherit buffer tracking handles rather than recreating on resize (#2330) 2021-06-24 01:31:26 +02:00
JitMemoryAllocator.cs
JitMemoryBlock.cs
MemoryEhMeilleure.cs POWER - Performance Optimizations With Extensive Ramifications (#2286) 2021-05-24 22:52:44 +02:00
MemoryHelper.cs HLE: Fix integer sign inconcistency accross the codebase (#2222) 2021-04-24 12:16:01 +02:00
MemoryManager.cs Inherit buffer tracking handles rather than recreating on resize (#2330) 2021-06-24 01:31:26 +02:00
MemoryManagerBase.cs POWER - Performance Optimizations With Extensive Ramifications (#2286) 2021-05-24 22:52:44 +02:00
MemoryManagerHostMapped.cs Inherit buffer tracking handles rather than recreating on resize (#2330) 2021-06-24 01:31:26 +02:00
Ryujinx.Cpu.csproj infra: Migrate to .NET 5 (#1694) 2020-11-15 19:27:15 +01:00