..
Optimizations
Fix TXQ for 3D textures. ( #2613 )
2021-09-02 00:17:43 -03:00
AttributeConsts.cs
Implement shader HelperThreadNV ( #2163 )
2021-04-02 21:50:35 +11:00
ControlFlowGraph.cs
Implement CAL and RET shader instructions ( #1618 )
2020-10-25 17:00:44 -03:00
Dominance.cs
Implement CAL and RET shader instructions ( #1618 )
2020-10-25 17:00:44 -03:00
EmitterContext.cs
Make sure attributes used on subsequent shader stages are initialized ( #2538 )
2021-08-11 22:27:00 +02:00
EmitterContextInsts.cs
Initial support for shader attribute indexing ( #2546 )
2021-08-27 01:44:47 +02:00
FeatureFlags.cs
Initial support for shader attribute indexing ( #2546 )
2021-08-27 01:44:47 +02:00
GlobalMemory.cs
RegisterUsage.cs
Use multiple dest operands for shader call instructions ( #1975 )
2021-02-01 11:13:38 +11:00
Rewriter.cs
Workaround for Intel FrontFacing built-in variable bug ( #2540 )
2021-08-11 23:01:06 +02:00
ShaderConfig.cs
Fix TXQ for 3D textures. ( #2613 )
2021-09-02 00:17:43 -03:00
ShaderHeader.cs
Implement geometry shader passthrough ( #1961 )
2021-01-29 14:38:51 +11:00
Ssa.cs
Use multiple dest operands for shader call instructions ( #1975 )
2021-02-01 11:13:38 +11:00
TargetApi.cs
Allow shader language and target API to be specified on the shader translator ( #2402 )
2021-07-06 21:20:06 +02:00
TargetLanguage.cs
shadertools: Prepare for new target Languages and APIs ( #2465 )
2021-07-18 12:49:39 +02:00
TranslationCounts.cs
Replace BGRA and scale uniforms with a uniform block ( #2496 )
2021-08-11 21:33:43 +02:00
TranslationFlags.cs
Fix shader regression on Intel iGPUs by reverting layout changes ( #1425 )
2020-07-29 08:01:11 +10:00
TranslationOptions.cs
Allow shader language and target API to be specified on the shader translator ( #2402 )
2021-07-06 21:20:06 +02:00
Translator.cs
Make sure attributes used on subsequent shader stages are initialized ( #2538 )
2021-08-11 22:27:00 +02:00
TranslatorContext.cs
Initial support for shader attribute indexing ( #2546 )
2021-08-27 01:44:47 +02:00