..
OpenGL
Fix multiple rendertargets ( #427 )
2018-09-26 00:55:30 +02:00
Shader
Fixup SSY ( #424 )
2018-09-19 17:11:05 -03:00
EmbeddedResource.cs
GalBlendEquation.cs
GalBlendFactor.cs
Add FaceAttr in GLSL, unmanaged case in EmitTex and ConstantColorG80 blend factor ( #207 )
2018-07-03 20:06:13 -03:00
GalClearBufferFlags.cs
GalColorF.cs
GalComparisonOp.cs
Implement some GPU features ( #209 )
2018-07-05 15:47:29 -03:00
GalCullFace.cs
Implement some GPU features ( #209 )
2018-07-05 15:47:29 -03:00
GalFrontFace.cs
Implement some GPU features ( #209 )
2018-07-05 15:47:29 -03:00
GalImage.cs
Allow "reinterpretation" of framebuffer/zeta formats ( #418 )
2018-09-18 01:30:35 -03:00
GalImageFormat.cs
Move GPU emulation from Ryujinx.HLE to Ryujinx.Graphics and misc changes ( #402 )
2018-09-08 14:51:50 -03:00
GalIndexFormat.cs
GalMemoryLayout.cs
Allow "reinterpretation" of framebuffer/zeta formats ( #418 )
2018-09-18 01:30:35 -03:00
GalPipelineState.cs
Implement DepthWriteMask and add R16G16 ( #425 )
2018-09-19 22:02:11 -03:00
GalPrimitiveType.cs
GalShaderType.cs
GalStencilOp.cs
Implement some GPU features ( #209 )
2018-07-05 15:47:29 -03:00
GalSurfaceFormat.cs
Allow "reinterpretation" of framebuffer/zeta formats ( #418 )
2018-09-18 01:30:35 -03:00
GalTextureFilter.cs
GalTextureFormat.cs
Allow "reinterpretation" of framebuffer/zeta formats ( #418 )
2018-09-18 01:30:35 -03:00
GalTextureMipFilter.cs
GalTextureSampler.cs
GalTextureSource.cs
GalTextureType.cs
Rendertarget attachments, texture and image changes ( #358 )
2018-08-19 22:25:26 -03:00
GalTextureWrap.cs
GalVertexAttrib.cs
GalVertexAttribSize.cs
GalVertexAttribType.cs
GalZetaFormat.cs
Rendertarget attachments, texture and image changes ( #358 )
2018-08-19 22:25:26 -03:00
IGalConstBuffer.cs
Low level graphics API prerequisites ( #319 )
2018-08-10 01:09:40 -03:00
IGalMemory.cs
IGalPipeline.cs
Low level graphics API prerequisites ( #319 )
2018-08-10 01:09:40 -03:00
IGalRasterizer.cs
Allow "reinterpretation" of framebuffer/zeta formats ( #418 )
2018-09-18 01:30:35 -03:00
IGalRenderer.cs
Move GPU emulation from Ryujinx.HLE to Ryujinx.Graphics and misc changes ( #402 )
2018-09-08 14:51:50 -03:00
IGalRenderTarget.cs
Fix multiple rendertargets ( #427 )
2018-09-26 00:55:30 +02:00
IGalShader.cs
Avoid querying and setting texture bindings in hot code ( #376 )
2018-08-23 01:54:32 -03:00
IGalTexture.cs
Allow "reinterpretation" of framebuffer/zeta formats ( #418 )
2018-09-18 01:30:35 -03:00
ShaderDeclInfo.cs
Add partial support to the TEX.B shader instruction ( #342 )
2018-08-13 18:22:09 -03:00
ShaderDumper.cs
Implement Geometry shaders ( #280 )
2018-07-19 02:33:27 -03:00
ShaderException.cs