mirror of
https://github.com/Ryujinx/Ryujinx.git
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726de8c46a
* Add multiple color outputs for fragment shaders * Add registers and gal enums * Use textures for framebuffers and split color and zeta framebuffers * Abstract texture and framebuffer targets as an image * Share images between framebuffers and textures * Unstub formats * Add some formats * Disable multiple attachments * Cache framebuffer attachments * Handle format types * Add some rendertarget formats * Code cleanup * Fixup half float types * Address feedback * Disable multiple attachments in shaders * Add A4B4G4R4 image format * Add reversed section for image enums
64 lines
No EOL
1.5 KiB
C#
64 lines
No EOL
1.5 KiB
C#
using OpenTK.Graphics.OpenGL;
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using System;
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namespace Ryujinx.Graphics.Gal.OpenGL
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{
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class OGLConstBuffer : IGalConstBuffer
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{
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private OGLCachedResource<OGLStreamBuffer> Cache;
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public OGLConstBuffer()
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{
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Cache = new OGLCachedResource<OGLStreamBuffer>(DeleteBuffer);
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}
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public void LockCache()
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{
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Cache.Lock();
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}
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public void UnlockCache()
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{
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Cache.Unlock();
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}
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public void Create(long Key, long Size)
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{
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OGLStreamBuffer Buffer = new OGLStreamBuffer(BufferTarget.UniformBuffer, Size);
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Cache.AddOrUpdate(Key, Buffer, Size);
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}
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public bool IsCached(long Key, long Size)
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{
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return Cache.TryGetSize(Key, out long CachedSize) && CachedSize == Size;
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}
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public void SetData(long Key, long Size, IntPtr HostAddress)
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{
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if (Cache.TryGetValue(Key, out OGLStreamBuffer Buffer))
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{
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Buffer.SetData(Size, HostAddress);
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}
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}
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public bool TryGetUbo(long Key, out int UboHandle)
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{
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if (Cache.TryGetValue(Key, out OGLStreamBuffer Buffer))
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{
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UboHandle = Buffer.Handle;
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return true;
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}
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UboHandle = 0;
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return false;
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}
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private static void DeleteBuffer(OGLStreamBuffer Buffer)
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{
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Buffer.Dispose();
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}
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}
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} |