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Ryujinx/Ryujinx.Graphics.Gpu/Shader
riperiperi 052deebf26
Another workaround for NVIDIA driver 496.13 shader bug (#2750)
* Another workaround for NVIDIA driver 496.13 shader bug

This might work better than the other one. Give this a test to see if it fixes/doesn't fix issues with the other one.

The problem seems to be when any variable assignment happens with a negation. `temp_1 = -temp_0;` seems to trigger weird behaviour, but `temp_1 = 0.0 - temp_0;` does not. This also might to extend towards integer types?

* Update cache version

* Add disclaimer comment

* Wording
2021-10-18 20:04:06 -03:00
..
Cache Initial tessellation shader support (#2534) 2021-10-18 18:38:04 -03:00
CachedGpuAccessor.cs Initial tessellation shader support (#2534) 2021-10-18 18:38:04 -03:00
GpuAccessor.cs Initial tessellation shader support (#2534) 2021-10-18 18:38:04 -03:00
GpuAccessorState.cs Initial tessellation shader support (#2534) 2021-10-18 18:38:04 -03:00
ShaderAddresses.cs Suppress warnings from fields never used or never assigned (CS0169 and CS0649) (#919) 2020-04-21 07:59:59 +10:00
ShaderBundle.cs Salieri: shader cache (#1701) 2020-11-13 00:15:34 +01:00
ShaderCache.cs Another workaround for NVIDIA driver 496.13 shader bug (#2750) 2021-10-18 20:04:06 -03:00
ShaderCacheState.cs Fix inconsistencies in progress reporting (#2129) 2021-03-22 19:40:07 +01:00
ShaderCodeHolder.cs Salieri: shader cache (#1701) 2020-11-13 00:15:34 +01:00
ShaderCompileTask.cs Use a new approach for shader BRX targets (#2532) 2021-08-11 20:59:42 +02:00
ShaderDumper.cs Make sure attributes used on subsequent shader stages are initialized (#2538) 2021-08-11 22:27:00 +02:00
ShaderDumpPaths.cs Make sure attributes used on subsequent shader stages are initialized (#2538) 2021-08-11 22:27:00 +02:00
TextureDescriptorCapableGpuAccessor.cs Rewrite shader decoding stage (#2698) 2021-10-12 22:35:31 +02:00