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Ryujinx/Ryujinx.Graphics.Gpu/Shader
riperiperi 7ff1f9aa12
End shader decoding when reaching a block that starts with an infinite loop (after BRX) (#2367)
* End shader decoding when reaching an infinite loop

The NV shader compiler puts these at the end of shaders.

* Update shader cache version
2021-06-15 02:09:59 +02:00
..
Cache Pass CbufSlot when getting info from the texture descriptor (#2291) 2021-05-19 20:05:43 +02:00
CachedGpuAccessor.cs Pass CbufSlot when getting info from the texture descriptor (#2291) 2021-05-19 20:05:43 +02:00
GpuAccessor.cs Pass CbufSlot when getting info from the texture descriptor (#2291) 2021-05-19 20:05:43 +02:00
ShaderAddresses.cs Suppress warnings from fields never used or never assigned (CS0169 and CS0649) (#919) 2020-04-21 07:59:59 +10:00
ShaderBundle.cs
ShaderCache.cs End shader decoding when reaching a block that starts with an infinite loop (after BRX) (#2367) 2021-06-15 02:09:59 +02:00
ShaderCacheState.cs Fix inconsistencies in progress reporting (#2129) 2021-03-22 19:40:07 +01:00
ShaderCodeHolder.cs
ShaderCompileTask.cs Use event to wake the main thread on task completion 2021-04-18 17:33:59 +01:00
ShaderDumper.cs
TextureDescriptorCapableGpuAccessor.cs Pass CbufSlot when getting info from the texture descriptor (#2291) 2021-05-19 20:05:43 +02:00