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9dfe81770a
* Change AggregateType to include vector type counts * Replace VariableType uses with AggregateType and delete VariableType * Support new local vector types on SPIR-V and GLSL * Start using vector outputs for texture operations * Use vectors on more texture operations * Use vector output for ImageLoad operations * Replace all uses of single destination texture constructors with multi destination ones * Update textureGatherOffsets replacement to split vector operations * Shader cache version bump Co-authored-by: Ac_K <Acoustik666@gmail.com> |
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.. | ||
InstEmit.cs | ||
InstEmitAluHelper.cs | ||
InstEmitAttribute.cs | ||
InstEmitBarrier.cs | ||
InstEmitBitfield.cs | ||
InstEmitConversion.cs | ||
InstEmitFloatArithmetic.cs | ||
InstEmitFloatComparison.cs | ||
InstEmitFloatMinMax.cs | ||
InstEmitFlowControl.cs | ||
InstEmitHelper.cs | ||
InstEmitIntegerArithmetic.cs | ||
InstEmitIntegerComparison.cs | ||
InstEmitIntegerLogical.cs | ||
InstEmitIntegerMinMax.cs | ||
InstEmitMemory.cs | ||
InstEmitMove.cs | ||
InstEmitMultifunction.cs | ||
InstEmitNop.cs | ||
InstEmitPredicate.cs | ||
InstEmitShift.cs | ||
InstEmitSurface.cs | ||
InstEmitter.cs | ||
InstEmitTexture.cs | ||
InstEmitVideoArithmetic.cs | ||
InstEmitVideoMinMax.cs | ||
InstEmitWarp.cs | ||
Lop3Expression.cs |