..
OpenGL
Fixed Scissor Test on Intel based GPUs ( #595 )
2019-03-02 21:50:21 +11:00
Shader
Initial non 2D textures support ( #525 )
2019-02-28 12:12:24 +11:00
EmbeddedResource.cs
GalBlendEquation.cs
Implment common and independent blend properly ( fixes #458 ) ( #485 )
2018-11-01 01:22:24 -03:00
GalBlendFactor.cs
Implment common and independent blend properly ( fixes #458 ) ( #485 )
2018-11-01 01:22:24 -03:00
GalClearBufferFlags.cs
Merge shader branch, adding support for GLSL decompilation, a macro
2018-04-08 16:41:38 -03:00
GalColorF.cs
Merge shader branch, adding support for GLSL decompilation, a macro
2018-04-08 16:41:38 -03:00
GalComparisonOp.cs
Implement some GPU features ( #209 )
2018-07-05 15:47:29 -03:00
GalCullFace.cs
Implement some GPU features ( #209 )
2018-07-05 15:47:29 -03:00
GalFrontFace.cs
Implement some GPU features ( #209 )
2018-07-05 15:47:29 -03:00
GalImage.cs
Initial non 2D textures support ( #525 )
2019-02-28 12:12:24 +11:00
GalImageFormat.cs
Some improvements for nvnflinger ( #555 )
2019-01-05 22:26:16 +01:00
GalIndexFormat.cs
Merge shader branch, adding support for GLSL decompilation, a macro
2018-04-08 16:41:38 -03:00
GalMemoryLayout.cs
Allow "reinterpretation" of framebuffer/zeta formats ( #418 )
2018-09-18 01:30:35 -03:00
GalPipelineState.cs
Scissor test implementation. Partially stubbed until geometry shaders… ( #556 )
2019-01-13 23:26:42 +02:00
GalPrimitiveType.cs
GalShaderType.cs
Merge shader branch, adding support for GLSL decompilation, a macro
2018-04-08 16:41:38 -03:00
GalStencilOp.cs
Implement some GPU features ( #209 )
2018-07-05 15:47:29 -03:00
GalSurfaceFormat.cs
Allow "reinterpretation" of framebuffer/zeta formats ( #418 )
2018-09-18 01:30:35 -03:00
GalTextureFilter.cs
Merge shader branch, adding support for GLSL decompilation, a macro
2018-04-08 16:41:38 -03:00
GalTextureFormat.cs
Improve texture tables ( #457 )
2018-10-17 18:02:23 -03:00
GalTextureMipFilter.cs
Merge shader branch, adding support for GLSL decompilation, a macro
2018-04-08 16:41:38 -03:00
GalTextureSampler.cs
Initial non 2D textures support ( #525 )
2019-02-28 12:12:24 +11:00
GalTextureSource.cs
Added more shader instructions, including BFE, BRA (partial), FMNMX, ISCADD, SHL, LD_C, some shader related fixes, added support for texture component selection
2018-05-17 15:25:42 -03:00
GalTextureTarget.cs
Initial non 2D textures support ( #525 )
2019-02-28 12:12:24 +11:00
GalTextureType.cs
Rendertarget attachments, texture and image changes ( #358 )
2018-08-19 22:25:26 -03:00
GalTextureWrap.cs
Merge shader branch, adding support for GLSL decompilation, a macro
2018-04-08 16:41:38 -03:00
GalVertexAttrib.cs
Better process implementation ( #491 )
2018-11-28 20:18:09 -02:00
GalVertexAttribSize.cs
GalVertexAttribType.cs
GalVertexBinding.cs
Quads, QuadStrip, const attributes and half-float attributes support ( #447 )
2018-10-13 01:37:01 +00:00
GalZetaFormat.cs
Improve texture tables ( #457 )
2018-10-17 18:02:23 -03:00
IGalConstBuffer.cs
Better process implementation ( #491 )
2018-11-28 20:18:09 -02:00
IGalMemory.cs
Improve shader sending method to GAL, use a memory interface instead of reading a fixed array size and sending every time
2018-05-22 22:43:31 -03:00
IGalPipeline.cs
Fixed Scissor Test on Intel based GPUs ( #595 )
2019-03-02 21:50:21 +11:00
IGalRasterizer.cs
Better process implementation ( #491 )
2018-11-28 20:18:09 -02:00
IGalRenderer.cs
Move GPU emulation from Ryujinx.HLE to Ryujinx.Graphics and misc changes ( #402 )
2018-09-08 14:51:50 -03:00
IGalRenderTarget.cs
Initial non 2D textures support ( #525 )
2019-02-28 12:12:24 +11:00
IGalShader.cs
Avoid querying and setting texture bindings in hot code ( #376 )
2018-08-23 01:54:32 -03:00
IGalTexture.cs
Initial non 2D textures support ( #525 )
2019-02-28 12:12:24 +11:00
ShaderDeclInfo.cs
Initial non 2D textures support ( #525 )
2019-02-28 12:12:24 +11:00
ShaderDumper.cs
Initial support for shader half float instructions ( #507 )
2019-01-31 09:43:24 -03:00
ShaderException.cs
Merge shader branch, adding support for GLSL decompilation, a macro
2018-04-08 16:41:38 -03:00