1
0
Fork 0
mirror of https://github.com/Ryujinx/Ryujinx.git synced 2024-11-24 11:02:03 +00:00
Ryujinx/Ryujinx.HLE/HOS/Services/Ns/IAddOnContentManager.cs
gdkchan 521751795a
Code style fixes and nits on the HLE project (#355)
* Some style fixes and nits on ITimeZoneService

* Remove some unneeded usings

* Remove the Ryujinx.HLE.OsHle.Handles namespace

* Remove hbmenu automatic load on process exit

* Rename Ns to Device, rename Os to System, rename SystemState to State

* Move Exceptions and Utilities out of OsHle

* Rename OsHle to HOS

* Rename OsHle folder to HOS

* IManagerDisplayService and ISystemDisplayService style fixes

* BsdError shouldn't be public

* Add a empty new line before using static

* Remove unused file

* Some style fixes on NPDM

* Exit gracefully when the application is closed

* Code style fixes on IGeneralService

* Add 0x prefix on values printed as hex

* Small improvements on finalization code

* Move ProcessId and ThreadId out of AThreadState

* Rename VFs to FileSystem

* FsAccessHeader shouldn't be public. Also fix file names casing

* More case changes on NPDM

* Remove unused files

* Move using to the correct place on NPDM

* Use properties on KernelAccessControlMmio

* Address PR feedback
2018-08-16 20:47:36 -03:00

42 lines
No EOL
1.1 KiB
C#

using Ryujinx.HLE.HOS.Ipc;
using Ryujinx.HLE.Logging;
using System.Collections.Generic;
namespace Ryujinx.HLE.HOS.Services.Ns
{
class IAddOnContentManager : IpcService
{
private Dictionary<int, ServiceProcessRequest> m_Commands;
public override IReadOnlyDictionary<int, ServiceProcessRequest> Commands => m_Commands;
public IAddOnContentManager()
{
m_Commands = new Dictionary<int, ServiceProcessRequest>()
{
{ 2, CountAddOnContent },
{ 3, ListAddOnContent }
};
}
public static long CountAddOnContent(ServiceCtx Context)
{
Context.ResponseData.Write(0);
Context.Device.Log.PrintStub(LogClass.ServiceNs, "Stubbed.");
return 0;
}
public static long ListAddOnContent(ServiceCtx Context)
{
Context.Device.Log.PrintStub(LogClass.ServiceNs, "Stubbed.");
//TODO: This is supposed to write a u32 array aswell.
//It's unknown what it contains.
Context.ResponseData.Write(0);
return 0;
}
}
}