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Ryujinx/ChocolArm64/State/PState.cs
gdkchan c1bdf19061
Implement some ARM32 memory instructions and CMP (#565)
* Implement ARM32 memory instructions: LDM, LDR, LDRB, LDRD, LDRH, LDRSB, LDRSH, STM, STR, STRB, STRD, STRH (immediate and register + immediate variants), implement CMP (immediate and register shifted by immediate variants)

* Rename some opcode classes and flag masks for consistency

* Fix a few suboptimal ARM32 codegen issues, only loads should be considered on decoder when checking if Rt == PC, and only NZCV flags should be considered for comparison optimizations

* Take into account Rt2 for LDRD instructions aswell when checking if the instruction changes PC

* Re-align arm32 instructions on the opcode table
2019-01-29 13:06:11 -03:00

24 lines
363 B
C#

using System;
namespace ChocolArm64.State
{
[Flags]
enum PState
{
TBit = 5,
EBit = 9,
VBit = 28,
CBit = 29,
ZBit = 30,
NBit = 31,
TMask = 1 << TBit,
EMask = 1 << EBit,
VMask = 1 << VBit,
CMask = 1 << CBit,
ZMask = 1 << ZBit,
NMask = 1 << NBit
}
}