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Ryujinx/Ryujinx/Program.cs
gdkchan 6b23a2c125 New shader translator implementation (#654)
* Start implementing a new shader translator

* Fix shift instructions and a typo

* Small refactoring on StructuredProgram, move RemovePhis method to a separate class

* Initial geometry shader support

* Implement TLD4

* Fix -- There's no negation on FMUL32I

* Add constant folding and algebraic simplification optimizations, nits

* Some leftovers from constant folding

* Avoid cast for constant assignments

* Add a branch elimination pass, and misc small fixes

* Remove redundant branches, add expression propagation and other improvements on the code

* Small leftovers -- add missing break and continue, remove unused properties, other improvements

* Add null check to handle empty block cases on block visitor

* Add HADD2 and HMUL2 half float shader instructions

* Optimize pack/unpack sequences, some fixes related to half float instructions

* Add TXQ, TLD, TLDS and TLD4S shader texture instructions, and some support for bindless textures, some refactoring on codegen

* Fix copy paste mistake that caused RZ to be ignored on the AST instruction

* Add workaround for conditional exit, and fix half float instruction with constant buffer

* Add missing 0.0 source for TLDS.LZ variants

* Simplify the switch for TLDS.LZ

* Texture instructions related fixes

* Implement the HFMA instruction, and some misc. fixes

* Enable constant folding on UnpackHalf2x16 instructions

* Refactor HFMA to use OpCode* for opcode decoding rather than on the helper methods

* Remove the old shader translator

* Remove ShaderDeclInfo and other unused things

* Add dual vertex shader support

* Add ShaderConfig, used to pass shader type and maximum cbuffer size

* Move and rename some instruction enums

* Move texture instructions into a separate file

* Move operand GetExpression and locals management to OperandManager

* Optimize opcode decoding using a simple list and binary search

* Add missing condition for do-while on goto elimination

* Misc. fixes on texture instructions

* Simplify TLDS switch

* Address PR feedback, and a nit
2019-04-18 09:57:08 +10:00

137 lines
4.5 KiB
C#

using Ryujinx.Audio;
using Ryujinx.Common.Logging;
using Ryujinx.Graphics.Gal;
using Ryujinx.Graphics.Gal.OpenGL;
using Ryujinx.HLE;
using System;
using System.IO;
namespace Ryujinx
{
class Program
{
public static string ApplicationDirectory => AppDomain.CurrentDomain.BaseDirectory;
static void Main(string[] args)
{
Console.Title = "Ryujinx Console";
IGalRenderer renderer = new OglRenderer();
IAalOutput audioOut = InitializeAudioEngine();
Switch device = new Switch(renderer, audioOut);
Configuration.Load(Path.Combine(ApplicationDirectory, "Config.jsonc"));
Configuration.Configure(device);
AppDomain.CurrentDomain.UnhandledException += CurrentDomain_UnhandledException;
AppDomain.CurrentDomain.ProcessExit += CurrentDomain_ProcessExit;
if (args.Length == 1)
{
if (Directory.Exists(args[0]))
{
string[] romFsFiles = Directory.GetFiles(args[0], "*.istorage");
if (romFsFiles.Length == 0)
{
romFsFiles = Directory.GetFiles(args[0], "*.romfs");
}
if (romFsFiles.Length > 0)
{
Logger.PrintInfo(LogClass.Application, "Loading as cart with RomFS.");
device.LoadCart(args[0], romFsFiles[0]);
}
else
{
Logger.PrintInfo(LogClass.Application, "Loading as cart WITHOUT RomFS.");
device.LoadCart(args[0]);
}
}
else if (File.Exists(args[0]))
{
switch (Path.GetExtension(args[0]).ToLowerInvariant())
{
case ".xci":
Logger.PrintInfo(LogClass.Application, "Loading as XCI.");
device.LoadXci(args[0]);
break;
case ".nca":
Logger.PrintInfo(LogClass.Application, "Loading as NCA.");
device.LoadNca(args[0]);
break;
case ".nsp":
case ".pfs0":
Logger.PrintInfo(LogClass.Application, "Loading as NSP.");
device.LoadNsp(args[0]);
break;
default:
Logger.PrintInfo(LogClass.Application, "Loading as homebrew.");
device.LoadProgram(args[0]);
break;
}
}
else
{
Logger.PrintWarning(LogClass.Application, "Please specify a valid XCI/NCA/NSP/PFS0/NRO file");
}
}
else
{
Logger.PrintWarning(LogClass.Application, "Please specify the folder with the NSOs/IStorage or a NSO/NRO.");
}
using (GlScreen screen = new GlScreen(device, renderer))
{
screen.MainLoop();
device.Dispose();
}
audioOut.Dispose();
Logger.Shutdown();
}
private static void CurrentDomain_ProcessExit(object sender, EventArgs e)
{
Logger.Shutdown();
}
private static void CurrentDomain_UnhandledException(object sender, UnhandledExceptionEventArgs e)
{
var exception = e.ExceptionObject as Exception;
Logger.PrintError(LogClass.Emulation, $"Unhandled exception caught: {exception}");
if (e.IsTerminating)
{
Logger.Shutdown();
}
}
/// <summary>
/// Picks an <see cref="IAalOutput"/> audio output renderer supported on this machine
/// </summary>
/// <returns>An <see cref="IAalOutput"/> supported by this machine</returns>
private static IAalOutput InitializeAudioEngine()
{
if (SoundIoAudioOut.IsSupported)
{
return new SoundIoAudioOut();
}
else if (OpenALAudioOut.IsSupported)
{
return new OpenALAudioOut();
}
else
{
return new DummyAudioOut();
}
}
}
}