mirror of
https://github.com/Ryujinx/Ryujinx.git
synced 2024-12-05 01:42:03 +00:00
f556c80d02
* Haydn: Part 1 Based on my reverse of audio 11.0.0. As always, core implementation under LGPLv3 for the same reasons as for Amadeus. This place the bases of a more flexible audio system while making audout & audin accurate. This have the following improvements: - Complete reimplementation of audout and audin. - Audin currently only have a dummy backend. - Dramatically reduce CPU usage by up to 50% in common cases (SoundIO and OpenAL). - Audio Renderer now can output to 5.1 devices when supported. - Audio Renderer init its backend on demand instead of keeping two up all the time. - All backends implementation are now in their own project. - Ryujinx.Audio.Renderer was renamed Ryujinx.Audio and was refactored because of this. As a note, games having issues with OpenAL haven't improved and will not because of OpenAL design (stopping when buffers finish playing causing possible audio "pops" when buffers are very small). * Update for latest hexkyz's edits on Switchbrew * audren: Rollback channel configuration changes * Address gdkchan's comments * Fix typo in OpenAL backend driver * Address last comments * Fix a nit * Address gdkchan's comments
38 lines
No EOL
1.1 KiB
C#
38 lines
No EOL
1.1 KiB
C#
using System;
|
|
using System.Runtime.InteropServices;
|
|
|
|
namespace SoundIOSharp
|
|
{
|
|
public static class MarshalEx
|
|
{
|
|
public static double ReadDouble(IntPtr handle, int offset = 0)
|
|
{
|
|
return BitConverter.Int64BitsToDouble(Marshal.ReadInt64(handle, offset));
|
|
}
|
|
|
|
public static void WriteDouble(IntPtr handle, double value)
|
|
{
|
|
WriteDouble(handle, 0, value);
|
|
}
|
|
|
|
public static void WriteDouble(IntPtr handle, int offset, double value)
|
|
{
|
|
Marshal.WriteInt64(handle, offset, BitConverter.DoubleToInt64Bits(value));
|
|
}
|
|
|
|
public static float ReadFloat(IntPtr handle, int offset = 0)
|
|
{
|
|
return BitConverter.Int32BitsToSingle(Marshal.ReadInt32(handle, offset));
|
|
}
|
|
|
|
public static void WriteFloat(IntPtr handle, float value)
|
|
{
|
|
WriteFloat(handle, 0, value);
|
|
}
|
|
|
|
public static void WriteFloat(IntPtr handle, int offset, float value)
|
|
{
|
|
Marshal.WriteInt32(handle, offset, BitConverter.SingleToInt32Bits(value));
|
|
}
|
|
}
|
|
} |