mirror of
https://github.com/Ryujinx/Ryujinx.git
synced 2024-12-05 01:32:00 +00:00
f556c80d02
* Haydn: Part 1 Based on my reverse of audio 11.0.0. As always, core implementation under LGPLv3 for the same reasons as for Amadeus. This place the bases of a more flexible audio system while making audout & audin accurate. This have the following improvements: - Complete reimplementation of audout and audin. - Audin currently only have a dummy backend. - Dramatically reduce CPU usage by up to 50% in common cases (SoundIO and OpenAL). - Audio Renderer now can output to 5.1 devices when supported. - Audio Renderer init its backend on demand instead of keeping two up all the time. - All backends implementation are now in their own project. - Ryujinx.Audio.Renderer was renamed Ryujinx.Audio and was refactored because of this. As a note, games having issues with OpenAL haven't improved and will not because of OpenAL design (stopping when buffers finish playing causing possible audio "pops" when buffers are very small). * Update for latest hexkyz's edits on Switchbrew * audren: Rollback channel configuration changes * Address gdkchan's comments * Fix typo in OpenAL backend driver * Address last comments * Fix a nit * Address gdkchan's comments
400 lines
13 KiB
C#
400 lines
13 KiB
C#
//
|
|
// Copyright (c) 2019-2021 Ryujinx
|
|
//
|
|
// This program is free software: you can redistribute it and/or modify
|
|
// it under the terms of the GNU Lesser General Public License as published by
|
|
// the Free Software Foundation, either version 3 of the License, or
|
|
// (at your option) any later version.
|
|
//
|
|
// This program is distributed in the hope that it will be useful,
|
|
// but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
// GNU Lesser General Public License for more details.
|
|
//
|
|
// You should have received a copy of the GNU Lesser General Public License
|
|
// along with this program. If not, see <https://www.gnu.org/licenses/>.
|
|
//
|
|
|
|
using Ryujinx.Audio.Common;
|
|
using Ryujinx.Audio.Integration;
|
|
using System;
|
|
|
|
namespace Ryujinx.Audio.Input
|
|
{
|
|
/// <summary>
|
|
/// Audio input system.
|
|
/// </summary>
|
|
public class AudioInputSystem : IDisposable
|
|
{
|
|
/// <summary>
|
|
/// The session id associated to the <see cref="AudioInputSystem"/>.
|
|
/// </summary>
|
|
private int _sessionId;
|
|
|
|
/// <summary>
|
|
/// The session the <see cref="AudioInputSystem"/>.
|
|
/// </summary>
|
|
private AudioDeviceSession _session;
|
|
|
|
/// <summary>
|
|
/// The target device name of the <see cref="AudioInputSystem"/>.
|
|
/// </summary>
|
|
public string DeviceName { get; private set; }
|
|
|
|
/// <summary>
|
|
/// The target sample rate of the <see cref="AudioInputSystem"/>.
|
|
/// </summary>
|
|
public uint SampleRate { get; private set; }
|
|
|
|
/// <summary>
|
|
/// The target channel count of the <see cref="AudioInputSystem"/>.
|
|
/// </summary>
|
|
public uint ChannelCount { get; private set; }
|
|
|
|
/// <summary>
|
|
/// The target sample format of the <see cref="AudioInputSystem"/>.
|
|
/// </summary>
|
|
public SampleFormat SampleFormat { get; private set; }
|
|
|
|
/// <summary>
|
|
/// The <see cref="AudioInputManager"/> owning this.
|
|
/// </summary>
|
|
private AudioInputManager _manager;
|
|
|
|
/// <summary>
|
|
/// THe lock of the parent.
|
|
/// </summary>
|
|
private object _parentLock;
|
|
|
|
/// <summary>
|
|
/// Create a new <see cref="AudioInputSystem"/>.
|
|
/// </summary>
|
|
/// <param name="manager">The manager instance</param>
|
|
/// <param name="parentLock">The lock of the manager</param>
|
|
/// <param name="deviceSession">The hardware device session</param>
|
|
/// <param name="bufferEvent">The buffer release event of the audio input</param>
|
|
public AudioInputSystem(AudioInputManager manager, object parentLock, IHardwareDeviceSession deviceSession, IWritableEvent bufferEvent)
|
|
{
|
|
_manager = manager;
|
|
_parentLock = parentLock;
|
|
_session = new AudioDeviceSession(deviceSession, bufferEvent);
|
|
}
|
|
|
|
/// <summary>
|
|
/// Get the default device name on the system.
|
|
/// </summary>
|
|
/// <returns>The default device name on the system.</returns>
|
|
private static string GetDeviceDefaultName()
|
|
{
|
|
return Constants.DefaultDeviceInputName;
|
|
}
|
|
|
|
/// <summary>
|
|
/// Check if a given configuration and device name is valid on the system.
|
|
/// </summary>
|
|
/// <param name="configuration">The configuration to check.</param>
|
|
/// <param name="deviceName">The device name to check.</param>
|
|
/// <returns>A <see cref="ResultCode"/> reporting an error or a success.</returns>
|
|
private static ResultCode IsConfigurationValid(ref AudioInputConfiguration configuration, string deviceName)
|
|
{
|
|
if (deviceName.Length != 0 && !deviceName.Equals(GetDeviceDefaultName()))
|
|
{
|
|
return ResultCode.DeviceNotFound;
|
|
}
|
|
else if (configuration.SampleRate != 0 && configuration.SampleRate != Constants.TargetSampleRate)
|
|
{
|
|
return ResultCode.UnsupportedSampleRate;
|
|
}
|
|
else if (configuration.ChannelCount != 0 && configuration.ChannelCount != 1 && configuration.ChannelCount != 2 && configuration.ChannelCount != 6)
|
|
{
|
|
return ResultCode.UnsupportedChannelConfiguration;
|
|
}
|
|
|
|
return ResultCode.Success;
|
|
}
|
|
|
|
/// <summary>
|
|
/// Get the released buffer event.
|
|
/// </summary>
|
|
/// <returns>The released buffer event</returns>
|
|
public IWritableEvent RegisterBufferEvent()
|
|
{
|
|
lock (_parentLock)
|
|
{
|
|
return _session.GetBufferEvent();
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Update the <see cref="AudioInputSystem"/>.
|
|
/// </summary>
|
|
public void Update()
|
|
{
|
|
lock (_parentLock)
|
|
{
|
|
_session.Update();
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Get the id of this session.
|
|
/// </summary>
|
|
/// <returns>The id of this session</returns>
|
|
public int GetSessionId()
|
|
{
|
|
return _sessionId;
|
|
}
|
|
|
|
/// <summary>
|
|
/// Initialize the <see cref="AudioInputSystem"/>.
|
|
/// </summary>
|
|
/// <param name="inputDeviceName">The input device name wanted by the user</param>
|
|
/// <param name="sampleFormat">The sample format to use</param>
|
|
/// <param name="parameter">The user configuration</param>
|
|
/// <param name="sessionId">The session id associated to this <see cref="AudioInputSystem"/></param>
|
|
/// <returns>A <see cref="ResultCode"/> reporting an error or a success.</returns>
|
|
public ResultCode Initialize(string inputDeviceName, SampleFormat sampleFormat, ref AudioInputConfiguration parameter, int sessionId)
|
|
{
|
|
_sessionId = sessionId;
|
|
|
|
ResultCode result = IsConfigurationValid(ref parameter, inputDeviceName);
|
|
|
|
if (result == ResultCode.Success)
|
|
{
|
|
if (inputDeviceName.Length == 0)
|
|
{
|
|
DeviceName = GetDeviceDefaultName();
|
|
}
|
|
else
|
|
{
|
|
DeviceName = inputDeviceName;
|
|
}
|
|
|
|
if (parameter.ChannelCount == 6)
|
|
{
|
|
ChannelCount = 6;
|
|
}
|
|
else
|
|
{
|
|
ChannelCount = 2;
|
|
}
|
|
|
|
SampleFormat = sampleFormat;
|
|
SampleRate = Constants.TargetSampleRate;
|
|
}
|
|
|
|
return result;
|
|
}
|
|
|
|
/// <summary>
|
|
/// Append a new audio buffer to the audio input.
|
|
/// </summary>
|
|
/// <param name="bufferTag">The unique tag of this buffer.</param>
|
|
/// <param name="userBuffer">The buffer informations.</param>
|
|
/// <returns>A <see cref="ResultCode"/> reporting an error or a success.</returns>
|
|
public ResultCode AppendBuffer(ulong bufferTag, ref AudioUserBuffer userBuffer)
|
|
{
|
|
lock (_parentLock)
|
|
{
|
|
AudioBuffer buffer = new AudioBuffer
|
|
{
|
|
BufferTag = bufferTag,
|
|
DataPointer = userBuffer.Data,
|
|
DataSize = userBuffer.DataSize
|
|
};
|
|
|
|
if (_session.AppendBuffer(buffer))
|
|
{
|
|
return ResultCode.Success;
|
|
}
|
|
|
|
return ResultCode.BufferRingFull;
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Append a new audio buffer to the audio input.
|
|
/// </summary>
|
|
/// <remarks>This is broken by design, only added for completness.</remarks>
|
|
/// <param name="bufferTag">The unique tag of this buffer.</param>
|
|
/// <param name="userBuffer">The buffer informations.</param>
|
|
/// <param name="handle">Some unknown handle.</param>
|
|
/// <returns>A <see cref="ResultCode"/> reporting an error or a success.</returns>
|
|
public ResultCode AppendUacBuffer(ulong bufferTag, ref AudioUserBuffer userBuffer, uint handle)
|
|
{
|
|
lock (_parentLock)
|
|
{
|
|
AudioBuffer buffer = new AudioBuffer
|
|
{
|
|
BufferTag = bufferTag,
|
|
DataPointer = userBuffer.Data,
|
|
DataSize = userBuffer.DataSize
|
|
};
|
|
|
|
if (_session.AppendUacBuffer(buffer, handle))
|
|
{
|
|
return ResultCode.Success;
|
|
}
|
|
|
|
return ResultCode.BufferRingFull;
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Get the release buffers.
|
|
/// </summary>
|
|
/// <param name="releasedBuffers">The buffer to write the release buffers</param>
|
|
/// <param name="releasedCount">The count of released buffers</param>
|
|
/// <returns>A <see cref="ResultCode"/> reporting an error or a success.</returns>
|
|
public ResultCode GetReleasedBuffers(Span<ulong> releasedBuffers, out uint releasedCount)
|
|
{
|
|
releasedCount = 0;
|
|
|
|
// Ensure that the first entry is set to zero if no entries are returned.
|
|
if (releasedBuffers.Length > 0)
|
|
{
|
|
releasedBuffers[0] = 0;
|
|
}
|
|
|
|
lock (_parentLock)
|
|
{
|
|
for (int i = 0; i < releasedBuffers.Length; i++)
|
|
{
|
|
if (!_session.TryPopReleasedBuffer(out AudioBuffer buffer))
|
|
{
|
|
break;
|
|
}
|
|
|
|
releasedBuffers[i] = buffer.BufferTag;
|
|
releasedCount++;
|
|
}
|
|
}
|
|
|
|
return ResultCode.Success;
|
|
}
|
|
|
|
/// <summary>
|
|
/// Get the current state of the <see cref="AudioInputSystem"/>.
|
|
/// </summary>
|
|
/// <returns>Return the curent sta\te of the <see cref="AudioInputSystem"/></returns>
|
|
public AudioDeviceState GetState()
|
|
{
|
|
lock (_parentLock)
|
|
{
|
|
return _session.GetState();
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Start the audio session.
|
|
/// </summary>
|
|
/// <returns>A <see cref="ResultCode"/> reporting an error or a success</returns>
|
|
public ResultCode Start()
|
|
{
|
|
lock (_parentLock)
|
|
{
|
|
return _session.Start();
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Stop the audio session.
|
|
/// </summary>
|
|
/// <returns>A <see cref="ResultCode"/> reporting an error or a success</returns>
|
|
public ResultCode Stop()
|
|
{
|
|
lock (_parentLock)
|
|
{
|
|
return _session.Stop();
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Get the volume of the session.
|
|
/// </summary>
|
|
/// <returns>The volume of the session</returns>
|
|
public float GetVolume()
|
|
{
|
|
lock (_parentLock)
|
|
{
|
|
return _session.GetVolume();
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Set the volume of the session.
|
|
/// </summary>
|
|
/// <param name="volume">The new volume to set</param>
|
|
public void SetVolume(float volume)
|
|
{
|
|
lock (_parentLock)
|
|
{
|
|
_session.SetVolume(volume);
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Get the count of buffer currently in use (server + driver side).
|
|
/// </summary>
|
|
/// <returns>The count of buffer currently in use</returns>
|
|
public uint GetBufferCount()
|
|
{
|
|
lock (_parentLock)
|
|
{
|
|
return _session.GetBufferCount();
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Check if a buffer is present.
|
|
/// </summary>
|
|
/// <param name="bufferTag">The unique tag of the buffer</param>
|
|
/// <returns>Return true if a buffer is present</returns>
|
|
public bool ContainsBuffer(ulong bufferTag)
|
|
{
|
|
lock (_parentLock)
|
|
{
|
|
return _session.ContainsBuffer(bufferTag);
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Get the count of sample played in this session.
|
|
/// </summary>
|
|
/// <returns>The count of sample played in this session</returns>
|
|
public ulong GetPlayedSampleCount()
|
|
{
|
|
lock (_parentLock)
|
|
{
|
|
return _session.GetPlayedSampleCount();
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Flush all buffers to the initial state.
|
|
/// </summary>
|
|
/// <returns>True if any buffers was flushed</returns>
|
|
public bool FlushBuffers()
|
|
{
|
|
lock (_parentLock)
|
|
{
|
|
return _session.FlushBuffers();
|
|
}
|
|
}
|
|
|
|
public void Dispose()
|
|
{
|
|
Dispose(true);
|
|
}
|
|
|
|
protected virtual void Dispose(bool disposing)
|
|
{
|
|
if (disposing)
|
|
{
|
|
_session.Dispose();
|
|
|
|
_manager.Unregister(this);
|
|
}
|
|
}
|
|
}
|
|
}
|