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Ryujinx/Ryujinx.Graphics.Gpu/State/CopyBufferSwizzle.cs
gdkchan df820a72de
Implement clear buffer (fast path) (#1902)
* Implement clear buffer (fast path)

* Remove blank line
2021-01-13 08:50:54 +11:00

75 lines
No EOL
2.3 KiB
C#

namespace Ryujinx.Graphics.Gpu.State
{
/// <summary>
/// Buffer to buffer copy vector swizzle parameters.
/// </summary>
struct CopyBufferSwizzle
{
#pragma warning disable CS0649
public uint Swizzle;
#pragma warning restore CS0649
/// <summary>
/// Unpacks the source for the buffer destination vector X component.
/// </summary>
/// <returns>Destination component</returns>
public BufferSwizzleComponent UnpackDstX()
{
return (BufferSwizzleComponent)(Swizzle & 7);
}
/// <summary>
/// Unpacks the source for the buffer destination vector Y component.
/// </summary>
/// <returns>Destination component</returns>
public BufferSwizzleComponent UnpackDstY()
{
return (BufferSwizzleComponent)((Swizzle >> 4) & 7);
}
/// <summary>
/// Unpacks the source for the buffer destination vector Z component.
/// </summary>
/// <returns>Destination component</returns>
public BufferSwizzleComponent UnpackDstZ()
{
return (BufferSwizzleComponent)((Swizzle >> 8) & 7);
}
/// <summary>
/// Unpacks the source for the buffer destination vector W component.
/// </summary>
/// <returns>Destination component</returns>
public BufferSwizzleComponent UnpackDstW()
{
return (BufferSwizzleComponent)((Swizzle >> 12) & 7);
}
/// <summary>
/// Unpacks the size of each vector component of the copy.
/// </summary>
/// <returns>Vector component size</returns>
public int UnpackComponentSize()
{
return (int)((Swizzle >> 16) & 3) + 1;
}
/// <summary>
/// Unpacks the number of components of the source vector of the copy.
/// </summary>
/// <returns>Number of vector components</returns>
public int UnpackSrcComponentsCount()
{
return (int)((Swizzle >> 20) & 7) + 1;
}
/// <summary>
/// Unpacks the number of components of the destination vector of the copy.
/// </summary>
/// <returns>Number of vector components</returns>
public int UnpackDstComponentsCount()
{
return (int)((Swizzle >> 24) & 7) + 1;
}
}
}