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Ryujinx/Ryujinx.Graphics.Shader/Decoders/OpCodeLdc.cs
gdkchan 2f16491712
Get rid of Reflection.Emit dependency on CPU and Shader projects (#1626)
* Get rid of Reflection.Emit dependency on CPU and Shader projects

* Remove useless private sets

* Missed those due to the alignment
2020-10-21 09:13:44 -03:00

30 lines
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1 KiB
C#

using Ryujinx.Graphics.Shader.Instructions;
namespace Ryujinx.Graphics.Shader.Decoders
{
class OpCodeLdc : OpCode, IOpCodeRd, IOpCodeRa, IOpCodeCbuf
{
public Register Rd { get; }
public Register Ra { get; }
public int Offset { get; }
public int Slot { get; }
public CbIndexMode IndexMode { get; }
public IntegerSize Size { get; }
public new static OpCode Create(InstEmitter emitter, ulong address, long opCode) => new OpCodeLdc(emitter, address, opCode);
public OpCodeLdc(InstEmitter emitter, ulong address, long opCode) : base(emitter, address, opCode)
{
Rd = new Register(opCode.Extract(0, 8), RegisterType.Gpr);
Ra = new Register(opCode.Extract(8, 8), RegisterType.Gpr);
Offset = (opCode.Extract(20, 16) << 16) >> 16;
Slot = opCode.Extract(36, 5);
IndexMode = (CbIndexMode)opCode.Extract(44, 2);
Size = (IntegerSize)opCode.Extract(48, 3);
}
}
}