1
0
Fork 0
mirror of https://github.com/Ryujinx/Ryujinx.git synced 2024-11-30 18:42:01 +00:00
Ryujinx/ChocolArm64/Instructions32/A32InstInterpretFlow.cs
Alex Barney 9cb57fb4bb Adjust naming conventions for Ryujinx and ChocolArm64 projects (#484)
* Change naming convention for Ryujinx project

* Change naming convention for ChocolArm64 project

* Fix NaN

* Remove unneeded this. from Ryujinx project

* Adjust naming from new PRs

* Name changes based on feedback

* How did this get removed?

* Rebasing fix

* Change FP enum case

* Remove prefix from ChocolArm64 classes - Part 1

* Remove prefix from ChocolArm64 classes - Part 2

* Fix alignment from last commit's renaming

* Rename namespaces

* Rename stragglers

* Fix alignment

* Rename OpCode class

* Missed a few

* Adjust alignment
2018-10-30 22:43:02 -03:00

70 lines
No EOL
1.8 KiB
C#

using ChocolArm64.Decoders;
using ChocolArm64.Decoders32;
using ChocolArm64.Memory;
using ChocolArm64.State;
using static ChocolArm64.Instructions32.A32InstInterpretHelper;
namespace ChocolArm64.Instructions32
{
static partial class A32InstInterpret
{
public static void B(CpuThreadState state, MemoryManager memory, OpCode64 opCode)
{
A32OpCodeBImmAl op = (A32OpCodeBImmAl)opCode;
if (IsConditionTrue(state, op.Cond))
{
BranchWritePc(state, GetPc(state) + (uint)op.Imm);
}
}
public static void Bl(CpuThreadState state, MemoryManager memory, OpCode64 opCode)
{
Blx(state, memory, opCode, false);
}
public static void Blx(CpuThreadState state, MemoryManager memory, OpCode64 opCode)
{
Blx(state, memory, opCode, true);
}
public static void Blx(CpuThreadState state, MemoryManager memory, OpCode64 opCode, bool x)
{
A32OpCodeBImmAl op = (A32OpCodeBImmAl)opCode;
if (IsConditionTrue(state, op.Cond))
{
uint pc = GetPc(state);
if (state.Thumb)
{
state.R14 = pc | 1;
}
else
{
state.R14 = pc - 4U;
}
if (x)
{
state.Thumb = !state.Thumb;
}
if (!state.Thumb)
{
pc &= ~3U;
}
BranchWritePc(state, pc + (uint)op.Imm);
}
}
private static void BranchWritePc(CpuThreadState state, uint pc)
{
state.R15 = state.Thumb
? pc & ~1U
: pc & ~3U;
}
}
}