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Ryujinx/Ryujinx.Graphics/Gal/GalImageFormat.cs
gdkchan d2bb458b51 Improved GPU command lists decoding (#499)
* Better implementation of the DMA pusher, misc fixes

* Remove some debug code

* Correct RGBX8 format

* Add support for linked Texture Sampler Control

* Attempt to fix upside down screen issue
2018-11-17 05:01:31 +01:00

67 lines
No EOL
1.1 KiB
C#

using System;
namespace Ryujinx.Graphics.Gal
{
[Flags]
public enum GalImageFormat
{
Astc2DStart,
Astc2D4x4,
Astc2D5x4,
Astc2D5x5,
Astc2D6x5,
Astc2D6x6,
Astc2D8x5,
Astc2D8x6,
Astc2D8x8,
Astc2D10x5,
Astc2D10x6,
Astc2D10x8,
Astc2D10x10,
Astc2D12x10,
Astc2D12x12,
Astc2DEnd,
RGBA4,
RGB565,
BGR5A1,
RGB5A1,
R8,
RG8,
RGBX8,
RGBA8,
BGRA8,
RGB10A2,
R16,
RG16,
RGBA16,
R32,
RG32,
RGBA32,
R11G11B10,
D16,
D24,
D32,
D24S8,
D32S8,
BC1,
BC2,
BC3,
BC4,
BC5,
BptcSfloat,
BptcUfloat,
BptcUnorm,
Snorm = 1 << 26,
Unorm = 1 << 27,
Sint = 1 << 28,
Uint = 1 << 39,
Float = 1 << 30,
Srgb = 1 << 31,
TypeMask = Snorm | Unorm | Sint | Uint | Float | Srgb,
FormatMask = ~TypeMask
}
}