mirror of
https://github.com/Ryujinx/Ryujinx.git
synced 2024-11-27 06:32:03 +00:00
d2bb458b51
* Better implementation of the DMA pusher, misc fixes * Remove some debug code * Correct RGBX8 format * Add support for linked Texture Sampler Control * Attempt to fix upside down screen issue
34 lines
No EOL
1 KiB
C#
34 lines
No EOL
1 KiB
C#
using Ryujinx.Graphics.Gal;
|
|
|
|
namespace Ryujinx.Graphics
|
|
{
|
|
public class NvGpu
|
|
{
|
|
public IGalRenderer Renderer { get; private set; }
|
|
|
|
public GpuResourceManager ResourceManager { get; private set; }
|
|
|
|
public DmaPusher Pusher { get; private set; }
|
|
|
|
internal NvGpuFifo Fifo { get; private set; }
|
|
internal NvGpuEngine2d Engine2d { get; private set; }
|
|
internal NvGpuEngine3d Engine3d { get; private set; }
|
|
internal NvGpuEngineM2mf EngineM2mf { get; private set; }
|
|
internal NvGpuEngineP2mf EngineP2mf { get; private set; }
|
|
|
|
public NvGpu(IGalRenderer Renderer)
|
|
{
|
|
this.Renderer = Renderer;
|
|
|
|
ResourceManager = new GpuResourceManager(this);
|
|
|
|
Pusher = new DmaPusher(this);
|
|
|
|
Fifo = new NvGpuFifo(this);
|
|
Engine2d = new NvGpuEngine2d(this);
|
|
Engine3d = new NvGpuEngine3d(this);
|
|
EngineM2mf = new NvGpuEngineM2mf(this);
|
|
EngineP2mf = new NvGpuEngineP2mf(this);
|
|
}
|
|
}
|
|
} |