mirror of
https://github.com/Ryujinx/Ryujinx.git
synced 2024-12-22 11:32:00 +00:00
c8f9292bab
* drop split devices, rebase * add fallback to opengl if vulkan is not available * addressed review * ensure present image references are incremented and decremented when necessary * allow changing vsync for vulkan * fix screenshot on avalonia vulkan * save favorite when toggled * improve sync between popups * use separate devices for each new window * fix crash when closing window * addressed review * don't create the main window with immediate mode * change skia vk delegate to method * update vulkan throwonerror * addressed review
192 lines
5.9 KiB
C#
192 lines
5.9 KiB
C#
using Avalonia;
|
|
using Avalonia.OpenGL;
|
|
using Avalonia.Platform;
|
|
using Avalonia.Rendering.SceneGraph;
|
|
using Avalonia.Skia;
|
|
using Avalonia.Threading;
|
|
using OpenTK.Graphics.OpenGL;
|
|
using Ryujinx.Common.Configuration;
|
|
using SkiaSharp;
|
|
using SPB.Graphics;
|
|
using SPB.Graphics.OpenGL;
|
|
using SPB.Platform;
|
|
using SPB.Windowing;
|
|
using System;
|
|
|
|
namespace Ryujinx.Ava.Ui.Controls
|
|
{
|
|
internal class OpenGLRendererControl : RendererControl
|
|
{
|
|
public int Major { get; }
|
|
public int Minor { get; }
|
|
public OpenGLContextBase GameContext { get; set; }
|
|
|
|
public static OpenGLContextBase PrimaryContext =>
|
|
AvaloniaLocator.Current.GetService<IPlatformOpenGlInterface>()
|
|
.PrimaryContext.AsOpenGLContextBase();
|
|
|
|
private SwappableNativeWindowBase _gameBackgroundWindow;
|
|
|
|
private IntPtr _fence;
|
|
|
|
public OpenGLRendererControl(int major, int minor, GraphicsDebugLevel graphicsDebugLevel) : base(graphicsDebugLevel)
|
|
{
|
|
Major = major;
|
|
Minor = minor;
|
|
}
|
|
|
|
public override void DestroyBackgroundContext()
|
|
{
|
|
Image = null;
|
|
|
|
if (_fence != IntPtr.Zero)
|
|
{
|
|
DrawOperation.Dispose();
|
|
GL.DeleteSync(_fence);
|
|
}
|
|
|
|
GlDrawOperation.DeleteFramebuffer();
|
|
|
|
GameContext?.Dispose();
|
|
|
|
_gameBackgroundWindow?.Dispose();
|
|
}
|
|
|
|
internal override void Present(object image)
|
|
{
|
|
Dispatcher.UIThread.InvokeAsync(() =>
|
|
{
|
|
Image = (int)image;
|
|
|
|
InvalidateVisual();
|
|
}).Wait();
|
|
|
|
if (_fence != IntPtr.Zero)
|
|
{
|
|
GL.DeleteSync(_fence);
|
|
}
|
|
|
|
_fence = GL.FenceSync(SyncCondition.SyncGpuCommandsComplete, WaitSyncFlags.None);
|
|
|
|
InvalidateVisual();
|
|
|
|
_gameBackgroundWindow.SwapBuffers();
|
|
}
|
|
|
|
internal override void MakeCurrent()
|
|
{
|
|
GameContext.MakeCurrent(_gameBackgroundWindow);
|
|
}
|
|
|
|
internal override void MakeCurrent(SwappableNativeWindowBase window)
|
|
{
|
|
GameContext.MakeCurrent(window);
|
|
}
|
|
|
|
protected override void CreateWindow()
|
|
{
|
|
var flags = OpenGLContextFlags.Compat;
|
|
if (DebugLevel != GraphicsDebugLevel.None)
|
|
{
|
|
flags |= OpenGLContextFlags.Debug;
|
|
}
|
|
_gameBackgroundWindow = PlatformHelper.CreateOpenGLWindow(FramebufferFormat.Default, 0, 0, 100, 100);
|
|
_gameBackgroundWindow.Hide();
|
|
|
|
GameContext = PlatformHelper.CreateOpenGLContext(FramebufferFormat.Default, Major, Minor, flags, shareContext: PrimaryContext);
|
|
GameContext.Initialize(_gameBackgroundWindow);
|
|
}
|
|
|
|
protected override ICustomDrawOperation CreateDrawOperation()
|
|
{
|
|
return new GlDrawOperation(this);
|
|
}
|
|
|
|
private class GlDrawOperation : ICustomDrawOperation
|
|
{
|
|
private static int _framebuffer;
|
|
|
|
public Rect Bounds { get; }
|
|
|
|
private readonly OpenGLRendererControl _control;
|
|
|
|
public GlDrawOperation(OpenGLRendererControl control)
|
|
{
|
|
_control = control;
|
|
Bounds = _control.Bounds;
|
|
}
|
|
|
|
public void Dispose() { }
|
|
|
|
public static void DeleteFramebuffer()
|
|
{
|
|
if (_framebuffer == 0)
|
|
{
|
|
GL.DeleteFramebuffer(_framebuffer);
|
|
}
|
|
|
|
_framebuffer = 0;
|
|
}
|
|
|
|
public bool Equals(ICustomDrawOperation other)
|
|
{
|
|
return other is GlDrawOperation operation && Equals(this, operation) && operation.Bounds == Bounds;
|
|
}
|
|
|
|
public bool HitTest(Point p)
|
|
{
|
|
return Bounds.Contains(p);
|
|
}
|
|
|
|
private void CreateRenderTarget()
|
|
{
|
|
_framebuffer = GL.GenFramebuffer();
|
|
}
|
|
|
|
public void Render(IDrawingContextImpl context)
|
|
{
|
|
if (_control.Image == null)
|
|
{
|
|
return;
|
|
}
|
|
|
|
if (_framebuffer == 0)
|
|
{
|
|
CreateRenderTarget();
|
|
}
|
|
|
|
int currentFramebuffer = GL.GetInteger(GetPName.FramebufferBinding);
|
|
|
|
var image = _control.Image;
|
|
var fence = _control._fence;
|
|
|
|
GL.BindFramebuffer(FramebufferTarget.Framebuffer, _framebuffer);
|
|
GL.FramebufferTexture2D(FramebufferTarget.Framebuffer, FramebufferAttachment.ColorAttachment0, TextureTarget.Texture2D, (int)image, 0);
|
|
GL.BindFramebuffer(FramebufferTarget.Framebuffer, currentFramebuffer);
|
|
|
|
if (context is not ISkiaDrawingContextImpl skiaDrawingContextImpl)
|
|
{
|
|
return;
|
|
}
|
|
|
|
var imageInfo = new SKImageInfo((int)_control.RenderSize.Width, (int)_control.RenderSize.Height, SKColorType.Rgba8888);
|
|
var glInfo = new GRGlFramebufferInfo((uint)_framebuffer, SKColorType.Rgba8888.ToGlSizedFormat());
|
|
|
|
GL.WaitSync(fence, WaitSyncFlags.None, ulong.MaxValue);
|
|
|
|
using var backendTexture = new GRBackendRenderTarget(imageInfo.Width, imageInfo.Height, 1, 0, glInfo);
|
|
using var surface = SKSurface.Create(skiaDrawingContextImpl.GrContext, backendTexture, GRSurfaceOrigin.BottomLeft, SKColorType.Rgba8888);
|
|
|
|
if (surface == null)
|
|
{
|
|
return;
|
|
}
|
|
|
|
var rect = new Rect(new Point(), _control.RenderSize);
|
|
|
|
using var snapshot = surface.Snapshot();
|
|
skiaDrawingContextImpl.SkCanvas.DrawImage(snapshot, rect.ToSKRect(), _control.Bounds.ToSKRect(), new SKPaint());
|
|
}
|
|
}
|
|
}
|
|
}
|