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AutoDeleteCache.cs
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Texture Sync, incompatible overlap handling, data flush improvements. (#2971)
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2022-01-09 13:28:48 -03:00 |
FormatInfo.cs
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Allow swizzles to match with "undefined" components (#1538)
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2020-09-11 09:48:48 +10:00 |
FormatTable.cs
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Implement S8D24 texture format and tweak depth range detection (#2458)
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2022-03-15 03:42:08 +01:00 |
ITextureDescriptor.cs
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shader cache: Fix invalid virtual address clean up (#1717)
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2020-11-17 22:20:17 +01:00 |
Pool.cs
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Replace CacheResourceWrite with more general "precise" write (#2684)
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2021-09-29 02:27:03 +02:00 |
ReductionFilter.cs
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Sampler.cs
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Move texture anisotropy check to SetInfo (#2843)
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2021-12-08 18:09:36 -03:00 |
SamplerDescriptor.cs
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Use a descriptor cache for faster pool invalidation. (#1977)
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2021-01-29 14:19:06 +11:00 |
SamplerMinFilter.cs
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SamplerMipFilter.cs
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SamplerPool.cs
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Limit Custom Anisotropic Filtering to mipmapped textures with many levels (#2832)
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2021-11-13 16:04:21 -03:00 |
Texture.cs
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Allow copy texture views to have mismatching multisample state (#3152)
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2022-04-08 11:26:48 +02:00 |
TextureBindingInfo.cs
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Simplify logic for bindless texture handling (#1667)
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2020-11-09 19:35:04 -03:00 |
TextureBindingsManager.cs
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Fix res scale parameters not being updated in vertex shader (#3046)
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2022-01-27 14:17:13 -03:00 |
TextureCache.cs
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Allow copy texture views to have mismatching multisample state (#3152)
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2022-04-08 11:26:48 +02:00 |
TextureCompatibility.cs
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Implement S8D24 texture format and tweak depth range detection (#2458)
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2022-03-15 03:42:08 +01:00 |
TextureComponent.cs
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TextureDependency.cs
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Texture Cache: "Texture Groups" and "Texture Dependencies" (#2001)
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2021-03-02 19:30:54 -03:00 |
TextureDescriptor.cs
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Improve Buffer Textures and flush Image Stores (#2088)
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2021-03-08 18:43:39 -03:00 |
TextureDescriptorType.cs
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TextureGroup.cs
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Allow textures to have their data partially mapped (#2629)
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2022-02-22 13:34:16 -03:00 |
TextureGroupHandle.cs
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Texture Sync, incompatible overlap handling, data flush improvements. (#2971)
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2022-01-09 13:28:48 -03:00 |
TextureInfo.cs
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Texture Cache: "Texture Groups" and "Texture Dependencies" (#2001)
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2021-03-02 19:30:54 -03:00 |
TextureManager.cs
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Fix bug that could cause depth buffer to be missing after clear (#3067)
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2022-01-31 00:11:43 -03:00 |
TextureMatchQuality.cs
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Prefer truly perfect texture matches over fomat aliased ones (#1754)
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2020-11-27 19:46:23 +01:00 |
TextureMsaaMode.cs
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TexturePool.cs
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Implement S8D24 texture format and tweak depth range detection (#2458)
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2022-03-15 03:42:08 +01:00 |
TexturePoolCache.cs
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Initial support for separate GPU address spaces (#2394)
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2021-06-29 19:32:02 +02:00 |
TextureScaleMode.cs
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Use "Undesired" scale mode for certain textures rather than blacklisting (#2537)
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2021-08-11 22:44:51 +02:00 |
TextureSearchFlags.cs
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Perform unscaled 2d engine copy on CPU if source texture isn't in cache. (#3112)
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2022-02-22 11:21:29 -03:00 |
TextureTarget.cs
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Fix TXQ for 3D textures. (#2613)
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2021-09-02 00:17:43 -03:00 |
TextureViewCompatibility.cs
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Texture Sync, incompatible overlap handling, data flush improvements. (#2971)
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2022-01-09 13:28:48 -03:00 |