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Ryujinx/Ryujinx.Graphics.Gpu/Shader
riperiperi 142cededd4
Implement Shader Instructions SUATOM and SURED (#2090)
* Initial Implementation

* Further improvements (no support for float/64-bit types)

* Merge atomic and reduce instructions, add missing format switch

* Fix rebase issues.

* Not used.

* Whoops. Fixed.

* Partial implementation of inc/dec, cleanup and TODOs

* Remove testing path

* Address Feedback
2021-08-31 02:51:57 -03:00
..
Cache Use a new approach for shader BRX targets (#2532) 2021-08-11 20:59:42 +02:00
CachedGpuAccessor.cs Workaround for Intel FrontFacing built-in variable bug (#2540) 2021-08-11 23:01:06 +02:00
GpuAccessor.cs Unify GpuAccessorBase and TextureDescriptorCapableGpuAccessor (#2542) 2021-08-11 18:56:59 -03:00
GpuAccessorState.cs Separate GPU engines (part 2/2) (#2440) 2021-07-11 17:20:40 -03:00
ShaderAddresses.cs Suppress warnings from fields never used or never assigned (CS0169 and CS0649) (#919) 2020-04-21 07:59:59 +10:00
ShaderBundle.cs Salieri: shader cache (#1701) 2020-11-13 00:15:34 +01:00
ShaderCache.cs Implement Shader Instructions SUATOM and SURED (#2090) 2021-08-31 02:51:57 -03:00
ShaderCacheState.cs Fix inconsistencies in progress reporting (#2129) 2021-03-22 19:40:07 +01:00
ShaderCodeHolder.cs Salieri: shader cache (#1701) 2020-11-13 00:15:34 +01:00
ShaderCompileTask.cs Use a new approach for shader BRX targets (#2532) 2021-08-11 20:59:42 +02:00
ShaderDumper.cs Make sure attributes used on subsequent shader stages are initialized (#2538) 2021-08-11 22:27:00 +02:00
ShaderDumpPaths.cs Make sure attributes used on subsequent shader stages are initialized (#2538) 2021-08-11 22:27:00 +02:00
TextureDescriptorCapableGpuAccessor.cs Unify GpuAccessorBase and TextureDescriptorCapableGpuAccessor (#2542) 2021-08-11 18:56:59 -03:00