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Ryujinx/Ryujinx.Graphics.Gpu/Image
riperiperi e4f68592c3
Fix partial updates for textures. (#4401)
I was forcing some types of texture to partially update when investigating performance with games that stream in data, and noticed that partially loading texture data was really broken on both backends.

Fixes Vulkan texture set by getting the correct expected size for the texture. Fixes partial upload on both backends for both Texture 2D Array and Cubemap using the wrong offset and uploading to the first layer/level for a handle. 3D might also be affected.

This might fix textures randomly having incorrect data in games that render to it - jumbled in the case of OpenGL, and outdated/black in the case of Vulkan. This case typically happens in UE4 games.
2023-02-12 10:30:26 +01:00
..
AutoDeleteCache.cs Limit texture cache based on total texture size (#4350) 2023-02-08 14:19:43 +01:00
FormatInfo.cs Make structs readonly when applicable (#4002) 2022-12-05 14:47:39 +01:00
FormatTable.cs Implement a software ETC2 texture decoder (#4121) 2022-12-21 20:39:58 -03:00
ITextureDescriptor.cs shader cache: Fix invalid virtual address clean up (#1717) 2020-11-17 22:20:17 +01:00
Pool.cs Add short duration texture cache (#3754) 2023-01-17 04:39:46 +01:00
PoolCache.cs Add a sampler pool cache and improve texture pool cache (#3487) 2022-07-27 21:07:48 -03:00
ReductionFilter.cs
Sampler.cs Optimize Texture Binding and Shader Specialization Checks (#3399) 2022-06-17 13:09:14 -03:00
SamplerDescriptor.cs Use a descriptor cache for faster pool invalidation. (#1977) 2021-01-29 14:19:06 +11:00
SamplerMinFilter.cs
SamplerMipFilter.cs
SamplerPool.cs Add a sampler pool cache and improve texture pool cache (#3487) 2022-07-27 21:07:48 -03:00
SamplerPoolCache.cs Add a sampler pool cache and improve texture pool cache (#3487) 2022-07-27 21:07:48 -03:00
Texture.cs Limit texture cache based on total texture size (#4350) 2023-02-08 14:19:43 +01:00
TextureBindingInfo.cs Make structs readonly when applicable (#4002) 2022-12-05 14:47:39 +01:00
TextureBindingsManager.cs GPU: Force rebind when pool changes (#4129) 2022-12-21 17:35:28 -03:00
TextureCache.cs Allow partially mapped textures with unmapped start (#4394) 2023-02-10 11:47:59 -03:00
TextureCompatibility.cs Handle mismatching texture size with copy dependencies (#4364) 2023-02-08 08:48:09 +01:00
TextureComponent.cs
TextureDependency.cs Texture Cache: "Texture Groups" and "Texture Dependencies" (#2001) 2021-03-02 19:30:54 -03:00
TextureDescriptor.cs Add short duration texture cache (#3754) 2023-01-17 04:39:46 +01:00
TextureDescriptorType.cs
TextureGroup.cs Fix partial updates for textures. (#4401) 2023-02-12 10:30:26 +01:00
TextureGroupHandle.cs Fix texture flush from CPU WaitSync regression on OpenGL (#4289) 2023-01-14 11:23:57 -03:00
TextureInfo.cs Handle mismatching texture size with copy dependencies (#4364) 2023-02-08 08:48:09 +01:00
TextureManager.cs Handle mismatching texture size with copy dependencies (#4364) 2023-02-08 08:48:09 +01:00
TextureMatchQuality.cs Prefer truly perfect texture matches over fomat aliased ones (#1754) 2020-11-27 19:46:23 +01:00
TextureMsaaMode.cs
TexturePool.cs Handle mismatching texture size with copy dependencies (#4364) 2023-02-08 08:48:09 +01:00
TexturePoolCache.cs Add a sampler pool cache and improve texture pool cache (#3487) 2022-07-27 21:07:48 -03:00
TextureScaleMode.cs Use "Undesired" scale mode for certain textures rather than blacklisting (#2537) 2021-08-11 22:44:51 +02:00
TextureSearchFlags.cs Handle mismatching texture size with copy dependencies (#4364) 2023-02-08 08:48:09 +01:00
TextureTarget.cs Fix TXQ for 3D textures. (#2613) 2021-09-02 00:17:43 -03:00
TextureViewCompatibility.cs Texture Sync, incompatible overlap handling, data flush improvements. (#2971) 2022-01-09 13:28:48 -03:00