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https://github.com/Ryujinx/Ryujinx.git
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62 lines
1.7 KiB
C#
62 lines
1.7 KiB
C#
using Ryujinx.Common.Logging;
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using Ryujinx.Graphics.GAL;
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using SharpMetal.ObjectiveCCore;
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using SharpMetal.QuartzCore;
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using System;
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using System.Runtime.Versioning;
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namespace Ryujinx.Graphics.Metal
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{
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[SupportedOSPlatform("macos")]
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class Window : IWindow, IDisposable
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{
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private readonly MetalRenderer _renderer;
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private readonly CAMetalLayer _metalLayer;
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public Window(MetalRenderer renderer, CAMetalLayer metalLayer)
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{
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_renderer = renderer;
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_metalLayer = metalLayer;
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}
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// TODO: Handle ImageCrop
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public void Present(ITexture texture, ImageCrop crop, Action swapBuffersCallback)
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{
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if (_renderer.Pipeline is Pipeline pipeline && texture is Texture tex)
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{
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var drawable = new CAMetalDrawable(ObjectiveC.IntPtr_objc_msgSend(_metalLayer, "nextDrawable"));
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pipeline.Present(drawable, tex);
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}
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}
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public void SetSize(int width, int height)
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{
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Logger.Warning?.Print(LogClass.Gpu, "Not Implemented!");
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}
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public void ChangeVSyncMode(bool vsyncEnabled)
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{
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Logger.Warning?.Print(LogClass.Gpu, "Not Implemented!");
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}
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public void SetAntiAliasing(AntiAliasing antialiasing)
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{
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Logger.Warning?.Print(LogClass.Gpu, "Not Implemented!");
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}
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public void SetScalingFilter(ScalingFilter type)
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{
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Logger.Warning?.Print(LogClass.Gpu, "Not Implemented!");
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}
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public void SetScalingFilterLevel(float level)
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{
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Logger.Warning?.Print(LogClass.Gpu, "Not Implemented!");
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}
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public void Dispose()
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{
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}
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}
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}
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